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Price.cs
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using GTA;
using GTA.Math;
namespace MMI_SP
{
static class Price
{
private static int GetVehicleClassPrice(Vehicle veh)
{
switch (veh.ClassType)
{
case VehicleClass.Boats:
return 5000;
case VehicleClass.Commercial:
return 5000;
case VehicleClass.Cycles:
return 500;
case VehicleClass.Emergency:
return 10000;
case VehicleClass.Helicopters:
return 10000;
case VehicleClass.Industrial:
return 6000;
case VehicleClass.Military:
return 25000;
case VehicleClass.Planes:
return 5000;
case VehicleClass.Service:
return 5000;
case VehicleClass.Utility:
return 5000;
case VehicleClass.Compacts:
return 5000;
case VehicleClass.Sedans:
return 6000;
case VehicleClass.SUVs:
return 8000;
case VehicleClass.Coupes:
return 6500;
case VehicleClass.Motorcycles:
return 6000;
case VehicleClass.Muscle:
return 7500;
case VehicleClass.SportsClassics:
return 18000;
case VehicleClass.Sports:
return 9500;
case VehicleClass.Super:
return 12000;
case VehicleClass.OffRoad:
return 8500;
case VehicleClass.Vans:
return 5500;
default:
return 8000;
}
}
public static int GetVehicleModelPrice(Vehicle veh)
{
int classPrice = GetVehicleClassPrice(veh);
// Vehicle Model
if (veh.Model.Hash == Game.GenerateHash("DUSTER"))
classPrice += -4000;
else if (veh.Model.Hash == Game.GenerateHash("RHINO") || veh.Model.Hash == Game.GenerateHash("KHANJALI"))
classPrice += 25000;
else if (veh.Model.Hash == Game.GenerateHash("HYDRA") || veh.Model.Hash == Game.GenerateHash("LAZER"))
classPrice += 20000;
else if (veh.Model.Hash == Game.GenerateHash("BUZZARD")) // Armed buzzard
classPrice += 8000;
else if (veh.Model.Hash == Game.GenerateHash("ANNIHILATOR"))
classPrice += 15000;
else if (veh.Model.Hash == Game.GenerateHash("DUMP"))
classPrice += 15000;
else if (veh.Model.Hash == Game.GenerateHash("REBEL"))
classPrice += -2000;
else if (veh.Model.Hash == Game.GenerateHash("SURFER2"))
classPrice += -2000;
else if (veh.Model.Hash == Game.GenerateHash("TORNADO3") || veh.Model.Hash == Game.GenerateHash("TORNADO4"))
classPrice += -13000;
else if (veh.Model.Hash == Game.GenerateHash("TORNADO6"))
classPrice += -11000;
else if (veh.Model.Hash == Game.GenerateHash("PEYOTE"))
classPrice += -6000;
else if (veh.Model.Hash == Game.GenerateHash("TRACTOR"))
classPrice += -4200;
else if (veh.Model.Hash == Game.GenerateHash("VOODOO2"))
classPrice += -4000;
else if (veh.Model.Hash == Game.GenerateHash("RUINER2")) // Ruiner 2000
classPrice += 13000;
else if (veh.Model.Hash == Game.GenerateHash("RUINER3")) // Wreck
classPrice += -6000;
else if (veh.Model.Hash == Game.GenerateHash("DELUXO"))
classPrice += 13000;
else if (veh.Model.Hash == Game.GenerateHash("EMPEROR2"))
classPrice += -3000;
else if (veh.Model.Hash == Game.GenerateHash("BFINJECTION"))
classPrice += -4000;
else if (veh.Model.Hash == Game.GenerateHash("JOURNEY"))
classPrice += -4000;
else if (veh.Model.Hash == Game.GenerateHash("RATBIKE"))
classPrice += -3000;
else if (veh.Model.Hash == Game.GenerateHash("RATLOADER"))
classPrice += -3000;
return classPrice;
}
public static int GetVehicleSizePrice(Vehicle veh)
{
int value = 0;
Vector3 dimensions = veh.Model.GetDimensions();
if (veh.Model.IsPlane)
{
// Vehicle Length
if (dimensions.Y < 10f)
value += 1000;
else if (dimensions.Y < 20f)
value += 6000;
else if (dimensions.Y < 30f)
value += 10000;
else if (dimensions.Y < 50f)
value += 13000;
else if (dimensions.Y < 70f)
value += 20000;
else
value += 30000;
}
else if (veh.Model.IsBoat)
{
// Vehicle Length
if (dimensions.Y < 5f)
value += -4000;
else if (dimensions.Y < 10f)
value += 3000;
else
value += 10000;
}
else if (veh.Model.IsBike || veh.Model.IsBicycle)
{
return 0;
}
else if (veh.Model.IsQuadbike)
{
return 0;
}
else if (veh.Model.IsHelicopter)
{
return 0;
}
else if (veh.Model.IsCargobob)
{
return 5000;
}
else
{
// Vehicle Length
if (dimensions.Y < 3f)
value += -4000;
else if (dimensions.Y < 5f)
value += 0;
else if (dimensions.Y < 8f)
value += 700;
else if (dimensions.Y < 10f)
value += 1500;
else if (dimensions.Y < 15f)
value += 3000;
else
value += 10000;
// Vehicle Width (overprice Dump and Tanks)
if (dimensions.X < 1.5f)
value += -2500;
else if (dimensions.X < 3.5f)
value += 2000;
else if (dimensions.X < 7f)
value += 6000;
else
value += 10000;
}
return value;
}
public static int GetVehicleModsPrice(Vehicle veh)
{
int value = 0;
if (veh.IsToggleModOn(VehicleToggleMod.Turbo))
value += 2000;
if (veh.IsToggleModOn(VehicleToggleMod.TireSmoke))
value += 485;
if (veh.IsToggleModOn(VehicleToggleMod.XenonHeadlights))
value += 960;
if (veh.WheelType == VehicleWheelType.HighEnd)
value += 200;
if (veh.WheelType == VehicleWheelType.Sport)
value += 120;
if (veh.WheelType == VehicleWheelType.Tuner)
value += 100;
if (veh.GetMod(VehicleMod.Armor) > -1)
value += 500;
if (veh.GetMod(VehicleMod.Brakes) > -1)
value += 500;
if (veh.GetMod(VehicleMod.Engine) > -1)
value += 720;
if (veh.GetMod(VehicleMod.Transmission) > -1)
value += 630;
if (veh.WindowTint == VehicleWindowTint.LightSmoke)
value += 170;
if (veh.WindowTint == VehicleWindowTint.DarkSmoke)
value += 275;
if (veh.WindowTint == VehicleWindowTint.Limo)
value += 300;
if (veh.WindowTint == VehicleWindowTint.PureBlack)
value += 355;
if (veh.WindowTint == VehicleWindowTint.Green)
value += 355;
if (veh.IsPrimaryColorCustom)
value += 700;
if (veh.IsSecondaryColorCustom)
value += 500;
if (veh.IsConvertible)
value += 525;
if (!veh.CanTiresBurst)
value += 810;
if (veh.Livery > -1)
value += 500;
return value;
}
}
}