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Are threre plans to support or partially support these unsupported features in the future ?
Unsupported features:
Glossy Fresnel (supported only in sheen) because the calculations are a bit heavy for real-time rendering.
SSS and fog parameters
Normal/Bump Mapping - this is outside of the scope of the current implementation because the normal is usually computed separately before any BRDF calculations
Shadows, AO and other global illumination effects - outside of the scope of the current implementation
Displacement
The text was updated successfully, but these errors were encountered:
We are planning to create several variants of the shader where we could make tradeoffs between accuracy/features and performance. The more accurate variants of the shader might support some of those features.
Are threre plans to support or partially support these unsupported features in the future ?
Unsupported features:
Glossy Fresnel (supported only in sheen) because the calculations are a bit heavy for real-time rendering.
SSS and fog parameters
Normal/Bump Mapping - this is outside of the scope of the current implementation because the normal is usually computed separately before any BRDF calculations
Shadows, AO and other global illumination effects - outside of the scope of the current implementation
Displacement
The text was updated successfully, but these errors were encountered: