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SRAM.SoE.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<Nullable>enable</Nullable>
<LangVersion>preview</LangVersion>
<Version>0.5.0-b5</Version>
<PackageTags>SoE, Secret of Evermore, S-RAM, S-RAM, SNES, Rosetta Stone, Rosetta-Stone, Format, Super Nintendo, Super Famicon</PackageTags>
<Authors>S. Krauter { CleanCoderX, XETH }</Authors>
<Description>Collection of SoE's S-RAM models, load (& experimental save) functionality</Description>
<Company>KST</Company>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
<RepositoryUrl>https://github.com/CleanCodeX/SRAM.SoE</RepositoryUrl>
<PackageProjectUrl>http://evermore.xeth.de</PackageProjectUrl>
<PackageId>CCX.SRAM.SoE</PackageId>
<PackageIcon>Icon.png</PackageIcon>
<Product>S-RAM.SoE »Rosetta Stone«</Product>
<Platforms>AnyCPU</Platforms>
<RepositoryType>Rosetta Stone</RepositoryType>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CCX.SRAM" Version="1.0.0-a8" />
<PackageReference Include="CCX.WRAM.Snes9x.SoE" Version="0.5.0-b5" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\IO\IO.csproj" />
<ProjectReference Include="..\SoE\SoE.csproj" />
<ProjectReference Include="..\SRAM\SRAM.csproj" />
<ProjectReference Include="..\WRAM.Snes9x.SoE\WRAM.Snes9x.SoE.csproj" />
</ItemGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>embedded</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Remove=".gitignore" />
</ItemGroup>
<ItemGroup>
<None Include="Icon.png">
<Pack>True</Pack>
<PackagePath></PackagePath>
</None>
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>