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basically its quite simple actually, there will be a menu for mods on the top of your screen (next to the File menu and the Settings menu)
the modding API would be fairly simpler, although I kind of don't see a point of the modding API after all as the client controller is already defined globally so anyone has access, which means the clientController object can do as much as the API could possible do, you could spawn objects and such.
Mod Menu
It would look like a cool menu where you could browse and enable mods, disable mods and even edit mods ingame using the monaco editor
Context
this is just my idea of how modding in simulo would work but right now you could probably think of something else
The text was updated successfully, but these errors were encountered:
basically its quite simple actually, there will be a menu for mods on the top of your screen (next to the File menu and the Settings menu)
the modding API would be fairly simpler, although I kind of don't see a point of the modding API after all as the client controller is already defined globally so anyone has access, which means the
clientController
object can do as much as the API could possible do, you could spawn objects and such.Mod Menu
It would look like a cool menu where you could browse and enable mods, disable mods and even edit mods ingame using the monaco editor
Context
this is just my idea of how modding in simulo would work but right now you could probably think of something else
The text was updated successfully, but these errors were encountered: