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Fragment shader compilation fails on Samsung GT P-5100 (Firefox Mobile) #1463
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Thanks for the report. Can you try with the latest Chrome on the same device? Firefox's WebGL support on mobile is not quite as robust and I want to rule out Firefox as the problem. Also, can you post the results of http://webglreport.com/ on this device. It's possible this is another manifestation of #817, according to wikipedia, the Tab 2 10.1 uses a I just verified that Cesium (at least the basics) does work in Firefox for Android 27.0 on a Nexus 7, so my guess is that this is chipset related. |
Thank you for your quick reply. I forgot to add that I've already tried the latest Chrome for Android (v32), but it was not working as well ("The browser supports WebGL, but initialization failed."). Following your input, I went to the http://webglreport.com website and it reported the same thing. As reported on Chromium Issue Tracker ( https://code.google.com/p/chromium/issues/detail?id=306938#c5 ), it appears that Chrome for Android disables WebGL unless GPU reset notification is supported (which seems to be the case for PowerVR SGX540). In the previous link a workaround is also provided to force WebGL usage. This is the output of chrome://gpu/ for this tablet: http://pastebin.com/EtiN5r7p . I will test it tomorrow on Chrome by forcing the WebGL support ON but, as you mentioned, this definitely seems like a chipset related issue. |
I've tried on Chrome 32 (for Android), after forcing WebGL on. After displaying the yellow globe (http://postimg.org/image/w29mkbg9f/a02db605/) for a second or two, Chrome suddenly crashes. |
Any update with the latest version of Android and Firefox or Chrome? |
No update in quite a while here. Closing. |
I've been trying to test CesiumJS on my Android Samsung Galaxy Tab 2 10.1 tablet (GT P-5100). Unfortunately, the Hello World sample fails to load and displays a fragment shader compilation error.
OS: Android 4.2.2
Browser: Firefox for Android 27.0
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