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I encountered graphical glitches with GroundPolylineGeometry on mobile when camera is quite near / far of this kind of polyline;
the problem it's consistent on every modern smartphone I tried on (Galaxy Note 9, Huawei P9 Lite, Wikio UFeel; iPhone 6), meanwhile on a Note 3 polyline is drawn under the terrain - but it's an old device, I don't think it's a big concern (*).
I'm able to reproduce the problem on every Sandcastle demo I tried;
with this one:
I encountered another problem: a lot of geometries are not displayed at all on modern mobile devices. But there is already an open issue (#7273).
Please consider this two bugs related because today I can't use corridors as fallback on mobile.
*: I suppose that with a flag like Cesium.Entity.supportsPolylinesOnTerrain I can make things work also on older device switching to corridors if GroundPolylineGeometry are not supported;
it's a paradox but on my old Note 3 corridors are correctly rendered!
Thank you!
The text was updated successfully, but these errors were encountered:
Thanks for the bug report @Spec1alFx! Could you please paste the results from http://webglreport.com/ from one of the devices that you're seeing this problem?
Also, what browser are you using on the smart phones?
Original forum post with screenshot here.
I encountered graphical glitches with GroundPolylineGeometry on mobile when camera is quite near / far of this kind of polyline;
the problem it's consistent on every modern smartphone I tried on (Galaxy Note 9, Huawei P9 Lite, Wikio UFeel; iPhone 6), meanwhile on a Note 3 polyline is drawn under the terrain - but it's an old device, I don't think it's a big concern (*).
I'm able to reproduce the problem on every Sandcastle demo I tried;
with this one:
https://cesiumjs.org/Cesium/Build/Apps/Sandcastle/?src=Clamp%20to%20Terrain.html
I encountered another problem: a lot of geometries are not displayed at all on modern mobile devices. But there is already an open issue (#7273).
Please consider this two bugs related because today I can't use corridors as fallback on mobile.
*: I suppose that with a flag like Cesium.Entity.supportsPolylinesOnTerrain I can make things work also on older device switching to corridors if GroundPolylineGeometry are not supported;
it's a paradox but on my old Note 3 corridors are correctly rendered!
Thank you!
The text was updated successfully, but these errors were encountered: