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Same issue in Cesium for Unreal: CesiumGS/cesium-unreal#383
The SSE-based LOD selection algorithm used by 3D Tiles doesn't work with non-perspective frustums. I'm sure there's something reasonable we could do instead, but it's never been deemed important enough to figure out.
Open cesium-unity-samples, 02_CesiumMelbourne
Look down at the street somewhere...
Switch the orientation to Iso by using the Scene Gizmo (circled in red in previous screenshot)...
Tiles are missing.
Interestingly, keeping the camera in Persp and setting the FOV to 4 degrees (minimum) looks fine.
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