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So the way I tried to ensure that the entire jump animation plays was to compare the new action in the view update with the previous action. This works to some extent, but hitting a wall and turning around counts as a new action as well. This causes some buggy behavior if you press the jump button while near the wall.
The text was updated successfully, but these errors were encountered:
rlyshw
changed the title
Fix the animation loop
Fix the animation loop for jumping
Apr 9, 2018
So the way I tried to ensure that the entire jump animation plays was to compare the new action in the view update with the previous action. This works to some extent, but hitting a wall and turning around counts as a new action as well. This causes some buggy behavior if you press the jump button while near the wall.
The text was updated successfully, but these errors were encountered: