From e74ea24c439c374e74d27428ec922c4b3fd2bce6 Mon Sep 17 00:00:00 2001 From: Nova <159603018+Byte-Nova@users.noreply.github.com> Date: Wed, 1 Jan 2025 19:23:06 +0100 Subject: [PATCH 1/2] Update IncompatibilityList.md --- IncompatibilityList.md | 1 + 1 file changed, 1 insertion(+) diff --git a/IncompatibilityList.md b/IncompatibilityList.md index 6fb6b06e..1d522abd 100644 --- a/IncompatibilityList.md +++ b/IncompatibilityList.md @@ -11,6 +11,7 @@ - [Realistic Planets](https://steamcommunity.com/sharedfiles/filedetails/?id=2557451791) > Breaks world generation and sending the world towards the server for storing, since it modifies the world generation above our patches. - [Alpha Biomes](https://steamcommunity.com/workshop/filedetails/?id=1841354677) > Breaks UI whenever you relog into the server and access the world map. - [SOS2](https://steamcommunity.com/workshop/filedetails/?id=1909914131) > Breaks many of the functions RimWorld Together has, such as trading, caravans, settlements, etc. +- [Prepatcher](https://steamcommunity.com/workshop/filedetails/?id=2934420800) > On some cases only, might prevent the mod from starting correctly. Might depend on loading priority. ### Mods that somewhat break with Rimworld Together: - [SRTS](https://steamcommunity.com/workshop/filedetails/?id=1845423808) > Breaks raiding / spying / visiting due to the mod not using vanilla caravan code, similar mods might produce same results. From b72dc7859342bd0213948871b0b054e4e75f5b18 Mon Sep 17 00:00:00 2001 From: Nova <159603018+Byte-Nova@users.noreply.github.com> Date: Wed, 1 Jan 2025 19:23:28 +0100 Subject: [PATCH 2/2] Update IncompatibilityList.md --- IncompatibilityList.md | 4 ---- 1 file changed, 4 deletions(-) diff --git a/IncompatibilityList.md b/IncompatibilityList.md index 1d522abd..45487cc7 100644 --- a/IncompatibilityList.md +++ b/IncompatibilityList.md @@ -15,7 +15,3 @@ ### Mods that somewhat break with Rimworld Together: - [SRTS](https://steamcommunity.com/workshop/filedetails/?id=1845423808) > Breaks raiding / spying / visiting due to the mod not using vanilla caravan code, similar mods might produce same results. - -### Mods that slightly break with Rimworld Together: -- [Roads of the Rim](https://steamcommunity.com/sharedfiles/filedetails/?id=1613783924) > No issues other than the roads that are built don't get synced with the server. -- [Vanilla Outposts Expanded](https://steamcommunity.com/workshop/filedetails/?id=2688941031) > Works completely fine aside from the fact that outposts that generate from this mod aren't synced to everyone else.