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Hmm, I will leave this open as there's definitely some good inspiration to take from this asset and if anyone wants to suggest a method to achieve it I'm all ears, but eyeballing those videos I think this would be non-trivial to implement.
I see this plugin initially as being helpful for prototyping or game jams, while splinemesh looks more like a final production output. That's not to say I shouldn't aim high ^^.
Will you allow an alternative using meshes and deform/bend them in curve/spline space as SplineMesh (https://assetstore.unity.com/packages/tools/modeling/splinemesh-104989) can?
Would allow nice platform design like this: https://twitter.com/AnderssonKev/status/1543284924555448320
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