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@BONNe FYI. I found this bug. It's a long-standing one because the world context is not shared when making the GUI and the flags, so the code is currently taking the world of the user, which may not be the correct world. I'm working on a fix.
Expected behavior
Executing
/acid settings
when in the BSlyBlock world should change the settings for AcidIsland.Observed/Actual behavior
Executing
/acid settings
when in the BSlyBlock world should change the settings for BSkyBlock.Steps/models to reproduce
/acid settings
when in the BSlyBlock world./acid settings
- the setting is not setBentoBox version
Plugin list
No response
Other
No response
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