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WIP Added Vision Pro build support #502
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…de project after to xros
…be copied to xcode Libraries folder
…ode build - likely will cause issues
Thanks for the PR @handzlikchris!
Hmm it kind of seems like vcpkg doesn't understand visionOS as a system name. Information on this seems to be really sparse in my attempts to search so far. Worst case, it'll be necessary to define a custom toolchain. A stupid question first, though... is visionOS really different from iOS? What I mean is, for fairly low-level code like cesium-native and its dependencies, is it possible to target a "least common denominator" of iOS and visionOS such that we don't need separate binaries for each? Or are they really such different operating systems? |
@kring That's good question. To be honest I don't know how different VisionOS is from IOS. I don't have much experience with cmake, though that it may be a low-hanging fruit to change target to VisionOS for someone with more knowledge there. If not - it may well be that building for IOS is good enough |
Added Vision Pro build support, this is done by:
Generated-VisionOS
Still work in progress but should be good starting place for anyone looking to use Cesium for Unity on Vision Pro / Polyspatial.
Approach taken here contains some workarounds - happy to continue on this one but would need some guidance.
extern/xros-toolchain.cmake
when I tried to build that it'd fail when resolving tripletsCould resolve that properly to build for VisionOS from start.
As they fail to compile (duplicated symbols) - not 100% sure if that exclusion will cause issues.
Also looks like native project for this PR installs into Plugins folder quite a lot of libraries that I've not seen built in other forum threads, notably 86 libs build for
libabsl_XXX.a
eglibabsl_bad_any_cast_impl.a
,libabsl_string_view.a
,libabsl_throw_delegate.a