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ship.py
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import pygame
import sys
import os
from pygame.sprite import Sprite
class Ship(Sprite):
""" 管理飞船的类 """
def __init__(self,ai_game):
""" 初始化飞船并设置其初始位置 """
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
# 加载飞船图像并获取其外接矩形
self.image = load_image('spaceship.bmp')
self.rect = self.image.get_rect()
# 对于每艘新飞船,都将其放在屏幕底部的中央
self.rect.midbottom = self.screen_rect.midbottom
# 在飞船的属性x中储存小数值
self.x = float(self.rect.x)
self.y = float(self.rect.y)
# 移动标志
self.moving_right = False
self.moving_left = False
self.moving_top = False
self.moving_bottom = False
def update(self):
""" 根据移动标志调整飞船的位置 """
# 更新飞船而不是rect对象的x值
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
# 更新飞船而不是rect对象的y值
if self.moving_top and self.rect.top > 0:
self.y -= self.settings.ship_speed
if self.moving_bottom and self.rect.bottom < self.screen_rect.bottom:
self.y += self.settings.ship_speed
# 根据self.x和y更新rect对象
self.rect.x = self.x
self.rect.y = self.y
def center_ship(self):
""" 让飞船在屏幕底端居中 """
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
self.y = float(self.rect.y)
def blitme(self):
""" 在指定位置绘制飞船 """
self.screen.blit(self.image,self.rect)
def load_image(filename):
current_path = os.path.dirname(sys.argv[0])
image_path = os.path.join(current_path,'images',filename)
try:
image = pygame.image.load(image_path)
except pygame.error as e:
print("加载图片时发生错误:", e)
print("图片文件路径:", image_path)
raise SystemExit
return image