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generatorTemplate.yml
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generatorTemplate.yml
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# Generator template file for MagicCobblestoneGenerator add-on Version ${version}
# This is just a template file. It is not used in game at any point.
# If you want to apply changes you made in this file, you need to import them into the game.
# You can do it via Admin Panel: `/[admin_cmd] generator`
tiers:
# generator ID
starting_generator:
# Display name for users
name: "&r&lStarting Generator"
# Description in lore message
description: |-
&7 Starting generator for
&7 everyone.
# Icon used in GUI's
icon: "COBBLESTONE:1"
# Valid Generator types:
# - COBBLESTONE - classic block generator
# - STONE - https://minecraft.gamepedia.com/File:Stone_generator.gif
# - BASALT - https://minecraft.gamepedia.com/File:Basalt_generator.gif
# - COBBLESTONE_OR_STONE - to specify that this tier works with cobblestone and stone generators
# - BASALT_OR_COBBLESTONE - to specify that this tier works with basalt and cobblestone generators
# - BASALT_OR_STONE - to specify that this tier works with basalt and stone generators
# - ANY - to specify that this tier works with all generator types.
type: COBBLESTONE_OR_STONE
# Indicates that generator is used as default.
# Requirements will be ignored.
default: true
# Materials and their chances. Use actual blocks please.
# Chance supports any positive number.
# Everything in the end will be normalized.
blocks:
STONE: 10
COBBLESTONE: 86
GRAVEL: 1
GRANITE: 1
DIORITE: 1
ANDESITE: 1
# Treasure that has a chance to be dropped when block is generated.
# ONLY on generation, not on block break.
treasure:
# Chance from 0 till 1.
chance: 0.001
# Materials that can be dropped.
material:
COAL: 1
# Maximal amount of items dropped.
# it will be from 1 till defined amount.
amount: 1
# You can set up multiple default generators.
starting_nether_generator:
# Display name for users
name: "&r&lStarting Nether Generator"
# Description in lore message
description: |-
&7 The soulsand and ice
&7 now creates netherrack.
# Icon used in GUI's
icon: "BASALT:1"
# Indicate that it is a default generator.
default: true
# Generator type: COBBLESTONE, STONE or BASALT. Self explanatory.
type: BASALT
# Users selects active generators.
# Priority indicates which generator will be used
# if multiple of them fulfills requirements.
priority: 1
# Materials and their chances. Use actual blocks please.
# Chance supports any positive number.
# Everything in the end will be normalized.
blocks:
BASALT: 80
NETHERRACK: 19
GRAVEL: 1
# Treasure that has a chance to be dropped when block is generated.
# ONLY on generation, not on block break.
treasure:
# Chance from 0 till 1.
chance: 0.001
# Materials that can be dropped.
material:
GOLD_NUGGET: 1
# Maximal amount of items dropped.
# it will be from 1 till defined amount.
amount: 1
# List some more examples.
coal_generator:
# Display name for users
name: "&r&lCoal Generator"
# Description in lore message
description: |-
&7 Lava and water now
&7 can can produce coal.
# Icon used in GUI's
icon: "COAL_ORE:1"
# Generator type: COBBLESTONE, STONE or BASALT. Self explanatory.
type: COBBLESTONE_OR_STONE
# Users selects active generators.
# Priority indicates which generator will be used
# if multiple of them fulfills requirements.
priority: 1
# There are several requirements that can be defined here.
requirements:
# Can define minimal island level for generator to work. Required Level Addon.
island-level: 20
# Cost for buying current generator.
purchase-cost: 5.0
# Cost for activating current generator tier. Requires Vault plugin.
# Will be payed only on active switching between generators.
activation-cost: 0.0
# Materials and their chances. Use actual blocks please.
# Chance supports any positive number.
# Everything in the end will be normalized.
blocks:
COBBLESTONE: 65
STONE: 15
GRAVEL: 5
GRANITE: 1
DIORITE: 1
ANDESITE: 1
COAL_ORE: 12
# Treasure that has a chance to be dropped when block is generated.
# ONLY on generation, not on block break.
treasure:
# Chance from 0 till 1.
chance: 0.001
# Materials that can be dropped.
material:
IRON_NUGGET: 1
# Maximal amount of items dropped.
# it will be from 1 till defined amount.
amount: 1
iron_generator:
# Display name for users
name: "&r&lIron Generator"
# Description in lore message
description: |-
&7 There is something
&7 usefull.
# Icon used in GUI's
icon: "IRON_ORE:1"
# Generator type: COBBLESTONE, STONE or BASALT. Self explanatory.
type: COBBLESTONE_OR_STONE
# Users selects active generators.
# Priority indicates which generator will be used
# if multiple of them fulfills requirements.
priority: 2
# There are several requirements that can be defined here.
requirements:
# Can define minimal island level for generator to work. Required Level Addon.
island-level: 50
# Cost for buying current generator.
purchase-cost: 5.0
# Cost for activating current generator tier. Requires Vault plugin.
# Will be payed only on active switching between generators.
activation-cost: 0.0
# Materials and their chances. Use actual blocks please.
# Chance supports any positive number.
# Everything in the end will be normalized.
blocks:
COBBLESTONE: 40
STONE: 25
GRAVEL: 5
GRANITE: 1
DIORITE: 1
ANDESITE: 1
COAL_ORE: 15
IRON_ORE: 12
# Treasure that has a chance to be dropped when block is generated.
# ONLY on generation, not on block break.
treasure:
# Chance from 0 till 1.
chance: 0.001
# Materials that can be dropped.
material:
GOLD_NUGGET: 1
# Maximal amount of items dropped.
# it will be from 1 till defined amount.
amount: 1
gold_generator:
# Display name for users
name: "&r&lGold Generator"
# Description in lore message
description: |-
&7 There are some shiny
&7 things between rocks.
# Icon used in GUI's
icon: "GOLD_ORE:1"
# Generator type: COBBLESTONE, STONE or BASALT. Self explanatory.
type: COBBLESTONE_OR_STONE
# Users selects active generators.
# Priority indicates which generator will be used
# if multiple of them fulfills requirements.
priority: 3
# There are several requirements that can be defined here.
requirements:
# Can define minimal island level for generator to work. Required Level Addon.
island-level: 100
# Cost for buying current generator.
purchase-cost: 5.0
# Cost for activating current generator tier. Requires Vault plugin.
# Will be payed only on active switching between generators.
activation-cost: 0.0
# Materials and their chances. Use actual blocks please.
# Chance supports any positive number.
# Everything in the end will be normalized.
blocks:
COBBLESTONE: 20
STONE: 30
GRAVEL: 5
GRANITE: 1
DIORITE: 1
ANDESITE: 1
COAL_ORE: 10
IRON_ORE: 20
GOLD_ORE: 12
# Treasure that has a chance to be dropped when block is generated.
# ONLY on generation, not on block break.
treasure:
# Chance from 0 till 1.
chance: 0.001
# Materials that can be dropped.
material:
REDSTONE: 1
# Maximal amount of items dropped.
# it will be from 1 till defined amount.
amount: 1
redstone_generator:
# Display name for users
name: "&r&lRedstone Generator"
# Description in lore message
description: |-
&7 Some red parts appears
&7 between stone.
# Icon used in GUI's
icon: "REDSTONE_ORE:1"
# Generator type: COBBLESTONE, STONE or BASALT. Self explanatory.
type: COBBLESTONE_OR_STONE
# Users selects active generators.
# Priority indicates which generator will be used
# if multiple of them fulfills requirements.
priority: 4
# There are several requirements that can be defined here.
requirements:
# Can define minimal island level for generator to work. Required Level Addon.
island-level: 150
# Cost for buying current generator.
purchase-cost: 5.0
# Cost for activating current generator tier. Requires Vault plugin.
# Will be payed only on active switching between generators.
activation-cost: 0.0
# Materials and their chances. Use actual blocks please.
# Chance supports any positive number.
# Everything in the end will be normalized.
blocks:
COBBLESTONE: 15
STONE: 25
GRAVEL: 5
COAL_ORE: 10
IRON_ORE: 20
GOLD_ORE: 10
REDSTONE_ORE: 15
# Treasure that has a chance to be dropped when block is generated.
# ONLY on generation, not on block break.
treasure:
# Chance from 0 till 1.
chance: 0.0001
# Materials that can be dropped.
material:
EMERALD: 1
# Maximal amount of items dropped.
# it will be from 1 till defined amount.
amount: 1
emerald_generator:
# Display name for users
name: "&r&lEmerald Generator"
# Description in lore message
description: |-
&7 Emeralds, there are
&7 emeralds now.
# Icon used in GUI's
icon: "EMERALD_ORE:1"
# Generator type: COBBLESTONE, STONE or BASALT. Self explanatory.
type: COBBLESTONE_OR_STONE
# Users selects active generators.
# Priority indicates which generator will be used
# if multiple of them fulfills requirements.
priority: 5
# There are several requirements that can be defined here.
requirements:
# Can define minimal island level for generator to work. Required Level Addon.
island-level: 200
# Cost for buying current generator.
purchase-cost: 5.0
# Cost for activating current generator tier. Requires Vault plugin.
# Will be payed only on active switching between generators.
activation-cost: 0.0
# Materials and their chances. Use actual blocks please.
# Chance supports any positive number.
# Everything in the end will be normalized.
blocks:
STONE: 20
GRAVEL: 5
COAL_ORE: 10
IRON_ORE: 25
GOLD_ORE: 15
REDSTONE_ORE: 20
EMERALD_ORE: 5
# Treasure that has a chance to be dropped when block is generated.
# ONLY on generation, not on block break.
treasure:
# Chance from 0 till 1.
chance: 0.0001
# Materials that can be dropped.
material:
DIAMOND: 1
# Maximal amount of items dropped.
# it will be from 1 till defined amount.
amount: 1
diamond_generator:
# Display name for users
name: "&r&lDiamond Generator"
# Description in lore message
description: |-
&7 At last, now diamonds
&7 are generated.
# Icon used in GUI's
icon: "DIAMOND_ORE:1"
# Generator type: COBBLESTONE, STONE or BASALT. Self explanatory.
type: COBBLESTONE_OR_STONE
# Users selects active generators.
# Priority indicates which generator will be used
# if multiple of them fulfills requirements.
priority: 6
# There are several requirements that can be defined here.
requirements:
# Can define minimal island level for generator to work. Required Level Addon.
island-level: 250
# Cost for buying current generator.
purchase-cost: 5.0
# Cost for activating current generator tier. Requires Vault plugin.
# Will be payed only on active switching between generators.
activation-cost: 0.0
# Materials and their chances. Use actual blocks please.
# Chance supports any positive number.
# Everything in the end will be normalized.
blocks:
STONE: 20
COAL_ORE: 5
IRON_ORE: 35
GOLD_ORE: 10
REDSTONE_ORE: 20
EMERALD_ORE: 5
DIAMOND_ORE: 5
# Treasure that has a chance to be dropped when block is generated.
# ONLY on generation, not on block break.
treasure:
# Chance from 0 till 1.
chance: 0.001
# Materials that can be dropped.
material:
DIAMOND: 1
# Maximal amount of items dropped.
# it will be from 1 till defined amount.
amount: 1
# One more nether generator
nether_generator:
# Display name for users
name: "&r&lNether Generator"
# Description in lore message
description: |-
&7 Just more than
&7 Basalt
# Icon used in GUI's
icon: "BLACKSTONE:1"
# Generator type: COBBLESTONE, STONE or BASALT. Self explanatory.
type: BASALT
# Users selects active generators.
# Priority indicates which generator will be used
# if multiple of them fulfills requirements.
priority: 3
# There are several requirements that can be defined here.
requirements:
# Can define minimal island level for generator to work. Required Level Addon.
island-level: 100
# Cost for buying current generator.
purchase-cost: 5.0
# Limit biomes where it operates:
required-biomes:
- NETHER_WASTES
- SOUL_SAND_VALLEY
- CRIMSON_FOREST
- WARPED_FOREST
- BASALT_DELTAS
# Cost for activating current generator tier. Requires Vault plugin.
# Will be payed only on active switching between generators.
activation-cost: 0.0
# Materials and their chances. Use actual blocks please.
# Chance supports any positive number.
# Everything in the end will be normalized.
blocks:
BASALT: 40
SOUL_SAND: 5
MAGMA_BLOCK: 10
SOUL_SOIL: 5
GLOWSTONE: 10
NETHER_QUARTZ_ORE: 5
ANCIENT_DEBRIS: 0.01
NETHER_GOLD_ORE: 1
NETHERRACK: 15
WARPED_NYLIUM: 5
CRIMSON_NYLIUM: 5
# Treasure that has a chance to be dropped when block is generated.
# ONLY on generation, not on block break.
treasure:
# Chance from 0 till 1.
chance: 0.001
# Materials that can be dropped.
material:
GOLD_NUGGET: 99
NETHERITE_SCRAP: 1
# Maximal amount of items dropped.
# it will be from 1 till defined amount.
amount: 1