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Releases: Bubb13/EEex

EEex v0.9.9-alpha

07 Sep 16:40
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EEex v0.9.9-alpha Pre-release
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  • Fixed:

    • Scrollbar thumbs being stuck at the bottom of the trough.
  • Added:

    • The timer module's visual indicators are now separately installable.

EEex v0.9.8-alpha

27 Aug 01:41
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EEex v0.9.8-alpha Pre-release
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  • Fixed:

    • A vanilla bug introduced in v2.6.6.0 where op206/318/324 causes some traps to crash the game.
    • A vanilla bug where special abilities fail to update quickspell slots in certain situations.
    • InfinityLoader Console IO causing slow save / load times, freezes when using certain mods, and not redirecting correctly.
    • A crash that occured when UI Edit Mode (F11) attempts to save changes.
  • Reimplemented:

    • EEex_HasDispellableEffect()
    • EEex_IsImmuneToOpcode()
    • EEex_MatchObject() / EEex_MatchObjectEx() / EEex_MatchObject
    • EEex_SetTarget() / EEex_Target
    • Object parsing functions
    • Trigger parsing functions
    • Variable (GLOBAL) fetching / setting functions

EEex v0.9.7-alpha

05 May 02:34
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EEex v0.9.7-alpha Pre-release
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  • Fixed APR-bonus effects, (from Belm, etc.), setting APR to a random value.

EEex v0.9.6-alpha

14 Apr 22:00
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EEex v0.9.6-alpha Pre-release
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  • Fixed standalone distributions of SoD not being handled

EEex v0.9.5-alpha

11 Apr 22:13
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EEex v0.9.5-alpha Pre-release
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  • Improved timer module's compatibility with Dragonspear UI++

EEex v0.9.4-alpha

22 Jan 21:09
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EEex v0.9.4-alpha Pre-release
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General Changelog:

  • The installer will now fail when attempting to install on a non-v2.6 game.

  • Added components to enable EEex modules via the installer.

  • Added timer module - (visual indicators for modal actions, contingency spells, and spell/item cooldowns).

    • Preview:
      eji601isk5sl.mp4

For Modders:

  • Reimplemented EEex_LuaTrigger, EEex_LuaAction, and EEex_LuaObject.

  • Reimplemented EEex_GameObject_ApplyEffect().

  • Reimplemented 2DA functions:
    • EEex_Resource_Find2DAColumnIndex
    • EEex_Resource_Find2DAColumnLabel
    • EEex_Resource_Find2DARowIndex
    • EEex_Resource_Find2DARowLabel
    • EEex_Resource_Free2DA
    • EEex_Resource_GetAt2DALabels
    • EEex_Resource_GetAt2DAPoint
    • EEex_Resource_Get2DAColumnLabel
    • EEex_Resource_Get2DADefault
    • EEex_Resource_Get2DADimensions
    • EEex_Resource_Get2DARowLabel
    • EEex_Resource_Iterate2DAColumnIndex
    • EEex_Resource_Iterate2DAColumnLabel
    • EEex_Resource_Iterate2DARowIndex
    • EEex_Resource_Iterate2DARowLabel
    • EEex_Resource_Load2DA

EEex v0.9.3-alpha

13 Dec 22:32
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EEex v0.9.3-alpha Pre-release
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  • Reimplemented Opcode 402 (InvokeLua).
  • Added reminder to start the game with InfinityLoader.exe.
  • Fixed certain engine structs not being accessed correctly, (ex. CGameEffect).

EEex v0.9.2-alpha

08 Dec 03:55
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EEex v0.9.2-alpha Pre-release
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  • Reimplemented effect-menu module:

    To enable, open override/EEex_Modules.lua and change:
    ["B3EffMen"] = false,
    to
    ["B3EffMen"] = true,

  • Reimplemented functions to change actionbar buttons / grant full thieving to non-thief characters.

EEex v0.9.1-alpha

20 Nov 03:17
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EEex v0.9.1-alpha Pre-release
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  • Fixed IWD:EE support.

EEex v0.9.0-alpha (for EE v2.6)

17 Nov 23:30
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Initial version for EE v2.6:

  • Includes new Lua Bindings system, which drastically improves readability and maintainability of EEex code, and is one step further towards non-Windows compatibility. Modders can now access the entirety of the engine's internal state, and can call a curated list of engine functions directly.
  • Currently lacks many previous EEex features - they will be reimplemented in future versions. All mods utilizing EEex for engine versions < v2.6 have been broken by this update.