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modding menu/api #26

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yoloyusof opened this issue Aug 2, 2023 · 2 comments
Open

modding menu/api #26

yoloyusof opened this issue Aug 2, 2023 · 2 comments

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@yoloyusof
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basically its quite simple actually, there will be a menu for mods on the top of your screen (next to the File menu and the Settings menu)

the modding API would be fairly simpler, although I kind of don't see a point of the modding API after all as the client controller is already defined globally so anyone has access, which means the clientController object can do as much as the API could possible do, you could spawn objects and such.

Mod Menu

It would look like a cool menu where you could browse and enable mods, disable mods and even edit mods ingame using the monaco editor

Context

this is just my idea of how modding in simulo would work but right now you could probably think of something else

@amytimed
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amytimed commented Aug 2, 2023

yeah I already said something similar with Monaco in-game scripting menu

anyway I was gonna make this right after multiplayer which is why no issue

the menu for it will be in main menu

@yoloyusof
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ok nerd

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