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Project.xml
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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Tankmas2022" file="Tankmas2022" main="Main" version="0.12.1" company="Newgrounds" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="Preloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="960" height="540" fps="60" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" failIfMajorPerformanceCaveat="false"/>
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!-- _____________________________ Path Settings ____________________________ -->
<!-- <define name="NG_DEBUG_API_KEY" if="debug"/> -->
<!-- Use the session saved in APIStuff.hx -->
<!-- <define name="NG_DEBUG_SESSION" if="debug"/> -->
<!-- Don't try to log into newgrounds (still gets server time) -->
<!-- <define name="NG_BYPASS_LOGIN" if="debug"/> -->
<!-- <define name="NG_LURKER" if="debug"/> -->
<!-- Newgrounds.io debug session (pretends you unlocked a medal but doesn't actually unlock -->
<!-- <define name="NG_DEBUG" if="debug"/> -->
<define name="LOG" if="debug"/>
<section if="LOG">
<!-- <define name="NG_LOG"/> -->
<!-- <define name="NG_VERBOSE" if="debug"/> -->
<define name="NET_LOG"/>
<!-- <define name="NET_LOG_VERBOSE"/> -->
<!-- <define name="BOOT_LOG"/> -->
<!-- <define name="OGMO_LOG"/> -->
<!-- <define name="SAVE_LOG"/> -->
<!-- <define name="INSTRUMENT_LOG"/> -->
<!-- <define name="INSTRUMENT_LOG_VERBOSE"/> -->
</section>
<!-- <define name="PRELOAD_ALL" if="debug" /> -->
<!-- <define name="INCLUDE_MOVIES" /> -->
<!-- Enable this when testing the server locally -->
<!-- <define name="USE_LOCAL_SERVER" if="debug"/> -->
<!-- <define name="USE_DEBUG_SERVER"/> -->
<define name="LOAD_DISK_CAROUSEL"/>
<!-- <define name="NG_LOAD_DISK_ART"/> -->
<!-- <define name="CLEAR_SAVE" if="debug"/> -->
<!-- <define name="DISABLE_SAVE" if="debug"/> -->
<!-- <define name="FORGET_INSTRUMENT" if="debug"/> -->
<!-- <define name="FORGET_TODAY" if="debug"/> -->
<!-- <define name="FORCE_INTRO" if="debug"/> -->
<!-- <define name="SKIP_INTRO" if="debug"/> -->
<!-- <define name="FORCE_LUCIA" if="debug"/> -->
<define name="ALLOW_DAY_SKIP" unless="FORCE_INTRO"/>
<!-- <define name="UNLOCK_ALL_SKINS" if="debug"/> -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<classpath name="source" />
<classpath name="shared" />
<assets path="assets/data"/>
<assets path="assets/images" include="*.png" exclude="*instagram*|*twitter*|*carousel*"/>
<assets path="assets/images/ui/carousel" include="*.png" if="LOAD_DISK_CAROUSEL"/>
<assets path="assets/sounds" include="*.mp3"/>
<library name="noPreload" preload="true" if="PRELOAD_ALL" />
<library name="noPreload" preload="false" unless="PRELOAD_ALL" />
<assets path="assets/music" library="noPreload" include="*.mp3" />
<assets path="assets/artwork" library="noPreload" include="*.png|*.jpg|*.jpeg"/>
<assets path="assets/movies" library="noPreload" if="INCLUDE_MOVIES" />
<assets path="assets/fonts" rename="fonts" />
<define name="ADVENT"/>
<!-- embedded game example from 2021 -->
<!-- <define name="exclude_yule_duel "/> -->
<section unless="exclude_yule_duel">
<!-- <define name="skip_to_yule_duel" if="debug"/> -->
<classpath name="yuleduel/source"/>
<library name="yuleduel" preload="false" />
<assets path="yuleduel/assets" rename="assets/arcades/yuleduel" library="yuleduel" exclude="*.ase|*.wav" />
</section>
<!-- <define name="exclude_chimney"/> -->
<section unless="exclude_chimney">
<!-- <define name="skip_to_chimney" if="debug"/> -->
<classpath name="chimney/source"/>
<library name="chimney" preload="false" />
<assets path="chimney/assets" rename="assets/arcades/chimney" library="chimney" exclude="*.ase|*.wav"/>
</section>
<!-- <define name="exclude_picoventure"/> -->
<section unless="exclude_picoventure">
<!-- <define name="skip_to_picoventure" if="debug"/> -->
<classpath name="picoventure/source"/>
<library name="picoventure" preload="false" />
<assets path="picoventure/assets" rename="assets/arcades/picoventure" library="picoventure" exclude="*.ase|*.wav"/>
</section>
<!-- <define name="PRELOAD_INSTRUMENTS"/> -->
<define name="PRELOAD_INSTRUMENTS" if="PRELOAD_ALL"/>
<section if="PRELOAD_INSTRUMENTS">~
<library name="drums" preload="true" />
<library name="flute" preload="true" />
<library name="glockenspiel" preload="true" />
<library name="guitar_ac" preload="true" />
<library name="guitar_el" preload="true" />
<library name="piano" preload="true" />
</section>
<section unless="PRELOAD_INSTRUMENTS">
<library name="drums" preload="false" />
<library name="flute" preload="false" />
<library name="glockenspiel" preload="false" />
<library name="guitar_ac" preload="false" />
<library name="guitar_el" preload="false" />
<library name="piano" preload="false" />
</section>
<assets path="assets/notes/drums" exclude="*.wav" library="drums" />
<assets path="assets/notes/flute" exclude="*.wav" library="flute" />
<assets path="assets/notes/glockenspiel" exclude="*.wav" library="glockenspiel" />
<assets path="assets/notes/guitar_ac" exclude="*.wav" library="guitar_ac" />
<assets path="assets/notes/guitar_el" exclude="*.wav" library="guitar_el" />
<assets path="assets/notes/piano" exclude="*.wav" library="piano" />
<!-- Example comic from 2021 -->
<library name="a_gift_to_never_forget" preload="true" />
<assets path="assets/comics/a_gift_to_never_forget" rename="assets/a_gift_to_never_forget" library="a_gift_to_never_forget"/>
<define name="ADVENT"/>
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<haxelib name="colyseus" />
<haxelib name="newgrounds" />
<!-- <haxelib name="swf" /> -->
<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" />
<haxelib name="flixel-ui" />
<haxelib name="hscript" if="debug"/>
<haxelib name="tjson" />
<!--In case you want to use the ui package-->
<!--<haxelib name="flixel-ui" />-->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
</project>