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I am insterested in measuring the pc latency and end to end system latency. and the nvidia provides a pc latency and render latency in the in game overlay. And I notice that in previous commit, you implement pcl with the fv sdk. why removing it in the current version. it's still a useful data to analysis the performance
The text was updated successfully, but these errors were encountered:
I am insterested in measuring the pc latency and end to end system latency. and the nvidia provides a pc latency and render latency in the in game overlay. And I notice that in previous commit, you implement pcl with the fv sdk. why removing it in the current version. it's still a useful data to analysis the performance
The text was updated successfully, but these errors were encountered: