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mtypedef.cpp
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mtypedef.cpp
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#include "game.h"
#include "mondeath.h"
#include "monattack.h"
#include "itype.h"
#include "setvector.h"
// This function populates the master list of monster types.
// If you edit this function, you'll also need to edit:
// * mtype.h - enum mon_id MUST match the order of this list!
// * monster.cpp - void make_fungus() should be edited, or fungal infection
// will simply kill the monster
// * mongroupdef.cpp - void init_moncats() should be edited, so the monster
// spawns with the proper group
// PLEASE NOTE: The description is AT MAX 4 lines of 46 characters each.
void game::init_mtypes ()
{
int id = 0;
// Null monster named "None".
mtypes.push_back(new mtype);
#define mon(name, species, sym, color, size, mat, \
freq, diff, agro, morale, speed, melee_skill, melee_dice,\
melee_sides, melee_cut, dodge, arm_bash, arm_cut, item_chance, HP,\
sp_freq, death, sp_att, desc)\
id++;\
mtypes.push_back(new mtype(id, name, species, sym, color, size, mat,\
freq, diff, agro, morale, speed, melee_skill, melee_dice, melee_sides,\
melee_cut, dodge, arm_bash, arm_cut, item_chance, HP, sp_freq, death, sp_att,\
desc))
#define FLAGS(...) setvector(mtypes[id]->flags, __VA_ARGS__, NULL)
#define ANGER(...) setvector(mtypes[id]->anger, __VA_ARGS__, NULL)
#define FEARS(...) setvector(mtypes[id]->fear, __VA_ARGS__, NULL)
#define PLACATE(...) setvector(mtypes[id]->placate, __VA_ARGS__, NULL)
// PLEASE NOTE: The description is AT MAX 4 lines of 46 characters each.
// FOREST ANIMALS
mon("squirrel", species_mammal, 'r', c_ltgray, MS_TINY, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
50, 0, -5, -1,140, 0, 1, 1, 0, 4, 0, 0, 0, 1, 0,
&mdeath::normal, &mattack::none, "\
A small woodland animal."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_ANIMAL, MF_WARM, MF_FUR);
mon("rabbit", species_mammal, 'r', c_white, MS_TINY, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
10, 0, -5, -1,180, 0, 0, 0, 0, 6, 0, 0, 0, 4, 0,
&mdeath::normal, &mattack::none, "\
A cute wiggling nose, cotton tail, and\n\
delicious flesh."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_ANIMAL, MF_WARM, MF_FUR);
mon("deer", species_mammal, 'd', c_brown, MS_LARGE, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
3, 1, -5, -1,300, 4, 3, 3, 0, 3, 0, 0, 0, 80, 0,
&mdeath::normal, &mattack::none, "\
A large buck, fast-moving and strong."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_ANIMAL, MF_WARM, MF_FUR);
mon("wolf", species_mammal, 'w', c_dkgray, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
4, 12, 0, 20,165, 14, 2, 3, 4, 4, 1, 0, 0, 28, 0,
&mdeath::normal, &mattack::none, "\
A vicious and fast pack hunter."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_ANIMAL, MF_WARM, MF_FUR, MF_HIT_AND_RUN);
ANGER(MTRIG_TIME, MTRIG_PLAYER_WEAK);
PLACATE(MTRIG_MEAT);
mon("bear", species_mammal, 'B', c_dkgray, MS_LARGE, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
2, 10,-10, 40,140, 10, 3, 4, 6, 3, 2, 0, 0, 90, 0,
&mdeath::normal, &mattack::none, "\
Remember, only YOU can prevent forest fires."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_ANIMAL, MF_WARM, MF_FUR);
ANGER(MTRIG_PLAYER_CLOSE);
PLACATE(MTRIG_MEAT);
// DOMESICATED ANIMALS
mon("dog", species_mammal, 'd', c_white, MS_SMALL, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
1, 5, 2, 15,150, 12, 2, 3, 3, 3, 0, 0, 0, 25, 0,
&mdeath::normal, &mattack::none, "\
A medium-sized domesticated dog, gone feral."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_ANIMAL, MF_WARM, MF_FUR, MF_HIT_AND_RUN);
// INSECTOIDS
mon("ant larva",species_insect, 'a', c_white, MS_SMALL, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
1, 0, 5, 10, 65, 4, 1, 3, 0, 0, 0, 0, 0, 10, 0,
&mdeath::normal, &mattack::none, "\
The size of a large cat, this pulsating mass\n\
of glistening white flesh turns your stomach."
);
FLAGS(MF_SMELLS, MF_POISON);
mon("giant ant",species_insect, 'a', c_brown, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
20, 7, 15, 60,100, 9, 1, 6, 4, 2, 4, 8,-40, 40, 0,
&mdeath::normal, &mattack::none, "\
A red ant the size of a crocodile. It is\n\
covered in chitinous armor, and has a pair of\n\
vicious mandibles."
);
FLAGS(MF_SMELLS);
mon("soldier ant",species_insect, 'a', c_blue, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
2, 16, 25,100,115, 12, 2, 4, 6, 2, 5, 10,-50, 80, 0,
&mdeath::normal, &mattack::none, "\
Darker in color than the other ants, this\n\
more aggresive variety has even larger\n\
mandibles."
);
FLAGS(MF_SMELLS);
mon("queen ant",species_insect, 'a', c_ltred, MS_LARGE, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
0, 13, 0,100, 60, 6, 3, 4, 4, 1, 6, 14,-40,180, 1,
&mdeath::normal, &mattack::antqueen, "\
This ant has a long, bloated thorax, bulging\n\
with hundreds of small ant eggs. It moves\n\
slowly, tending to nearby eggs and laying\n\
still more."
);
FLAGS(MF_SMELLS, MF_QUEEN);
mon("fungal insect",species_fungus, 'a',c_ltgray, MS_MEDIUM, VEGGY,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
0, 5, 80,100, 75, 5, 1, 5, 3, 1, 1, 1, 0, 30, 60,
&mdeath::normal, &mattack::fungus, "\
This insect is pale gray in color, its\n\
chitin weakened by the fungus sprouting\n\
from every joint on its body."
);
FLAGS(MF_SMELLS, MF_POISON);
mon("giant fly",species_insect, 'a', c_ltgray, MS_SMALL, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
0, 8, 50, 30,120, 3, 1, 3, 0, 5, 0, 0, 0, 25, 0,
&mdeath::normal, &mattack::none, "\
A large housefly the size of a small dog.\n\
It buzzes around incessantly."
);
FLAGS(MF_SMELLS, MF_FLIES, MF_STUMBLES, MF_HIT_AND_RUN);
mon("giant bee",species_insect, 'a', c_yellow, MS_SMALL, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
2, 15,-10, 50,140, 4, 1, 1, 5, 6, 0, 5,-50, 20, 0,
&mdeath::normal, &mattack::none, "\
A honey bee the size of a small dog. It\n\
buzzes angrily through the air, dagger-\n\
sized sting pointed forward."
);
FLAGS(MF_SMELLS, MF_VENOM, MF_FLIES, MF_STUMBLES, MF_HIT_AND_RUN);
ANGER(MTRIG_FRIEND_DIED, MTRIG_PLAYER_CLOSE);
mon("giant wasp",species_insect, 'a', c_red, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
2, 22, 5, 60,150, 6, 1, 3, 7, 7, 0, 7,-40, 35, 0,
&mdeath::normal, &mattack::none, "\
An evil-looking, slender-bodied wasp with\n\
a vicious sting on its abdomen."
);
FLAGS(MF_SMELLS, MF_POISON, MF_VENOM, MF_FLIES);
// GIANT WORMS
mon("graboid", species_worm, 'S', c_red, MS_HUGE, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
1, 17, 30,120,180, 11, 3, 8, 4, 0, 5, 5, 0,180, 0,
&mdeath::worm, &mattack::none, "\
A hideous slithering beast with a tri-\n\
sectional mouth that opens to reveal\n\
hundreds of writhing tongues. Most of its\n\
enormous body is hidden underground."
);
FLAGS(MF_DIGS, MF_HEARS, MF_GOODHEARING, MF_DESTROYS, MF_WARM, MF_LEATHER);
mon("giant worm",species_worm, 'S', c_pink, MS_LARGE, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
30, 10, 30,100, 85, 9, 4, 5, 2, 0, 2, 0, 0, 50, 0,
&mdeath::worm, &mattack::none, "\
Half of this monster is emerging from a\n\
hole in the ground. It looks like a huge\n\
earthworm, but the end has split into a\n\
large, fanged mouth."
);
FLAGS(MF_DIGS, MF_HEARS, MF_GOODHEARING, MF_WARM, MF_LEATHER);
mon("half worm",species_worm, 's', c_pink, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
0, 2, 10, 40, 80, 5, 3, 5, 0, 0, 0, 0, 0, 20, 0,
&mdeath::normal, &mattack::none, "\
A portion of a giant worm that is still alive."
);
FLAGS(MF_DIGS, MF_HEARS, MF_GOODHEARING, MF_WARM, MF_LEATHER);
// ZOMBIES
mon("zombie", species_zombie, 'Z', c_ltgreen, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
90, 3,100,100, 70, 8, 1, 5, 0, 1, 0, 0, 40, 50, 0,
&mdeath::normal, &mattack::none, "\
A human body, stumbling slowly forward on\n\
uncertain legs, possessed with an unstoppable\n\
rage."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_STUMBLES, MF_WARM, MF_BASHES, MF_POISON);
mon("shrieker zombie",species_zombie, 'Z',c_magenta, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
4, 10,100,100, 95, 9, 1, 2, 0, 4, 0, 0, 45, 50, 10,
&mdeath::normal, &mattack::shriek, "\
This zombie's jaw has been torn off, leaving\n\
a gaping hole from mid-neck up."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_STUMBLES, MF_WARM, MF_BASHES, MF_POISON);
mon("spitter zombie",species_zombie, 'Z',c_yellow, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
4, 9,100,100,105, 8, 1, 5, 0, 4, 0, 0, 30, 60, 20,
&mdeath::acid, &mattack::acid, "\
This zombie's mouth is deformed into a round\n\
spitter, and its body throbs with a dense\n\
yellow fluid."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_STUMBLES, MF_WARM, MF_BASHES, MF_POISON,
MF_ACIDPROOF);
mon("shocker zombie",species_zombie,'Z',c_ltcyan, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
3, 10,100,100,110, 8, 1, 6, 0, 4, 0, 0, 40, 65, 25,
&mdeath::normal, &mattack::shockstorm, "\
This zombie's flesh is pale blue, and it\n\
occasionally crackles with small bolts of\n\
lightning."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_STUMBLES, MF_WARM, MF_BASHES, MF_POISON,
MF_ELECTRIC);
mon("fast zombie",species_zombie, 'Z', c_ltred, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
6, 12,100,100,150, 10, 1, 4, 3, 4, 0, 0, 45, 40, 0,
&mdeath::normal, &mattack::none, "\
This deformed, sinewy zombie stays close to\n\
the ground, loping forward faster than most\n\
humans ever could."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_STUMBLES, MF_WARM, MF_BASHES, MF_POISON,
MF_HIT_AND_RUN);
mon("zombie brute",species_zombie, 'Z', c_red, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
4, 25,100,100,115, 9, 4, 4, 2, 0, 6, 3, 60, 80, 0,
&mdeath::normal, &mattack::none, "\
A hideous beast of a zombie, bulging with\n\
distended muscles on both arms and legs."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_STUMBLES, MF_WARM, MF_BASHES, MF_POISON);
mon("zombie hulk",species_zombie, 'Z', c_blue, MS_HUGE, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
1, 50,150,100,130, 9, 4, 8, 0, 0, 12, 8, 80,260, 0,
&mdeath::normal, &mattack::none, "\
A zombie that has somehow grown to the size of\n\
6 men, with arms as wide as a trash can."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_STUMBLES, MF_WARM, MF_BASHES,
MF_DESTROYS, MF_POISON, MF_ATTACKMON, MF_LEATHER);
mon("fungal zombie",species_fungus, 'Z',c_ltgray, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
2, 6,100,100, 45, 6, 1, 6, 0, 0, 0, 0, 20, 40, 50,
&mdeath::normal, &mattack::fungus, "\
A diseased zombie. Fungus sprouts from its\n\
mouth and eyes, and thick gray mold grows all\n\
over its translucent flesh."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_STUMBLES, MF_WARM, MF_BASHES, MF_POISON);
mon("boomer", species_zombie, 'Z', c_pink, MS_LARGE, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
6, 5,100,100, 55, 7, 2, 4, 0, 1, 3, 0, 35, 40, 20,
&mdeath::boomer, &mattack::boomer, "\
A bloated zombie sagging with fat. It emits a\n\
horrible odor, and putrid, pink sludge drips\n\
from its mouth."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_STUMBLES, MF_WARM, MF_BASHES, MF_POISON);
mon("fungal boomer",species_fungus, 'B',c_ltgray, MS_LARGE, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
1, 7,100,100, 40, 5, 2, 6, 0, 0, 3, 0, 20, 20, 30,
&mdeath::fungus, &mattack::fungus, "\
A bloated zombie that is coated with slimy\n\
gray mold. Its flesh is translucent and gray,\n\
and it dribbles a gray sludge from its mouth."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_STUMBLES, MF_WARM, MF_BASHES, MF_POISON);
mon("skeleton", species_zombie, 'Z', c_white, MS_MEDIUM, STONE,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
7, 8,100,100, 90, 10, 1, 5, 3, 2, 0, 15, 0, 40, 0,
&mdeath::normal, &mattack::none, "\
A skeleton picked clean of all but a few\n\
rotten scraps of flesh, somehow still in\n\
motion."
);
FLAGS(MF_SEES, MF_HEARS, MF_HARDTOSHOOT);
mon("zombie necromancer",species_zombie, 'Z',c_dkgray, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
3, 13, 0,100,100, 4, 2, 3, 0, 4, 0, 0, 50,140, 4,
&mdeath::normal, &mattack::resurrect, "\
A zombie with jet black skin and glowing red\n\
eyes. As you look at it, you're gripped by a\n\
feeling of dread and terror."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_STUMBLES, MF_WARM, MF_BASHES, MF_POISON);
mon("zombie scientist",species_zombie, 'Z',c_ltgray, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
20, 3,100,100, 75, 7, 1, 3, 0, 1, 0, 0, 50, 35, 20,
&mdeath::normal, &mattack::science, "\
A zombie wearing a tattered lab coat and\n\
some sort of utility belt. It looks weaker\n\
than most zombies, but more resourceful too."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_STUMBLES, MF_WARM, MF_BASHES, MF_POISON,
MF_ACIDPROOF);
mon("zombie soldier", species_zombie, 'Z',c_ltblue, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
1, 20,100,100, 80, 12, 2, 4, 0, 0, 8, 16, 60,100, 0,
&mdeath::normal, &mattack::none, "\
This zombie was clearly a soldier before.\n\
Its tattered armor gives it strong defense,\n\
and it is much more physically fit than\n\
most zombies."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_WARM, MF_BASHES, MF_POISON);
// PLANTS & FUNGI
mon("triffid", species_plant, 'F', c_ltgreen, MS_MEDIUM, VEGGY,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
24, 16, 20,100, 75, 9, 2, 4, 5, 0, 10, 2, 0, 80, 0,
&mdeath::normal, &mattack::none, "\
A plant that grows as high as your head,\n\
with one thick, bark-coated stalk\n\
supporting a flower-like head with a sharp\n\
sting within."
);
FLAGS(MF_HEARS, MF_SMELLS, MF_BASHES, MF_NOHEAD);
mon("young triffid",species_plant, 'f', c_ltgreen, MS_SMALL, VEGGY,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
15, 2, 0, 10, 65, 7, 1, 4, 3, 0, 0, 0, 0, 40, 0,
&mdeath::normal, &mattack::none, "\
A small triffid, only a few feet tall. It\n\
has not yet developed bark, but its sting\n\
is still sharp and deadly."
);
FLAGS(MF_HEARS, MF_SMELLS, MF_NOHEAD);
mon("queen triffid",species_plant, 'F', c_red, MS_LARGE, VEGGY,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
3, 22,100,200, 85, 14, 2, 7, 8, 0, 10, 4, 0,280, 2,
&mdeath::normal, &mattack::growplants, "\
A very large triffid, with a particularly\n\
vicious sting and thick bark. As it\n\
moves, plant matter drops off its body\n\
and immediately takes root."
);
FLAGS(MF_HEARS, MF_SMELLS, MF_BASHES, MF_NOHEAD);
mon("creeper hub",species_plant, 'V', c_dkgray, MS_MEDIUM, VEGGY,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
0, 16,100,100,100, 0, 0, 0, 0, 0, 8, 0, 0,100, 2,
&mdeath::kill_vines, &mattack::grow_vine, "\
A thick stalk, rooted to the ground.\n\
It rapidly sprouts thorny vines in all\n\
directions."
);
FLAGS(MF_NOHEAD, MF_IMMOBILE);
mon("creeping vine",species_plant, 'v', c_green, MS_TINY, VEGGY,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
0, 4,100,100, 75, 0, 0, 0, 0, 0, 2, 0, 0, 20, 2,
&mdeath::vine_cut, &mattack::vine, "\
A thorny vine. It twists wildly as\n\
it grows, spreading rapidly."
);
FLAGS(MF_NOHEAD, MF_HARDTOSHOOT, MF_PLASTIC, MF_IMMOBILE);
mon("biollante",species_plant, 'F', c_magenta, MS_LARGE, VEGGY,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
0, 20,100,100,100, 0, 0, 0, 0, 0, 0, 0,-80,120, 2,
&mdeath::normal, &mattack::spit_sap, "\
A thick stalk topped with a purple\n\
flower. The flower's petals are closed,\n\
and pulsate ominously."
);
FLAGS(MF_NOHEAD, MF_IMMOBILE);
mon("triffid heart",species_plant, 'T', c_red, MS_HUGE, VEGGY,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
0, 45,100,100,100, 0, 0, 0, 0, 0, 14, 4, 0,300, 5,
&mdeath::triffid_heart, &mattack::triffid_heartbeat, "\
A knot of roots that looks bizarrely like a\n\
heart. It beats slowly with sap, powering\n\
the root walls around it."
);
FLAGS(MF_NOHEAD, MF_IMMOBILE, MF_QUEEN);
mon("fungaloid",species_fungus, 'F', c_ltgray, MS_MEDIUM, VEGGY,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
12, 12, 0,100, 45, 8, 3, 3, 0, 0, 4, 0, 0, 80, 200,
&mdeath::fungus, &mattack::fungus, "\
A pale white fungus, one meaty gray stalk\n\
supporting a bloom at the top. A few\n\
tendrils extend from the base, allowing\n\
mobility and a weak attack."
);
ANGER(MTRIG_PLAYER_CLOSE, MTRIG_PLAYER_WEAK);
FLAGS(MF_HEARS, MF_SMELLS, MF_POISON, MF_NOHEAD);
// This is a "dormant" fungaloid that doesn't waste CPU cycles ;)
mon("fungaloid",species_fungus, 'F', c_ltgray, MS_MEDIUM, VEGGY,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
0, 0, 0,100, 1, 8, 2, 4, 0, 0, 4, 0, 0, 1, 0,
&mdeath::fungusawake, &mattack::none, "\
A pale white fungus, one meaty gray stalk\n\
supporting a bloom at the top. A few\n\
tendrils extend from the base, allowing\n\
mobility and a weak attack."
);
FLAGS(MF_HEARS, MF_SMELLS, MF_POISON, MF_NOHEAD);
mon("young fungaloid",species_fungus, 'f',c_ltgray, MS_SMALL, VEGGY,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
6, 6,100,100, 65, 8, 1, 4, 6, 0, 4, 4, 0, 70, 0,
&mdeath::normal, &mattack::none, "\
A fungal tendril just a couple feet tall. Its\n\
exterior is hardened into a leathery bark and\n\
covered in thorns; it also moves faster than\n\
full-grown fungaloids."
);
FLAGS(MF_HEARS, MF_SMELLS, MF_POISON, MF_NOHEAD);
mon("spore", species_fungus, 'o', c_ltgray, MS_TINY, VEGGY,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
0, 1,-50,100,100, 0, 0, 0, 0, 6, 0, 0, 0, 5, 50,
&mdeath::disintegrate, &mattack::plant, "\
A wispy spore, about the size of a fist,\n\
wafting on the breeze."
);
FLAGS(MF_STUMBLES, MF_FLIES, MF_POISON, MF_NOHEAD);
mon("fungal spire",species_fungus, 'T', c_ltgray, MS_HUGE, STONE,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
0, 40,100,100,100, 0, 0, 0, 0, 0, 10, 10, 0,300, 5,
&mdeath::fungus, &mattack::fungus_sprout, "\
An enormous fungal spire, towering 30 feet\n\
above the ground. It pulsates slowly,\n\
continuously growing new defenses."
);
FLAGS(MF_NOHEAD, MF_POISON, MF_IMMOBILE, MF_QUEEN);
mon("fungal wall",species_fungus, 'F', c_dkgray, MS_HUGE, VEGGY,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
0, 5,100,100,100, 0, 0, 0, 0, 0, 10, 10, 0, 60, 8,
&mdeath::disintegrate, &mattack::fungus, "\
A veritable wall of fungus, grown as a\n\
natural defense by the fungal spire. It\n\
looks very tough, and spews spores at an\n\
alarming rate."
);
FLAGS(MF_NOHEAD, MF_POISON, MF_IMMOBILE);
// BLOBS & SLIMES &c
mon("blob", species_nether, 'O', c_dkgray, MS_MEDIUM, LIQUID,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
10, 19,100,100, 85, 9, 2, 4, 0, 0, 6, 0, 0, 85, 30,
&mdeath::blobsplit, &mattack::formblob, "\
A black blob of viscous goo that oozes\n\
across the ground like a mass of living\n\
oil."
);
FLAGS(MF_SMELLS, MF_HEARS, MF_GOODHEARING, MF_NOHEAD, MF_POISON, MF_ACIDPROOF);
mon("small blob",species_nether, 'o', c_dkgray, MS_SMALL, LIQUID,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
1, 2,100,100, 50, 6, 1, 4, 0, 0, 2, 0, 0, 50, 0,
&mdeath::blobsplit, &mattack::none, "\
A small blob of viscous goo that oozes\n\
across the ground like a mass of living\n\
oil."
);
FLAGS(MF_SMELLS, MF_HEARS, MF_GOODHEARING, MF_NOHEAD, MF_POISON, MF_ACIDPROOF);
// CHUDS & SUBWAY DWELLERS
mon("C.H.U.D.", species_none, 'S', c_ltgray, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
50, 8, 30, 30,110, 10, 1, 5, 0, 3, 0, 0, 25, 60, 0,
&mdeath::normal, &mattack::none, "\
Cannibalistic Humanoid Underground Dweller.\n\
A human, turned pale and mad from years in\n\
the subways."
);
FLAGS(MF_SEES, MF_HEARS, MF_WARM, MF_BASHES);
FEARS(MTRIG_HURT, MTRIG_FIRE);
mon("one-eyed mutant",species_none, 'S',c_ltred, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
5, 18, 30, 30,130, 20, 2, 4, 0, 5, 0, 0, 40, 80, 0,
&mdeath::normal, &mattack::none, "\
A relatively humanoid mutant with purple\n\
hair and a grapefruit-sized bloodshot eye."
);
FLAGS(MF_SEES, MF_HEARS, MF_WARM, MF_BASHES);
FEARS(MTRIG_HURT, MTRIG_FIRE);
mon("crawler mutant",species_none, 'S', c_red, MS_LARGE, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
2, 16, 40, 40, 80, 10, 2, 6, 0, 1, 8, 0, 0,180, 0,
&mdeath::normal, &mattack::none, "\
Two or three humans fused together somehow,\n\
slowly dragging their thick-hided, hideous\n\
body across the ground."
);
FLAGS(MF_SEES, MF_HEARS, MF_SMELLS, MF_WARM, MF_BASHES, MF_POISON);
FEARS(MTRIG_HURT, MTRIG_FIRE);
mon("sewer fish",species_none, 's', c_ltgreen, MS_SMALL, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
30, 13,100,100,120, 17, 1, 3, 3, 6, 0, 0, 0, 20, 0,
&mdeath::normal, &mattack::none, "\
A large green fish, it's mouth lined with\n\
three rows of razor-sharp teeth."
);
FLAGS(MF_SEES, MF_SMELLS, MF_WARM, MF_AQUATIC);
FEARS(MTRIG_HURT);
mon("sewer snake",species_none, 's', c_yellow, MS_SMALL, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
15, 2, 20, 40, 60, 12, 1, 2, 5, 1, 0, 0, 0, 40, 0,
&mdeath::normal, &mattack::none, "\
A large snake, turned pale yellow from its\n\
underground life."
);
FLAGS(MF_SEES, MF_SMELLS, MF_WARM, MF_VENOM, MF_SWIMS, MF_LEATHER);
FEARS(MTRIG_HURT);
mon("sewer rat",species_mammal, 's', c_dkgray, MS_SMALL, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
18, 3, 20, 40,105, 10, 1, 2, 1, 2, 0, 0, 0, 30, 0,
&mdeath::normal, &mattack::none, "\
A large, mangey rat with red eyes. It\n\
scampers quickly across the ground, squeaking\n\
hungrily."
);
FLAGS(MF_SEES, MF_SMELLS, MF_HEARS, MF_WARM, MF_SWIMS, MF_ANIMAL, MF_FUR);
mon("rat king",species_mammal, 'S', c_dkgray, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
0, 18, 10,100, 40, 4, 1, 3, 1, 0, 0, 0, 0,120, 3,
&mdeath::ratking, &mattack::ratking, "\
A group of several rats, their tails\n\
knotted together in a filthy mass. A wave\n\
of nausea washes over you in its presence."
);
// SWAMP CREATURES
mon("giant mosquito",species_insect, 'y',c_ltgray, MS_SMALL, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
22, 12, 20, 20,120, 8, 1, 1, 1, 5, 0, 0, 0, 20, 0,
&mdeath::normal, &mattack::none, "\
An enormous mosquito, fluttering erratically,\n\
its face dominated by a long, spear-tipped\n\
proboscis."
);
FLAGS(MF_SMELLS, MF_HEARS, MF_STUMBLES, MF_VENOM, MF_FLIES, MF_HIT_AND_RUN);
mon("giant dragonfly",species_insect, 'y',c_ltgreen, MS_SMALL, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
6, 13, 20,100,155, 12, 1, 3, 6, 5, 0, 6,-20, 70, 0,
&mdeath::normal, &mattack::none, "\
A ferocious airborne predator, flying swiftly\n\
through the air, its mouth a cluster of fangs."
);
FLAGS(MF_SEES, MF_SMELLS, MF_FLIES, MF_HIT_AND_RUN);
mon("giant centipede",species_insect, 'a',c_ltgreen, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
7, 9, 20,100,120, 10, 1, 3, 5, 2, 0, 8,-30, 60, 0,
&mdeath::normal, &mattack::none, "\
A meter-long centipede, moving swiftly on\n\
dozens of thin legs, a pair of venomous\n\
pincers attached to its head."
);
FLAGS(MF_SMELLS, MF_HEARS, MF_POISON, MF_VENOM);
mon("giant frog",species_none, 'F', c_green, MS_LARGE, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
5, 10, 10,100, 90, 8, 2, 3, 0, 2, 4, 0, 0, 70, 5,
&mdeath::normal, &mattack::leap, "\
A thick-skinned green frog. It eyes you\n\
much as you imagine it might eye an insect."
);
FLAGS(MF_SEES, MF_SMELLS, MF_HEARS, MF_SWIMS, MF_LEATHER);
FEARS(MTRIG_HURT);
mon("giant slug",species_none, 'S', c_yellow, MS_HUGE, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
4, 16, 20,100, 60, 7, 1, 5, 1, 0, 8, 2, 0,190, 10,
&mdeath::normal, &mattack::acid, "\
A gigantic slug, the size of a small car.\n\
It moves slowly, dribbling acidic goo from\n\
its fang-lined mouth."
);
FLAGS(MF_SEES, MF_SMELLS, MF_BASHES, MF_ACIDPROOF, MF_ACIDTRAIL);
FEARS(MTRIG_HURT, MTRIG_PLAYER_CLOSE);
mon("dermatik larva",species_insect, 'i',c_white, MS_TINY, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
0, 4,-20,-20, 20, 1, 1, 2, 2, 1, 0, 0, 0, 10, 0,
&mdeath::normal, &mattack::none, "\
A fat, white grub the size of your foot, with\n\
a set of mandibles that look more suited for\n\
digging than fighting."
);
FLAGS(MF_HEARS, MF_SMELLS, MF_POISON, MF_DIGS);
mon("dermatik", species_insect, 'i', c_red, MS_TINY, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
3, 18, 30, 30,100, 5, 1, 1, 6, 7, 0, 6, 0, 60, 50,
&mdeath::normal, &mattack::dermatik, "\
A wasp-like flying insect, smaller than most\n\
mutated wasps. It does not looke very\n\
threatening, but has a large ovipositor in\n\
place of a sting."
);
FLAGS(MF_HEARS, MF_SMELLS, MF_STUMBLES, MF_POISON, MF_FLIES);
// SPIDERS
mon("wolf spider",species_insect, 's', c_brown, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
1, 20, 20,100,110, 7, 1, 1, 8, 6, 2, 8,-70, 40, 0,
&mdeath::normal, &mattack::none, "\
A large, brown spider, which moves quickly\n\
and aggresively."
);
FLAGS(MF_SMELLS, MF_HEARS, MF_VENOM);
mon("web spider",species_insect, 's', c_yellow, MS_SMALL, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
1, 16, 30, 80,120, 5, 1, 1, 7, 5, 2, 7,-70, 35, 0,
&mdeath::normal, &mattack::none, "\
A yellow spider the size of a dog. It lives\n\
in webs, waiting for prey to become\n\
entangled before pouncing and biting."
);
FLAGS(MF_SMELLS, MF_HEARS, MF_VENOM, MF_WEBWALK);
mon("jumping spider",species_insect, 's',c_white, MS_SMALL, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
2, 14, 40, 80,100, 7, 1, 1, 4, 8, 0, 3,-60, 30, 2,
&mdeath::normal, &mattack::leap, "\
A small, almost cute-looking spider. It\n\
leaps so quickly that it almost appears to\n\
instantaneously move from one place to\n\
another."
);
FLAGS(MF_SMELLS, MF_HEARS, MF_VENOM, MF_HIT_AND_RUN);
mon("trap door spider",species_insect, 's',c_blue, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
1, 20, 60,100,110, 5, 1, 2, 7, 3, 2, 8,-80, 70, 0,
&mdeath::normal, &mattack::none, "\
A large spider with a bulbous thorax. It\n\
creates a subterranean nest and lies in\n\
wait for prey to fall in and become trapped\n\
in its webs."
);
FLAGS(MF_SMELLS, MF_HEARS, MF_VENOM, MF_WEBWALK);
mon("black widow",species_insect, 's', c_dkgray, MS_SMALL, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
1, 20,-10,100, 90, 6, 1, 1, 6, 3, 0, 3,-50, 40, 0,
&mdeath::normal, &mattack::none, "\
A spider with a characteristic red\n\
hourglass on its black carapace. It is\n\
known for its highly toxic venom."
);
FLAGS(MF_SMELLS, MF_HEARS, MF_BADVENOM, MF_WEBWALK);
ANGER(MTRIG_PLAYER_WEAK, MTRIG_PLAYER_CLOSE, MTRIG_HURT);
// UNEARTHED HORRORS
mon("dark wyrm",species_none, 'S', c_blue, MS_LARGE, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
1, 20,100,100, 90, 8, 2, 6, 4, 4, 6, 0, 0, 80, 0,
&mdeath::normal, &mattack::none, "\
A huge, black worm, its flesh glistening\n\
with an acidic, blue slime. It has a gaping\n\
round mouth lined with dagger-like teeth."
);
FLAGS(MF_SMELLS, MF_HEARS, MF_GOODHEARING, MF_DESTROYS, MF_POISON, MF_SUNDEATH,
MF_ACIDPROOF, MF_ACIDTRAIL);
mon("Amigara horror",species_none, 'H', c_white, MS_LARGE, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
1, 30,100,100, 70, 10, 2, 4, 0, 2, 0, 0, 0,250, 0,
&mdeath::amigara, &mattack::fear_paralyze, "\
A spindly body, standing at least 15 feet\n\
tall. It looks vaguely human, but its face is\n\
grotesquely stretched out, and its limbs are\n\
distorted to the point of being tentacles."
);
FLAGS(MF_SMELLS, MF_HEARS, MF_SEES, MF_STUMBLES, MF_HARDTOSHOOT);
// This "dog" is, in fact, a disguised Thing
mon("dog", species_nether, 'd', c_white, MS_SMALL, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
3, 5,100,100,150, 12, 2, 3, 3, 3, 0, 0, 0, 25, 40,
&mdeath::thing, &mattack::dogthing, "\
A medium-sized domesticated dog, gone feral."
);
FLAGS(MF_SEES, MF_SMELLS, MF_HEARS, MF_ANIMAL, MF_WARM, MF_FUR,
MF_FRIENDLY_SPECIAL);
mon("tentacle dog",species_nether, 'd', c_dkgray, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
1, 14,100,100,120, 12, 2, 4, 0, 3, 0, 0, 0,120, 5,
&mdeath::thing, &mattack::tentacle, "\
A dog's body with a mass of ropy, black\n\
tentacles extending from its head."
);
FLAGS(MF_SEES, MF_SMELLS, MF_HEARS, MF_BASHES);
mon("Thing", species_nether, 'H', c_dkgray, MS_LARGE, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
1, 25,100,100,135, 14, 2, 4, 0, 5, 8, 0, 0,160, 5,
&mdeath::melt, &mattack::tentacle, "\
An amorphous black creature which seems to\n\
sprout tentacles rapidly."
);
FLAGS(MF_SMELLS, MF_HEARS, MF_NOHEAD, MF_BASHES, MF_SWIMS, MF_ATTACKMON,
MF_PLASTIC, MF_ACIDPROOF);
mon("human snail",species_none, 'h', c_green, MS_LARGE, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
20, 10, 0, 30, 50, 4, 1, 5, 0, 0, 6, 12, 0, 50, 15,
&mdeath::normal, &mattack::acid, "\
A large snail, with an oddly human face."
);
FLAGS(MF_SMELLS, MF_HEARS, MF_POISON, MF_ACIDPROOF, MF_ACIDTRAIL);
ANGER(MTRIG_PLAYER_WEAK, MTRIG_FRIEND_DIED);
FEARS(MTRIG_PLAYER_CLOSE, MTRIG_HURT);
mon("twisted body",species_none, 'h', c_pink, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
5, 12,100,100, 90, 5, 2, 4, 0, 6, 0, 0, 0, 65, 0,
&mdeath::normal, &mattack::none, "\
A human body, but with its limbs, neck, and\n\
hair impossibly twisted."
);
FLAGS(MF_SEES, MF_HEARS, MF_GOODHEARING, MF_POISON);
mon("vortex", species_none, 'v', c_white, MS_SMALL, POWDER,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
2, 30,100,100,120, 0, 0, 0, 0, 0, 0, 0, 0, 20, 6,
&mdeath::melt, &mattack::vortex, "\
A twisting spot in the air, with some kind\n\
of morphing mass at its center."
);
FLAGS(MF_HEARS, MF_GOODHEARING, MF_STUMBLES, MF_NOHEAD, MF_HARDTOSHOOT,
MF_FLIES, MF_PLASTIC, MF_FRIENDLY_SPECIAL);
// NETHER WORLD INHABITANTS
mon("flying polyp",species_nether, 'H', c_dkgray, MS_HUGE, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
1, 42,100,100,280, 16, 3, 8, 6, 7, 8, 0, 0,350, 0,
&mdeath::melt, &mattack::none, "\
An amorphous mass of twisting black flesh\n\
that flies through the air swiftly."
);
FLAGS(MF_SMELLS, MF_HEARS, MF_GOODHEARING, MF_NOHEAD, MF_BASHES, MF_FLIES,
MF_ATTACKMON, MF_PLASTIC, MF_HIT_AND_RUN);
mon("hunting horror",species_nether, 'h',c_dkgray, MS_SMALL, MNULL,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
10, 28,100,100,180, 15, 3, 4, 0, 6, 0, 0, 0, 80, 0,
&mdeath::melt, &mattack::none, "\
A ropy, worm-like creature that flies on\n\
bat-like wings. Its form continually\n\
shifts and changes, twitching and\n\
writhing."
);
FLAGS(MF_SEES, MF_SMELLS, MF_HEARS, MF_NOHEAD, MF_HARDTOSHOOT, MF_FLIES,
MF_PLASTIC, MF_SUNDEATH, MF_HIT_AND_RUN);
mon("Mi-go", species_nether, 'H', c_pink, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
5, 26, 20, 30,120, 14, 5, 3, 10, 7, 4, 12, 0,110, 0,
&mdeath::normal, &mattack::none, "\
A pinkish, fungoid crustacean-like\n\
creature with numerous pairs of clawed\n\
appendages and a head covered with waving\n\
antennae."
);
FLAGS(MF_SEES, MF_SMELLS, MF_HEARS, MF_WARM, MF_BASHES, MF_POISON);
mon("yugg", species_nether, 'H', c_white, MS_HUGE, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
3, 32,100,100, 80, 12, 3, 5, 8, 1, 6, 0, 0,320, 20,
&mdeath::normal, &mattack::gene_sting, "\
An enormous white flatworm writhing\n\
beneath the earth. Poking from the\n\
ground is a bulbous head dominated by a\n\
pink mouth, lined with rows of fangs."
);
FLAGS(MF_SEES, MF_SMELLS, MF_HEARS, MF_BASHES, MF_DESTROYS, MF_POISON, MF_VENOM,
MF_DIGS);
mon("gelatinous blob",species_nether, 'O',c_ltgray, MS_LARGE, LIQUID,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
5, 20, 0,100, 40, 8, 2, 3, 0, 0, 10, 0, 0,200, 4,
&mdeath::melt, &mattack::formblob, "\
A shapeless blob the size of a cow. It\n\
oozes slowly across the ground, small\n\
chunks falling off of its sides."
);
FLAGS(MF_SMELLS, MF_HEARS, MF_PLASTIC);
mon("flaming eye",species_nether, 'E', c_red, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
5, 27, 0,100, 90, 0, 0, 0, 0, 1, 3, 0, 0,300, 12,
&mdeath::normal, &mattack::stare, "\
An eyeball the size of an easy chair and\n\
covered in rolling blue flames. It floats\n\
through the air."
);
FLAGS(MF_SEES, MF_WARM, MF_FLIES, MF_FIREY);
mon("kreck", species_nether, 'h', c_ltred, MS_SMALL, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
9, 5,100,100,135, 6, 2, 2, 1, 5, 0, 5, 0, 35, 0,
&mdeath::melt, &mattack::none, "\
A small humanoid, the size of a dog, with\n\
twisted red flesh and a distended neck. It\n\
scampers across the ground, panting and\n\
grunting."
);
FLAGS(MF_SEES, MF_SMELLS, MF_HEARS, MF_WARM, MF_BASHES);
mon("blank body",species_nether, 'h', c_white, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
3, 5, 0,100, 80, 9, 1, 4, 0, 1, 0, 0, 0,100, 10,
&mdeath::normal, &mattack::shriek, "\
This looks like a human body, but its\n\
flesh is snow-white and its face has no\n\
features save for a perfectly round\n\
mouth."
);
FLAGS(MF_SMELLS, MF_HEARS, MF_WARM, MF_ANIMAL, MF_SUNDEATH);
mon("Gozu", species_nether, 'G', c_white, MS_MEDIUM, FLESH,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
1, 20, 10,100, 80, 12, 2, 5, 0, 5, 0, 0, 0,400, 20,
&mdeath::normal, &mattack::fear_paralyze, "\
A beast with the body of a slightly-overweight\n\
man and the head of a cow. It walks slowly,\n\
milky white drool dripping from its mouth,\n\
wearing only a pair of white underwear."
);
FLAGS(MF_SEES, MF_SMELLS, MF_HEARS, MF_WARM, MF_BASHES, MF_ANIMAL, MF_FUR);
// ROBOTS
mon("eyebot", species_robot, 'r', c_ltblue, MS_SMALL, STEEL,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
20, 2, 0,100,120, 0, 0, 0, 0, 3, 0, 10, 70, 20, 30,
&mdeath::normal, &mattack::photograph, "\
A roughly spherical robot that hovers about\n\
five feet of the ground. Its front side is\n\
dominated by a huge eye and a flash bulb.\n\
Frequently used for reconaissance."
);
FLAGS(MF_SEES, MF_FLIES, MF_ELECTRONIC);
mon("manhack", species_robot, 'r', c_green, MS_TINY, STEEL,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
18, 7,100,100,130, 12, 1, 1, 8, 2, 0, 0, 10, 5, 0,
&mdeath::normal, &mattack::none, "\
A fist-sized robot that flies swiftly through\n\
the air. It's covered with whirring blades\n\
and has one small, glowing red eye."
);
FLAGS(MF_SEES, MF_FLIES, MF_NOHEAD, MF_ELECTRONIC, MF_HIT_AND_RUN);
mon("skitterbot",species_robot, 'r', c_ltred, MS_SMALL, STEEL,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
10, 13,100,100,105, 0, 0, 0, 0, 0, 0, 12, 60, 40, 5,
&mdeath::normal, &mattack::tazer, "\
A robot with an insectoid design, about\n\
the size of a small dog. It skitters\n\
quickly across the ground, two electric\n\
prods at the ready."
);
FLAGS(MF_SEES, MF_HEARS, MF_GOODHEARING, MF_ELECTRONIC);
mon("secubot", species_robot, 'R', c_dkgray, MS_SMALL, STEEL,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
7, 19,100,100, 70, 0, 0, 0, 0, 0, 0, 14, 80, 80, 8,
&mdeath::explode, &mattack::smg, "\
A boxy robot about four feet high. It moves\n\
slowly on a set of treads, and is armed with\n\
a large machine gun type weapon. It is\n\
heavily armored."
);
FLAGS(MF_SEES, MF_HEARS, MF_BASHES, MF_ATTACKMON, MF_ELECTRONIC);
mon("copbot", species_robot, 'R', c_dkgray, MS_MEDIUM, STEEL,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
0, 12,100, 40,100, 4, 3, 2, 0, 8, 0, 8, 80, 80, 3,
&mdeath::normal, &mattack::copbot, "\
A blue-painted robot that moves quickly on a\n\
set of three omniwheels. It has a nightstick\n\
readied, and appears to be well-armored."
);
FLAGS(MF_SEES, MF_HEARS, MF_BASHES, MF_ATTACKMON, MF_ELECTRONIC);
mon("molebot", species_robot, 'R', c_brown, MS_MEDIUM, STEEL,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
2, 17,100,100, 40, 13, 1, 4, 10, 0, 0, 14, 82, 80, 0,
&mdeath::normal, &mattack::none, "\
A snake-shaped robot that tunnels through the\n\
ground slowly. When it emerges from the\n\
ground it can attack with its large, spike-\n\
covered head."
);
FLAGS(MF_HEARS, MF_GOODHEARING, MF_DIGS, MF_ELECTRONIC);
mon("tripod robot",species_robot, 'R', c_white, MS_LARGE, STEEL,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
5, 26,100,100, 90, 15, 2, 4, 7, 0, 4, 8, 82, 80, 10,
&mdeath::normal, &mattack::flamethrower, "\
A 8-foot-tall robot that walks on three long\n\
legs. It has a pair of spiked tentacles, as\n\
well as a flamethrower mounted on its head."
);
FLAGS(MF_SEES, MF_HEARS, MF_GOODHEARING, MF_BASHES, MF_ELECTRONIC);
mon("chicken walker",species_robot, 'R',c_red, MS_LARGE, STEEL,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
3, 32,100,100,115, 0, 0, 0, 0, 0, 8, 14, 85, 90, 5,
&mdeath::explode, &mattack::smg, "\
A 10-foot-tall, heavily-armored robot that\n\
walks on a pair of legs with the knees\n\
facing backwards. It's armed with a\n\
nasty-looking machine gun."
);
FLAGS(MF_SEES, MF_HEARS, MF_BASHES, MF_ELECTRONIC);
mon("tankbot", species_robot, 'R', c_blue, MS_HUGE, STEEL,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
1, 52,100,100,100, 0, 0, 0, 0, 0, 12, 20, 92,240, 4,
&mdeath::normal, &mattack::multi_robot, "\
This fearsome robot is essentially an\n\
autonomous tank. It moves surprisingly fast\n\
on its treads, and is armed with a variety of\n\
deadly weapons."
);
FLAGS(MF_SEES, MF_HEARS, MF_GOODHEARING, MF_NOHEAD, MF_BASHES, MF_DESTROYS,
MF_ATTACKMON, MF_ELECTRONIC);
mon("turret", species_robot, 't', c_ltgray, MS_SMALL, STEEL,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
0, 14,100,100,100, 0, 0, 0, 0, 0, 4, 16, 88, 30, 1,
&mdeath::explode, &mattack::smg, "\
A small, round turret which extends from\n\
the floor. Two SMG barrels swivel 360\n\
degrees."
);
FLAGS(MF_SEES, MF_NOHEAD, MF_ELECTRONIC, MF_IMMOBILE, MF_FRIENDLY_SPECIAL);
mon("exploder", species_robot, 'm', c_ltgray, MS_LARGE, STEEL,
// frq dif agr mor spd msk mdi m## cut dge bsh cut itm HP special freq
0, 14,100,100,100, 0, 0, 0, 0, 0, 0, 0, 88, 1, 1,
&mdeath::explode, &mattack::none, "\
A small, round turret which extends from\n\