-
Notifications
You must be signed in to change notification settings - Fork 40
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Reversed jiggle motion when model in move #1
Comments
This isn't intentional, it should indeed be lagging behind. I'll have to look into that. |
just a note: I used version from asset store. |
Playing around with this, it looks like the reversed motion is only happening in editor. When it's running in game it moves the correct way. |
@CowThing Good to know. I already noticed that the jigglebones behave slightly differently in the editor compared to ingame. I'm not sure, but there might be an issue going on with delta time beyond my control. I'll need to spend some time figuring out what's going on. |
Hello, first of all this is a very cool plugin! I played with it mostly to learn but I noticed that the mesh/bone motion is reversed when the modes is moved. What I mean is that for example ears position should lag little behind when model is moving rapidly, and instead they are moving towards current move direction, this can be observed on gif that I recorded:
Is this intentional?
The text was updated successfully, but these errors were encountered: