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Frequently Asked Questions
This mod uses the client-server model. You can build a single city in Coop together with your friends.
You can directly install it from the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1558438291. If you want to download a newer build than what's uploaded on Steam, see the next question:
Please follow the instructions in the README file under Download & Install: https://github.com/DominicMaas/Tango/blob/master/README.md#download--install.
- Install and enable the mod
- All players need the exact same savegame before starting
- When starting a new game, all players can create a New Game through the main menu (selecting the same map!)
- When loading a game, the player with the savegame has to share the savegame file with the other players
- Click the
Show Multiplayer Menu
button in the top-left of your screen - To host a game click on
Host Game
- To join a game click on
Join Game
and enter the required information
The game tries to open the required port automatically through UPnP.
If this fails, the host will have to manually port-forward the UDP port that was set in the Host game
menu (defaults to 4230) on their router.
No, only the host needs to open a port.
The host can look up the local (when you're playing over LAN) or external (when playing over the internet) IP address in the Host Game menu. The clients need to enter this address to connect. If you're playing over a tunneling service like for example Hamachi you need to use the IP address that is provided there.
You need to use the menu on the top left when you are in the game. See above under "How to use this mod"
There's currently no limit. But there could be more bugs when more than 2 players play together.
The mod is currently under heavy development, so we just support some basic features like money, buildings, roads, zones, areas, water and electricity networks. List:
- Play/pause status.
- Game speed.
- Money.
- Building created.
- Building removed.
- Building relocated.
- Demand.
- Tax (Sync but be aware that it does not show on the UI).
- Budget (Sync but be aware that it does not show on the UI).
- Road creation and deletion.
- Powerline creation and deletion.
- Water pipe creation and deletion.
- Zones.
We can't guarantee support for any mods, but mods that only modify buildings or similar things should be supported as long as all players have the exact same mods installed and activated.
DLCs should work if all players have the exact same DLCs installed and activated.
We decided that syncing everything on join would be too difficult to implement, so we always want to start the synchronization at the same point for all players. Our plan is to automate the sending of the savegame to make it easier to use.
The CSM mod writes it's log data to <Cities Install Dir>/multiplayer-logs/log-current.txt
You can join our Discord Server: https://discord.gg/RjACPhd
Yes it is, you can donate at: https://www.patreon.com/CSM_MultiplayerMod