Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Reversed jiggle motion when model in move #1

Open
kubecz3k opened this issue Jun 1, 2018 · 4 comments
Open

Reversed jiggle motion when model in move #1

kubecz3k opened this issue Jun 1, 2018 · 4 comments

Comments

@kubecz3k
Copy link

kubecz3k commented Jun 1, 2018

Hello, first of all this is a very cool plugin! I played with it mostly to learn but I noticed that the mesh/bone motion is reversed when the modes is moved. What I mean is that for example ears position should lag little behind when model is moving rapidly, and instead they are moving towards current move direction, this can be observed on gif that I recorded:
jigglebones
Is this intentional?

@kubecz3k kubecz3k changed the title Reversed motion when model in move Reversed jiggle motion when model in move Jun 1, 2018
@Bauxitedev
Copy link
Owner

This isn't intentional, it should indeed be lagging behind. I'll have to look into that.

@kubecz3k
Copy link
Author

kubecz3k commented Jun 1, 2018

just a note: I used version from asset store.

@CowThing
Copy link

Playing around with this, it looks like the reversed motion is only happening in editor. When it's running in game it moves the correct way.

@Bauxitedev
Copy link
Owner

@CowThing Good to know. I already noticed that the jigglebones behave slightly differently in the editor compared to ingame. I'm not sure, but there might be an issue going on with delta time beyond my control. I'll need to spend some time figuring out what's going on.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants