-
Notifications
You must be signed in to change notification settings - Fork 208
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Tester wanted: to get steamlink running on PiOS Bullseye #2198
Comments
The tester needs to have a Pi4 that is running PiOS Bullseye, with access to a PC that is running Steam. |
might be a good time to plug moonlight-qt (client software) and sunshine (an alterntive open source host software for your PC which you can use for AMD/intel GPUS) as steamlink alternatives. Moonlight (client): https://github.com/moonlight-stream/moonlight-qt/releases there are specific debian repos of moonlight-qt for the pi (buster and bullseye 32/64bit) and nvidia jetson line (switch included) both with hardware accelerated decoding h264/hevc for fast and power efficient streaming |
Yes I'm well aware of the wiki. It's linked on the github releases page |
I'd be willing to test as well |
OK testers, first let's set some ground terms:
First, the safety check for Debian Buster should be removed.
To:
This will allow steamlink to launch, but I need someone to actually test it. ;) |
@Botspot I could check in the next few days. I have a laptop nearby and the raspberry is connected to ethernet. Which Bullseye do you need? 32/64 |
I have no preference. Go with whichever one is more convenient for you. I will operate under the assumption that the solution for one will work on the other. |
Well ideally it would not be like 5fps, so I suppose that may rule out low-refresh games like tetris. But it doesn't have to be taxing either. The Pi just plays a video stream from another computer running Steam. |
@GYKgamer Are your PC and Pi connected to Wi-Fi? |
@GYKgamer, now try running steamlink in a console on your Pi. You will need physical access to it, along with a real screen to do it. |
In the meantime you could verify that switching to FKMS solves the problem. |
It works for me just fine. A bit laggy, but that's to be expected. Doing it through WiFi on both the PC and the Pi. Both are plugged into monitors. Link to video showing it working.It works! Wooo! Also screenshot of neofetch to prove I'm using 64-bit bullseye |
I was using VNC Viewer to screen record. Not sure why it would cause issues for you. Maybe mine's a fluke or something. Are you using 32 bit or 64 bit? |
Does anyone here have their Pi displaying to an actual screen? |
I did when testing it. |
yeah my steamlink froze on the first launch screen when launching from the fullscreen terminal (64-bit bullseye) |
Closing as not planned. |
Steamlink runs fine on PiOS Buster, but on Bullseye it displays this error on launch:
This is caused by a safety check in the
~/.local/share/SteamLink/steamlink.sh
script:While I can easily disable thus safety check to cause the fullscreen UI to load, this does nbot really prove anything. Reportedly, the problem with Bullseye only occurs when the game video stream starts. As I do not have immediate access to another computer on the network with Steam installed, I really have no way to test what graphical tweaks are necessary to make it fully work on PiOS Bullseye.
Tester requested! I want to see if switching to the FKMS GL driver allows the video stream to render, or if just running it in the console is enough. Additionally, I am interested in finding a way to run Steamlink from the graphical desktop, without any manual console-switching or changes to /boot/config.txt.
If this venture fails, then I see little point in continuing to carry Steamlink in Pi-Apps if it cannot run on the default OS going forward.
Those interested in workarounds can look to this tutorial: https://blog.iancolwell.ca/steamlink-aarch64
The text was updated successfully, but these errors were encountered: