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We need a variety of base layouts for wavefunction collapse to rift on. Similar to mini_ada #3 we can play around with large and small chunks in order to provide local challengers.
For example, one level can have an elevator that is called when a button is pressed.
We also will want smaller assets that can be randomized on the single voxel, or several voxel level.
This will be an ongoing issue
The text was updated successfully, but these errors were encountered:
We need a variety of base layouts for wavefunction collapse to rift on. Similar to mini_ada #3 we can play around with large and small chunks in order to provide local challengers.
For example, one level can have an elevator that is called when a button is pressed.
We also will want smaller assets that can be randomized on the single voxel, or several voxel level.
This will be an ongoing issue
The text was updated successfully, but these errors were encountered: