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See CesiumGS/3d-tiles#99 (comment) -- basically there are better ways to do tile expiration in the client. We're considering removing the current tile expiration implementation since it's not used often and adds unneeded complexity.
The text was updated successfully, but these errors were encountered:
See CesiumGS/3d-tiles#99 (comment) -- basically there are better ways to do tile expiration in the client. We're considering removing the current tile expiration implementation since it's not used often and adds unneeded complexity.
The text was updated successfully, but these errors were encountered: