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Hi, you mentioned that the flow might be incorrect for static actors, but my understanding is that flow for static actors are correct with the built-in UE4 velocity buffer? Are you suggesting that by applying the patch, the originally correct static actor flow will become incorrect? Thanks!
The text was updated successfully, but these errors were encountered:
Hi, you mentioned that the flow might be incorrect for static actors, but my understanding is that flow for static actors are correct with the built-in UE4 velocity buffer? Are you suggesting that by applying the patch, the originally correct static actor flow will become incorrect? Thanks!
The text was updated successfully, but these errors were encountered: