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wrappers.py
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wrappers.py
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import itertools
from collections import deque
from copy import copy
import gym
import numpy as np
from PIL import Image
import random
def unwrap(env):
if hasattr(env, "unwrapped"):
return env.unwrapped
elif hasattr(env, "env"):
return unwrap(env.env)
elif hasattr(env, "leg_env"):
return unwrap(env.leg_env)
else:
return env
class MaxAndSkipEnv(gym.Wrapper):
def __init__(self, env, skip=4):
"""Return only every `skip`-th frame"""
gym.Wrapper.__init__(self, env)
# most recent raw observations (for max pooling across time steps)
self._obs_buffer = deque(maxlen=2)
self._skip = skip
def step(self, action):
"""Repeat action, sum reward, and max over last observations."""
total_reward = 0.0
done = None
acc_info = {}
for _ in range(self._skip):
obs, reward, done, info = self.env.step(action)
acc_info.update(info)
self._obs_buffer.append(obs)
total_reward += reward
if done:
break
max_frame = np.max(np.stack(self._obs_buffer), axis=0)
return max_frame, total_reward, done, acc_info
def reset(self):
"""Clear past frame buffer and init. to first obs. from inner env."""
self._obs_buffer.clear()
obs = self.env.reset()
self._obs_buffer.append(obs)
return obs
class ProcessFrame84(gym.ObservationWrapper):
def __init__(self, env, crop=True):
self.crop = crop
super(ProcessFrame84, self).__init__(env)
self.observation_space = gym.spaces.Box(low=0, high=255, shape=(84, 84, 1), dtype=np.uint8)
def observation(self, obs):
return ProcessFrame84.process(obs, crop=self.crop)
@staticmethod
def process(frame, crop=True):
if frame.size == 210 * 160 * 3:
img = np.reshape(frame, [210, 160, 3]).astype(np.float32)
elif frame.size == 250 * 160 * 3:
img = np.reshape(frame, [250, 160, 3]).astype(np.float32)
elif frame.size == 224 * 240 * 3: # mario resolution
img = np.reshape(frame, [224, 240, 3]).astype(np.float32)
else:
assert False, "Unknown resolution." + str(frame.size)
img = img[:, :, 0] * 0.299 + img[:, :, 1] * 0.587 + img[:, :, 2] * 0.114
size = (84, 110 if crop else 84)
resized_screen = np.array(Image.fromarray(img).resize(size,
resample=Image.BILINEAR), dtype=np.uint8)
x_t = resized_screen[18:102, :] if crop else resized_screen
x_t = np.reshape(x_t, [84, 84, 1])
return x_t.astype(np.uint8)
class ExtraTimeLimit(gym.Wrapper):
def __init__(self, env, max_episode_steps=None):
gym.Wrapper.__init__(self, env)
self._max_episode_steps = max_episode_steps
self._elapsed_steps = 0
def step(self, action):
observation, reward, done, info = self.env.step(action)
self._elapsed_steps += 1
if self._elapsed_steps > self._max_episode_steps:
done = True
return observation, reward, done, info
def reset(self):
self._elapsed_steps = 0
return self.env.reset()
class AddRandomStateToInfo(gym.Wrapper):
def __init__(self, env):
"""Adds the random state to the info field on the first step after reset
"""
gym.Wrapper.__init__(self, env)
def step(self, action):
ob, r, d, info = self.env.step(action)
if self.random_state_copy is not None:
info['random_state'] = self.random_state_copy
self.random_state_copy = None
return ob, r, d, info
def reset(self, **kwargs):
""" Do no-op action for a number of steps in [1, noop_max]."""
self.random_state_copy = copy(self.unwrapped.np_random)
return self.env.reset(**kwargs)
class MontezumaInfoWrapper(gym.Wrapper):
ram_map = {
"room": dict(
index=3,
),
"x": dict(
index=42,
),
"y": dict(
index=43,
),
}
def __init__(self, env):
super(MontezumaInfoWrapper, self).__init__(env)
self.visited = set()
self.visited_rooms = set()
def step(self, action):
obs, rew, done, info = self.env.step(action)
ram_state = unwrap(self.env).ale.getRAM()
for name, properties in MontezumaInfoWrapper.ram_map.items():
info[name] = ram_state[properties['index']]
pos = (info['x'], info['y'], info['room'])
self.visited.add(pos)
self.visited_rooms.add(info["room"])
if done:
info['mz_episode'] = dict(pos_count=len(self.visited),
visited_rooms=copy(self.visited_rooms))
self.visited.clear()
self.visited_rooms.clear()
return obs, rew, done, info
def reset(self):
return self.env.reset()
class MarioXReward(gym.Wrapper):
def __init__(self, env):
gym.Wrapper.__init__(self, env)
self.current_level = [0, 0]
self.visited_levels = set()
self.visited_levels.add(tuple(self.current_level))
self.current_max_x = 0.
def reset(self):
ob = self.env.reset()
self.current_level = [0, 0]
self.visited_levels = set()
self.visited_levels.add(tuple(self.current_level))
self.current_max_x = 0.
return ob
def step(self, action):
ob, reward, done, info = self.env.step(action)
levellow, levelhigh, xscrollHi, xscrollLo = \
info["levelLo"], info["levelHi"], info["xscrollHi"], info["xscrollLo"]
currentx = xscrollHi * 256 + xscrollLo
new_level = [levellow, levelhigh]
if new_level != self.current_level:
self.current_level = new_level
self.current_max_x = 0.
reward = 0.
self.visited_levels.add(tuple(self.current_level))
else:
if currentx > self.current_max_x:
delta = currentx - self.current_max_x
self.current_max_x = currentx
reward = delta
else:
reward = 0.
if done:
info["levels"] = copy(self.visited_levels)
info["retro_episode"] = dict(levels=copy(self.visited_levels))
return ob, reward, done, info
class LimitedDiscreteActions(gym.ActionWrapper):
KNOWN_BUTTONS = {"A", "B"}
KNOWN_SHOULDERS = {"L", "R"}
'''
Reproduces the action space from curiosity paper.
'''
def __init__(self, env, all_buttons, whitelist=KNOWN_BUTTONS | KNOWN_SHOULDERS):
gym.ActionWrapper.__init__(self, env)
self._num_buttons = len(all_buttons)
button_keys = {i for i in range(len(all_buttons)) if all_buttons[i] in whitelist & self.KNOWN_BUTTONS}
buttons = [(), *zip(button_keys), *itertools.combinations(button_keys, 2)]
shoulder_keys = {i for i in range(len(all_buttons)) if all_buttons[i] in whitelist & self.KNOWN_SHOULDERS}
shoulders = [(), *zip(shoulder_keys), *itertools.permutations(shoulder_keys, 2)]
arrows = [(), (4,), (5,), (6,), (7,)] # (), up, down, left, right
acts = []
acts += arrows
acts += buttons[1:]
acts += [a + b for a in arrows[-2:] for b in buttons[1:]]
self._actions = acts
self.action_space = gym.spaces.Discrete(len(self._actions))
def action(self, a):
mask = np.zeros(self._num_buttons)
for i in self._actions[a]:
mask[i] = 1
return mask
class FrameSkip(gym.Wrapper):
def __init__(self, env, n):
gym.Wrapper.__init__(self, env)
self.n = n
def step(self, action):
done = False
totrew = 0
for _ in range(self.n):
ob, rew, done, info = self.env.step(action)
totrew += rew
if done: break
return ob, totrew, done, info
def make_mario_env(crop=True, frame_stack=True, clip_rewards=False):
assert clip_rewards is False
import gym
import retro
from baselines.common.atari_wrappers import FrameStack
gym.undo_logger_setup()
env = retro.make('SuperMarioBros-Nes', 'Level1-1')
buttons = env.BUTTONS
env = MarioXReward(env)
env = FrameSkip(env, 4)
env = ProcessFrame84(env, crop=crop)
if frame_stack:
env = FrameStack(env, 4)
env = LimitedDiscreteActions(env, buttons)
return env
class OneChannel(gym.ObservationWrapper):
def __init__(self, env, crop=True):
self.crop = crop
super(OneChannel, self).__init__(env)
assert env.observation_space.dtype == np.uint8
self.observation_space = gym.spaces.Box(low=0, high=255, shape=(84, 84, 1), dtype=np.uint8)
def observation(self, obs):
return obs[:, :, 2:3]
class RetroALEActions(gym.ActionWrapper):
def __init__(self, env, all_buttons, n_players=1):
gym.ActionWrapper.__init__(self, env)
self.n_players = n_players
self._num_buttons = len(all_buttons)
bs = [-1, 0, 4, 5, 6, 7]
actions = []
def update_actions(old_actions, offset=0):
actions = []
for b in old_actions:
for button in bs:
action = []
action.extend(b)
if button != -1:
action.append(button + offset)
actions.append(action)
return actions
current_actions = [[]]
for i in range(self.n_players):
current_actions = update_actions(current_actions, i * self._num_buttons)
self._actions = current_actions
self.action_space = gym.spaces.Discrete(len(self._actions))
def action(self, a):
mask = np.zeros(self._num_buttons * self.n_players)
for i in self._actions[a]:
mask[i] = 1
return mask
class NoReward(gym.Wrapper):
def __init__(self, env):
gym.Wrapper.__init__(self, env)
def step(self, action):
ob, rew, done, info = self.env.step(action)
return ob, 0.0, done, info
def make_multi_pong(frame_stack=True):
import gym
import retro
from baselines.common.atari_wrappers import FrameStack
gym.undo_logger_setup()
game_env = env = retro.make('Pong-Atari2600', players=2)
env = RetroALEActions(env, game_env.BUTTONS, n_players=2)
env = NoReward(env)
env = FrameSkip(env, 4)
env = ProcessFrame84(env, crop=False)
if frame_stack:
env = FrameStack(env, 4)
return env
def make_robo_pong(frame_stack=True):
from baselines.common.atari_wrappers import FrameStack
import roboenvs as robo
env = robo.make_robopong()
env = robo.DiscretizeActionWrapper(env, 2)
env = robo.MultiDiscreteToUsual(env)
env = OneChannel(env)
if frame_stack:
env = FrameStack(env, 4)
env = AddRandomStateToInfo(env)
return env
def make_robo_hockey(frame_stack=True):
from baselines.common.atari_wrappers import FrameStack
import roboenvs as robo
env = robo.make_robohockey()
env = robo.DiscretizeActionWrapper(env, 2)
env = robo.MultiDiscreteToUsual(env)
env = OneChannel(env)
if frame_stack:
env = FrameStack(env, 4)
env = AddRandomStateToInfo(env)
return env
def make_robo_hockey(frame_stack=True):
from baselines.common.atari_wrappers import FrameStack
import roboenvs as robo
env = robo.make_robohockey()
env = robo.DiscretizeActionWrapper(env, 2)
env = robo.MultiDiscreteToUsual(env)
env = OneChannel(env)
if frame_stack:
env = FrameStack(env, 4)
env = AddRandomStateToInfo(env)
return env
def make_unity_maze(env_id, seed=0, rank=0, expID=0, frame_stack=True,
logdir=None, ext_coeff=1.0, recordUnityVid=False, **kwargs):
import os
import sys
import time
try:
sys.path.insert(0, os.path.abspath("ml-agents/python/"))
from unityagents import UnityEnvironment
from unity_wrapper import GymWrapper
except ImportError:
print("Import error in unity environment. Ignore if not using unity.")
pass
from baselines.common.atari_wrappers import FrameStack
# gym.undo_logger_setup() # deprecated in new version of gym
# max 20 workers per expID, max 30 experiments per machine
if rank >= 0 and rank <= 200:
time.sleep(rank * 2)
env = UnityEnvironment(file_name='envs/' + env_id, worker_id=(expID % 60) * 200 + rank)
maxsteps = 3000 if 'big' in env_id else 500
env = GymWrapper(env, seed=seed, rank=rank, expID=expID, maxsteps=maxsteps, **kwargs)
if "big" in env_id:
env = UnityRoomCounterWrapper(env, use_ext_reward=(ext_coeff != 0.0))
if rank == 1 and recordUnityVid:
env = RecordBestScores(env, directory=logdir, freq=1)
print('Loaded environment %s with rank %d\n\n' % (env_id, rank))
# env = NoReward(env)
# env = FrameSkip(env, 4)
env = ProcessFrame84(env, crop=False)
if frame_stack:
env = FrameStack(env, 4)
return env
class StickyActionEnv(gym.Wrapper):
def __init__(self, env, p=0.25):
super(StickyActionEnv, self).__init__(env)
self.p = p
self.last_action = 0
def reset(self):
self.last_action = 0
return self.env.reset()
def step(self, action):
if self.unwrapped.np_random.uniform() < self.p:
action = self.last_action
self.last_action = action
obs, reward, done, info = self.env.step(action)
return obs, reward, done, info
############## Pixel-Noise #################
class PixelNoiseWrapper(gym.ObservationWrapper):
def __init__(self, env, strength=80):
""" The source must produce a image with a shape that's compatible to `env.observation_space`.
"""
super(PixelNoiseWrapper, self).__init__(env)
self.env = env
self.obs_shape = env.observation_space.shape[:2]
self.strength = strength
def observation(self, obs):
mask = (obs == (0, 0, 0)) # shape=(210,140,3)
noise = np.maximum(np.random.randn(self.obs_shape[0], self.obs_shape[1], 3) * self.strength, 0)
obs[mask] = noise[mask]
self._last_ob = obs
return obs
def render(self, mode='rgb_array'):
img = self._last_ob
return img
############# Random Box Noise #################
class RandomBoxNoiseWrapper(gym.ObservationWrapper):
def __init__(self, env, strength=0.1):
super(RandomBoxNoiseWrapper, self).__init__(env)
self.obs_shape = env.observation_space.shape[:2] # 210, 160
self.strength = strength
def observation(self, obs, w=20, ):
n1 = self.obs_shape[1] // w
n2 = self.obs_shape[0] // w
idx_list = np.arange(n1*n2)
random.shuffle(idx_list)
num_of_box = n1 * n2 * self.strength # the ratio of random box
idx_list = idx_list[:np.random.randint(num_of_box-5, num_of_box+5)]
for idx in idx_list:
y = (idx // n1) * w
x = (idx % n1) * w
obs[y:y+w, x:x+w, :] += np.random.normal(0, 255*0.3, size=(w, w, 3)).astype(np.uint8)
obs = np.clip(obs, 0, 255)
self._last_ob = obs
return obs
def render(self, mode='rgb_array'):
img = self._last_ob
return img