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Request to re-enable the feature to allow new thieving skills #53

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funatic opened this issue Oct 26, 2022 · 1 comment
Open

Request to re-enable the feature to allow new thieving skills #53

funatic opened this issue Oct 26, 2022 · 1 comment

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@funatic
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funatic commented Oct 26, 2022

Hi Bubb, thanks alot for this nice mod and the new awesome visual features! I saw them in action in a Video (https://www.youtube.com/watch?v=ceSuvPXkQXA&ab_channel=CoredumpedGaming) and like them very much.
I am currently trying to mod the game first time and I would like to use the "Epic Thieving" mod (https://forums.beamdog.com/discussion/74158/mod-epic-thieving-more-benefits-from-high-thieving-skills/p1), which also allows "Use Poison" as a new thieving skill, which sounds fantastic. But as I understand, that would not work with the current state of your mod, right (due to 2.6...)? Do you plan to re-activate this feature soon? That would be so nice...

@OlvynChuru
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I was the one who implemented the new thieving skills feature, though Bubb made some functions that I used in it. I will eventually re-implement it, but I'm still waiting for Bubb to re-implement other features that I need for my mods to work (especially the Projectile Mutator functions and the hook that allows opcode 280 to always trigger a specific wild surge).

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