diff --git a/osu.Game.Rulesets.Rush/Beatmaps/RushBeatmapConverter.cs b/osu.Game.Rulesets.Rush/Beatmaps/RushBeatmapConverter.cs index 3c244f2..6e2daa3 100644 --- a/osu.Game.Rulesets.Rush/Beatmaps/RushBeatmapConverter.cs +++ b/osu.Game.Rulesets.Rush/Beatmaps/RushBeatmapConverter.cs @@ -49,7 +49,7 @@ protected override IEnumerable ConvertHitObject(HitObject origina bothLanes = true; } - if (original is IHasEndTime hasEndTime) + if (original is IHasDuration hasEndTime) { // etna sliders don't convert well, so just make them regular minions if (hasEndTime.Duration <= etna_cutoff) diff --git a/osu.Game.Rulesets.Rush/Objects/MiniBoss.cs b/osu.Game.Rulesets.Rush/Objects/MiniBoss.cs index 19d347a..b6ae2c1 100644 --- a/osu.Game.Rulesets.Rush/Objects/MiniBoss.cs +++ b/osu.Game.Rulesets.Rush/Objects/MiniBoss.cs @@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Rush.Objects { - public class MiniBoss : RushHitObject, IHasEndTime + public class MiniBoss : RushHitObject, IHasDuration { public static readonly int DEFAULT_REQUIRED_HITS = 5; diff --git a/osu.Game.Rulesets.Rush/Objects/NoteSheet.cs b/osu.Game.Rulesets.Rush/Objects/NoteSheet.cs index 8115cee..8c26e68 100644 --- a/osu.Game.Rulesets.Rush/Objects/NoteSheet.cs +++ b/osu.Game.Rulesets.Rush/Objects/NoteSheet.cs @@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Rush.Objects { - public class NoteSheet : LanedHit, IHasEndTime + public class NoteSheet : LanedHit, IHasDuration { public double EndTime { diff --git a/osu.Game.Rulesets.Rush/Objects/NoteSheetBody.cs b/osu.Game.Rulesets.Rush/Objects/NoteSheetBody.cs index 83c7d58..65dbb8e 100644 --- a/osu.Game.Rulesets.Rush/Objects/NoteSheetBody.cs +++ b/osu.Game.Rulesets.Rush/Objects/NoteSheetBody.cs @@ -5,7 +5,7 @@ namespace osu.Game.Rulesets.Rush.Objects { - public class NoteSheetBody : LanedHit, IHasEndTime + public class NoteSheetBody : LanedHit, IHasDuration { public double EndTime { diff --git a/osu.Game.Rulesets.Rush/osu.Game.Rulesets.Rush.csproj b/osu.Game.Rulesets.Rush/osu.Game.Rulesets.Rush.csproj index 69c42c5..9ef14ec 100644 --- a/osu.Game.Rulesets.Rush/osu.Game.Rulesets.Rush.csproj +++ b/osu.Game.Rulesets.Rush/osu.Game.Rulesets.Rush.csproj @@ -10,6 +10,6 @@ - + \ No newline at end of file