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mondeath.cpp
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mondeath.cpp
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#include "mondeath.h"
#include "monster.h"
#include "game.h"
#include "rng.h"
#include "line.h"
#include <sstream>
void mdeath::normal(game *g, monster *z)
{
int junk;
if (g->u_see(z, junk))
g->add_msg("It dies!");
if (z->made_of(FLESH) && z->has_flag(MF_WARM)) {
if (g->m.field_at(z->posx, z->posy).type == fd_blood &&
g->m.field_at(z->posx, z->posy).density < 3)
g->m.field_at(z->posx, z->posy).density++;
else
g->m.add_field(g, z->posx, z->posy, fd_blood, 1);
}
// Drop a dang ol' corpse
// If their hp is less than -50, we destroyed them so badly no corpse was left
if ((z->hp >= -50 || z->hp >= 0 - 2 * z->type->hp) &&
(z->made_of(FLESH) || z->made_of(VEGGY))) {
item tmp;
tmp.make_corpse(g->itypes[itm_corpse], z->type, g->turn);
g->m.add_item(z->posx, z->posy, tmp);
}
}
void mdeath::acid(game *g, monster *z)
{
int tmp;
if (g->u_see(z, tmp))
g->add_msg("The %s's corpse melts into a pool of acid.", z->name().c_str());
g->m.add_field(g, z->posx, z->posy, fd_acid, 3);
}
void mdeath::boomer(game *g, monster *z)
{
std::string tmp;
g->sound(z->posx, z->posy, 24, "a boomer explode!");
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
g->m.bash(z->posx + i, z->posy + j, 10, tmp);
if (g->m.field_at(z->posx + i, z->posy + j).type == fd_bile &&
g->m.field_at(z->posx + i, z->posy + j).density < 3)
g->m.field_at(z->posx + i, z->posy + j).density++;
else
g->m.add_field(g, z->posx + i, z->posy + j, fd_bile, 1);
int mondex = g->mon_at(z->posx + i, z->posy +j);
if (mondex != -1) {
g->z[mondex].stumble(g, false);
g->z[mondex].moves -= 250;
}
}
}
if (rl_dist(z->posx, z->posy, g->u.posx, g->u.posy) == 1)
g->u.infect(DI_BOOMERED, bp_eyes, 2, 24, g);
}
void mdeath::kill_vines(game *g, monster *z)
{
std::vector<int> vines;
std::vector<int> hubs;
for (int i = 0; i < g->z.size(); i++) {
if (g->z[i].type->id == mon_creeper_hub &&
(g->z[i].posx != z->posx || g->z[i].posy != z->posy))
hubs.push_back(i);
if (g->z[i].type->id == mon_creeper_vine)
vines.push_back(i);
}
for (int i = 0; i < vines.size(); i++) {
monster *vine = &(g->z[ vines[i] ]);
int dist = rl_dist(vine->posx, vine->posy, z->posx, z->posy);
bool closer_hub = false;
for (int j = 0; j < hubs.size() && !closer_hub; j++) {
if (rl_dist(vine->posx, vine->posy,
g->z[ hubs[j] ].posx, g->z[ hubs[j] ].posy) < dist)
closer_hub = true;
}
if (!closer_hub)
vine->hp = 0;
}
}
void mdeath::vine_cut(game *g, monster *z)
{
std::vector<int> vines;
for (int x = z->posx - 1; x <= z->posx + 1; x++) {
for (int y = z->posy - 1; y <= z->posy + 1; y++) {
if (x == z->posx && y == z->posy)
y++; // Skip ourselves
int mondex = g->mon_at(x, y);
if (mondex != -1 && g->z[mondex].type->id == mon_creeper_vine)
vines.push_back(mondex);
}
}
for (int i = 0; i < vines.size(); i++) {
bool found_neighbor = false;
monster *vine = &(g->z[ vines[i] ]);
for (int x = vine->posx - 1; x <= vine->posx + 1 && !found_neighbor; x++) {
for (int y = vine->posy - 1; y <= vine->posy + 1 && !found_neighbor; y++) {
if (x != z->posx || y != z->posy) { // Not the dying vine
int mondex = g->mon_at(x, y);
if (mondex != -1 && (g->z[mondex].type->id == mon_creeper_hub ||
g->z[mondex].type->id == mon_creeper_vine ))
found_neighbor = true;
}
}
}
if (!found_neighbor)
vine->hp = 0;
}
}
void mdeath::triffid_heart(game *g, monster *z)
{
g->add_msg("The root walls begin to crumble around you.");
g->add_event(EVENT_ROOTS_DIE, int(g->turn) + 100);
}
void mdeath::fungus(game *g, monster *z)
{
monster spore(g->mtypes[mon_spore]);
int sporex, sporey;
g->sound(z->posx, z->posy, 10, "Pouf!");
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
sporex = z->posx + i;
sporey = z->posy + j;
if (g->m.move_cost(sporex, sporey) > 0 && one_in(5)) {
if (g->mon_at(sporex, sporey) >= 0) { // Spores hit a monster
if (g->u_see(sporex, sporey, j))
g->add_msg("The %s is covered in tiny spores!",
g->z[g->mon_at(sporex, sporey)].name().c_str());
if (!g->z[g->mon_at(sporex, sporey)].make_fungus(g))
g->kill_mon(g->mon_at(sporex, sporey));
} else if (g->u.posx == sporex && g->u.posy == sporey)
g->u.infect(DI_SPORES, bp_mouth, 4, 30, g);
else {
spore.spawn(sporex, sporey);
g->z.push_back(spore);
}
}
}
}
}
void mdeath::fungusawake(game *g, monster *z)
{
monster newfung(g->mtypes[mon_fungaloid]);
newfung.spawn(z->posx, z->posy);
g->z.push_back(newfung);
}
void mdeath::disintegrate(game *g, monster *z)
{
int junk;
if (g->u_see(z, junk))
g->add_msg("It disintegrates!");
}
void mdeath::worm(game *g, monster *z)
{
int j;
if (g->u_see(z, j))
g->add_msg("The %s splits in two!", z->name().c_str());
std::vector <point> wormspots;
int wormx, wormy;
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
wormx = z->posx + i;
wormy = z->posy + i;
if (g->m.has_flag(diggable, wormx, wormy) && g->mon_at(wormx, wormy) == -1 &&
!(g->u.posx == wormx && g->u.posy == wormy)) {
wormspots.push_back(point(wormx, wormy));
}
}
}
int rn;
monster worm(g->mtypes[mon_halfworm]);
for (int worms = 0; worms < 2 && wormspots.size() > 0; worms++) {
rn = rng(0, wormspots.size() - 1);
worm.spawn(wormspots[rn].x, wormspots[rn].y);
g->z.push_back(worm);
wormspots.erase(wormspots.begin() + rn);
}
}
void mdeath::disappear(game *g, monster *z)
{
g->add_msg("The %s disappears! Was it in your head?", z->name().c_str());
}
void mdeath::guilt(game *g, monster *z)
{
if (g->u.has_trait(PF_HEARTLESS))
return; // We don't give a shit!
if (rl_dist(z->posx, z->posy, g->u.posx, g->u.posy) > 1)
return; // Too far away, we can deal with it
g->add_msg("You feel terrible for killing %s!", z->name().c_str());
g->u.add_morale(MORALE_KILLED_MONSTER, -50, -250);
}
void mdeath::blobsplit(game *g, monster *z)
{
int j;
int speed = z->speed - rng(30, 50);
if (speed <= 0) {
if (g->u_see(z, j))
g->add_msg("The %s splatters into tiny, dead pieces.", z->name().c_str());
return;
}
monster blob(g->mtypes[(speed < 50 ? mon_blob_small : mon_blob)]);
blob.speed = speed;
blob.friendly = z->friendly; // If we're tame, our kids are too
if (g->u_see(z, j))
g->add_msg("The %s splits!", z->name().c_str());
blob.hp = blob.speed;
std::vector <point> valid;
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
if (g->m.move_cost(z->posx+i, z->posy+j) > 0 &&
g->mon_at(z->posx+i, z->posy+j) == -1 &&
(g->u.posx != z->posx+i || g->u.posy != z->posy + j))
valid.push_back(point(z->posx+i, z->posy+j));
}
}
int rn;
for (int s = 0; s < 2 && valid.size() > 0; s++) {
rn = rng(0, valid.size() - 1);
blob.spawn(valid[rn].x, valid[rn].y);
g->z.push_back(blob);
valid.erase(valid.begin() + rn);
}
}
void mdeath::melt(game *g, monster *z)
{
int j;
if (g->u_see(z, j))
g->add_msg("The %s melts away!", z->name().c_str());
}
void mdeath::amigara(game *g, monster *z)
{
if (g->u.has_disease(DI_AMIGARA)) {
int count = 0;
for (int i = 0; i < g->z.size(); i++) {
if (g->z[i].type->id == mon_amigara_horror)
count++;
}
if (count <= 1) { // We're the last!
g->u.rem_disease(DI_AMIGARA);
g->add_msg("Your obsession with the fault fades away...");
item art(g->new_artifact(), g->turn);
g->m.add_item(z->posx, z->posy, art);
}
}
normal(g, z);
}
void mdeath::thing(game *g, monster *z)
{
monster thing(g->mtypes[mon_thing]);
thing.spawn(z->posx, z->posy);
g->z.push_back(thing);
}
void mdeath::explode(game *g, monster *z)
{
int size;
switch (z->type->size) {
case MS_TINY: size = 4; break;
case MS_SMALL: size = 8; break;
case MS_MEDIUM: size = 14; break;
case MS_LARGE: size = 20; break;
case MS_HUGE: size = 26; break;
}
g->explosion(z->posx, z->posy, size, 0, false);
}
void mdeath::ratking(game *g, monster *z)
{
g->u.rem_disease(DI_RAT);
}