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According to the WebGL Specification the method texImage2D has an overload with 6 arguments and one with 9 arguments. TexImage2DAsync batches the command with only 8 arguments. The border argument is not passed (it always has to be 0...)
According to the WebGL Specification the method texImage2D has an overload with 6 arguments and one with 9 arguments. TexImage2DAsync batches the command with only 8 arguments. The border argument is not passed (it always has to be 0...)
Possible fix in WebGLContext.cs:
Stack trace:
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