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2006-October.txt
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From penma at penma.de Tue Oct 3 20:52:42 2006
From: penma at penma.de (Penguinmaster)
Date: Tue, 03 Oct 2006 20:52:42 +0200
Subject: [Supertux-devel] Supertux Sharp (Editor) Patch for extended sector
resizing
Message-ID: <[email protected]>
Sometimes you don't just want to add empty tiles to the end of a sector,
but you have already built the end of the sector and the beginning of
the sector and want to build the middle when you experience that the
room is not enough. You have to manually move all badguys and tiles
after resizing the sector. My patch helps people doing this by
specifying a number of tiles before that another number of empty files
should be inserted. Example: if you say if should insert at position 0,
it will move the whole level to the right (after resizing, of course).
Objects are also moved. You can reach that by right-clicking sector tab
and clicking "Insert".
Hope that helps some people, at least it helped me :)
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From anmaster at berlios.de Tue Oct 3 21:26:44 2006
From: anmaster at berlios.de (AnMaster)
Date: Tue, 03 Oct 2006 21:26:44 +0200
Subject: [Supertux-devel] Supertux Sharp (Editor) Patch for extended
sector resizing
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: RIPEMD160
The code for moving objects is broken, they move to outside sector
sometimes and never where they should go. Please fix this and send an
updated patch.
/AnMaster
Penguinmaster skrev:
> Sometimes you don't just want to add empty tiles to the end of a sector,
> but you have already built the end of the sector and the beginning of
> the sector and want to build the middle when you experience that the
> room is not enough. You have to manually move all badguys and tiles
> after resizing the sector. My patch helps people doing this by
> specifying a number of tiles before that another number of empty files
> should be inserted. Example: if you say if should insert at position 0,
> it will move the whole level to the right (after resizing, of course).
> Objects are also moved. You can reach that by right-clicking sector tab
> and clicking "Insert".
>
> Hope that helps some people, at least it helped me :)
>
>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> Supertux-devel mailing list
> Supertux-devel at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/supertux-devel
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From mad_monk4000 at yahoo.com Wed Oct 4 03:11:38 2006
From: mad_monk4000 at yahoo.com (Julian Marchant)
Date: Tue, 3 Oct 2006 18:11:38 -0700 (PDT)
Subject: [Supertux-devel] ?
Message-ID: <[email protected]>
It seems to me that there's only about 1 digest a week nowadays. Why is this?
---------------------------------
How low will we go? Check out Yahoo! Messenger?s low PC-to-Phone call rates.
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From rflegel at gmail.com Wed Oct 4 03:33:38 2006
From: rflegel at gmail.com (Ryan Flegel)
Date: Tue, 3 Oct 2006 19:33:38 -0600
Subject: [Supertux-devel] ?
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
Very low traffic.
--
Ryan
On 10/3/06, Julian Marchant <mad_monk4000 at yahoo.com> wrote:
> It seems to me that there's only about 1 digest a week nowadays. Why is
> this?
>
> ________________________________
> How low will we go? Check out Yahoo! Messenger's low PC-to-Phone call rates.
>
>
> _______________________________________________
> Supertux-devel mailing list
> Supertux-devel at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/supertux-devel
>
>
>
From penma at penma.de Wed Oct 4 11:00:00 2006
From: penma at penma.de (Penguinmaster)
Date: Wed, 04 Oct 2006 11:00:00 +0200
Subject: [Supertux-devel] Supertux Sharp (Editor): Updated Patch for
inserting tiles
Message-ID: <[email protected]>
Just two missing characters made the program run amok. Now it works. I
can't reply to my old mail because stupid Berlios Mailman didn't send me
an e-mail yet. (?&""!!!111oneoneone
Complete patch is attached.
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From penma at penma.de Wed Oct 4 13:59:52 2006
From: penma at penma.de (Penguinmaster)
Date: Wed, 04 Oct 2006 13:59:52 +0200
Subject: [Supertux-devel] Editor Patch: Scrolling layer list
Message-ID: <[email protected]>
Attached is an untested patch that gives the layer list in the editor
scrollbars. Untested means that I had to manually edit it, because I
made some other changes to that file that aren't committed yet, but it
should work as all those changes are below this line and don't affect
line numbers.So should work xD
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From penma at penma.de Thu Oct 5 10:44:09 2006
From: penma at penma.de (Penguinmaster)
Date: Thu, 05 Oct 2006 10:44:09 +0200
Subject: [Supertux-devel] ? [Supertux-devel Digest, Vol 4, Issue 1]
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
Hopefully this message doesn't come in the wrong place. Should be answer
on Message "?" by Julian Marchant...
Turned digest mode off. YOu can do this at
https://lists.berlios.de/mailman/options/supertux-devel log in with your
subscribed e-mail-address, then you can turn digest mode OFF: It takes
one day or so for this setting. After that, you should get one mail per
new message.
From anmaster at berlios.de Thu Oct 5 11:50:30 2006
From: anmaster at berlios.de (AnMaster)
Date: Thu, 05 Oct 2006 11:50:30 +0200
Subject: [Supertux-devel] Editor Patch: Scrolling layer list
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: RIPEMD160
This patch cause the layer list to become hard to use due to the
horizontal scrollbar in it. But the idea is good. Why not only show
scrollbar when the layers doesn't fit inside the list?
Penguinmaster skrev:
> Attached is an untested patch that gives the layer list in the editor
> scrollbars. Untested means that I had to manually edit it, because I
> made some other changes to that file that aren't committed yet, but it
> should work as all those changes are below this line and don't affect
> line numbers.So should work xD
>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> Supertux-devel mailing list
> Supertux-devel at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/supertux-devel
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From penma at penma.de Thu Oct 5 12:00:34 2006
From: penma at penma.de (Penguinmaster)
Date: Thu, 05 Oct 2006 12:00:34 +0200
Subject: [Supertux-devel] Editor Patch: Scrolling layer list
In-Reply-To: <[email protected]>
References: <[email protected]> <[email protected]>
Message-ID: <[email protected]>
Done. new complete patch attached :)
AnMaster schrieb:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: RIPEMD160
>
> This patch cause the layer list to become hard to use due to the
> horizontal scrollbar in it. But the idea is good. Why not only show
> scrollbar when the layers doesn't fit inside the list?
>
> Penguinmaster skrev:
>
>> Attached is an untested patch that gives the layer list in the editor
>> scrollbars. Untested means that I had to manually edit it, because I
>> made some other changes to that file that aren't committed yet, but it
>> should work as all those changes are below this line and don't affect
>> line numbers.So should work xD
>>
>>
>> ------------------------------------------------------------------------
>>
>> _______________________________________________
>> Supertux-devel mailing list
>> Supertux-devel at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/supertux-devel
>>
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> ZYESIHb47c/aR5bkXVqEh6c=
> =89xc
> -----END PGP SIGNATURE-----
> _______________________________________________
> Supertux-devel mailing list
> Supertux-devel at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/supertux-devel
>
>
>
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From mad_monk4000 at yahoo.com Sat Oct 7 00:10:22 2006
From: mad_monk4000 at yahoo.com (Julian Marchant)
Date: Fri, 6 Oct 2006 15:10:22 -0700 (PDT)
Subject: [Supertux-devel] ?
In-Reply-To: <[email protected]>
Message-ID: <[email protected]>
Thanks!
Hopefully this message doesn't come in the wrong place. Should be answer
on Message "?" by Julian Marchant...
Turned digest mode off. YOu can do this at
https://lists.berlios.de/mailman/options/supertux-devel log in with your
subscribed e-mail-address, then you can turn digest mode OFF: It takes
one day or so for this setting. After that, you should get one mail per
new message.
---------------------------------
Stay in the know. Pulse on the new Yahoo.com. Check it out.
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From mad_monk4000 at yahoo.com Wed Oct 11 15:05:27 2006
From: mad_monk4000 at yahoo.com (Julian Marchant)
Date: Wed, 11 Oct 2006 06:05:27 -0700 (PDT)
Subject: [Supertux-devel] Sprites, Sounds, and Music (NOT SUPERTUX!)
Message-ID: <[email protected]>
I,m creating a game with the program Game Maker, and I need a few things:
Sprites:
1.A space ship that the player controls (needs to point to the right, and needs to be moving (with a rocket or somthing))
2.A mine
3.An enemy ship (needs to point left)
4.At least 3 enemy bosses
5.A plasma bullet
Sound and Music:
1.An explosion
2.Shooting a plasma cannon
3.Explosion
4.A background music
Misc:
A title for my game. The game is a scrolling shooter that takes place in space. You are trying to get past the human defences and invade Earth.
If anyone can make one of these, will you make them in your spare time?
P.S. sorry to use this mailing list, and sorry that this has nothing to do with Supertux.
Thanks!
Julian Marchant
---------------------------------
Talk is cheap. Use Yahoo! Messenger to make PC-to-Phone calls. Great rates starting at 1?/min.
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From anmaster at berlios.de Wed Oct 11 15:10:18 2006
From: anmaster at berlios.de (AnMaster)
Date: Wed, 11 Oct 2006 15:10:18 +0200
Subject: [Supertux-devel] Sprites, Sounds, and Music (NOT SUPERTUX!)
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
-----BEGIN PGP SIGNED MESSAGE-----
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Julian Marchant wrote:
> P.S. sorry to use this mailing list, and sorry that this has nothing to do with Supertux.
Then why not post it to a more appropriate mailing list?
AnMaster
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From mad_monk4000 at yahoo.com Wed Oct 11 16:15:49 2006
From: mad_monk4000 at yahoo.com (Julian Marchant)
Date: Wed, 11 Oct 2006 07:15:49 -0700 (PDT)
Subject: [Supertux-devel] Sprites, Sounds, and Music (NOT SUPERTUX!)
In-Reply-To: <[email protected]>
Message-ID: <[email protected]>
I would DEFINITELY do that, but I don't know of any other mailing lists. Any suggestions?
AnMaster <anmaster at berlios.de> wrote: -----BEGIN PGP SIGNED MESSAGE-----
Hash: RIPEMD160
Julian Marchant wrote:
> P.S. sorry to use this mailing list, and sorry that this has nothing to do with Supertux.
Then why not post it to a more appropriate mailing list?
AnMaster
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_______________________________________________
Supertux-devel mailing list
Supertux-devel at lists.berlios.de
https://lists.berlios.de/mailman/listinfo/supertux-devel
Thanks!
Julian Marchant
---------------------------------
Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2?/min or less.
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From supertux at 2006.expires.deltadevelopment.de Wed Oct 11 17:08:10 2006
From: supertux at 2006.expires.deltadevelopment.de (Christoph Sommer)
Date: Wed, 11 Oct 2006 17:08:10 +0200
Subject: [Supertux-devel] Sprites, Sounds, and Music (NOT SUPERTUX!)
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
Julian Marchant wrote:
> I,m creating a game with the program Game Maker, and I need [...] Sound and Music [...]
Why not use stuff that was released under a CC license?
Rifle:
http://freesound.iua.upf.edu/samplesViewSingle.php?id=18379
Bang:
http://freesound.iua.upf.edu/samplesViewSingle.php?id=21410
Boom:
http://freesound.iua.upf.edu/samplesViewSingle.php?id=22268
Game-Over / Menu:
http://freesound.iua.upf.edu/samplesViewSingle.php?id=12691
Background loop:
http://freesound.iua.upf.edu/samplesViewSingle.php?id=18973
Regards,
Christoph
From mad_monk4000 at yahoo.com Wed Oct 11 18:54:19 2006
From: mad_monk4000 at yahoo.com (Julian Marchant)
Date: Wed, 11 Oct 2006 09:54:19 -0700 (PDT)
Subject: [Supertux-devel] Sprites, Sounds, and Music (NOT SUPERTUX!)
In-Reply-To: <[email protected]>
Message-ID: <[email protected]>
Okay, I like the sound you called "rifle", but how can I possibly use it?
Christoph Sommer <supertux at 2006.expires.deltadevelopment.de> wrote: Julian Marchant wrote:
> I,m creating a game with the program Game Maker, and I need [...] Sound and Music [...]
Why not use stuff that was released under a CC license?
Rifle:
http://freesound.iua.upf.edu/samplesViewSingle.php?id=18379
Bang:
http://freesound.iua.upf.edu/samplesViewSingle.php?id=21410
Boom:
http://freesound.iua.upf.edu/samplesViewSingle.php?id=22268
Game-Over / Menu:
http://freesound.iua.upf.edu/samplesViewSingle.php?id=12691
Background loop:
http://freesound.iua.upf.edu/samplesViewSingle.php?id=18973
Regards,
Christoph
_______________________________________________
Supertux-devel mailing list
Supertux-devel at lists.berlios.de
https://lists.berlios.de/mailman/listinfo/supertux-devel
Thanks!
Julian Marchant
---------------------------------
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Get on board. You're invited to try the new Yahoo! Mail.
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From mad_monk4000 at yahoo.com Thu Oct 12 13:11:07 2006
From: mad_monk4000 at yahoo.com (Julian Marchant)
Date: Thu, 12 Oct 2006 04:11:07 -0700 (PDT)
Subject: [Supertux-devel] BUG ALERT!
Message-ID: <[email protected]>
I've found a bug in Supertux, version 0.1.3. I'm afraid, though, that since Firefox can't communicate with Yahoo!, I can't send an example. Here is a basic description.
If the player ducks to get under a low floor, if there is a space where Tux can stand but then right after that a wall, Tux goes through the wall rather than stopping at the space. This can only happen once.
I would love to send an example, but I can't. However, I think the bug exists because Tux is so big.
Thanks!
Julian Marchant
---------------------------------
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From supertux at 2006.expires.deltadevelopment.de Thu Oct 12 13:17:05 2006
From: supertux at 2006.expires.deltadevelopment.de (Christoph Sommer)
Date: Thu, 12 Oct 2006 13:17:05 +0200
Subject: [Supertux-devel] BUG ALERT!
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
Hello Julian,
Julian Marchant wrote:
> If the player ducks to get under a low floor, [...] Tux can stand but [...] Tux goes through the wall
If I understood you right, this is already known, but hard to remedy.
Because Tux cannot walk while ducked and cannot stand up when ducked
under a low ceiling, the most correct approach would be to have him get
stuck.
In the current developer version, we chose to have Tux bang his head,
shrink back to small-Tux and thus be able to walk out of this situation
again.
Regards,
Christoph
From mad_monk4000 at yahoo.com Thu Oct 12 16:06:49 2006
From: mad_monk4000 at yahoo.com (Julian Marchant)
Date: Thu, 12 Oct 2006 07:06:49 -0700 (PDT)
Subject: [Supertux-devel] Developer Version
Message-ID: <[email protected]>
If I want the dewveloper version of Supertux, to I have to do anything to it to make it work?
Thanks!
Julian Marchant
---------------------------------
Talk is cheap. Use Yahoo! Messenger to make PC-to-Phone calls. Great rates starting at 1?/min.
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From mad_monk4000 at yahoo.com Thu Oct 12 16:26:05 2006
From: mad_monk4000 at yahoo.com (Julian Marchant)
Date: Thu, 12 Oct 2006 07:26:05 -0700 (PDT)
Subject: [Supertux-devel] BUG ALERT!
In-Reply-To: <[email protected]>
Message-ID: <[email protected]>
OK, when Tux slides because he stands up under a low platform, that's a BUG? I thought it was a feature. It's a feature in SMB, SMB3, and New SMB (at least). In the three games I just mentioned, the feature is to get Mario into an open space. Also, the parts you took out from my original message were not the important parts. In version 0.1.3, when Supertux or Firetux stands up below a low platform, Tux starts sliding in the direction he is pointing until he gets to an open space. The problem is if the first open space is only one block long and after that there is another platform, tux goes through that platform. I would send you an example, but unfortinately the Windows computer's moniter doesn't support the resolution Supertux uses for fullscreen, and I can't switch it to windowed mode because I can't see what's on the screen.
Christoph Sommer <supertux at 2006.expires.deltadevelopment.de> wrote: Hello Julian,
Julian Marchant wrote:
> If the player ducks to get under a low floor, [...] Tux can stand but [...] Tux goes through the wall
If I understood you right, this is already known, but hard to remedy.
Because Tux cannot walk while ducked and cannot stand up when ducked
under a low ceiling, the most correct approach would be to have him get
stuck.
In the current developer version, we chose to have Tux bang his head,
shrink back to small-Tux and thus be able to walk out of this situation
again.
Regards,
Christoph
_______________________________________________
Supertux-devel mailing list
Supertux-devel at lists.berlios.de
https://lists.berlios.de/mailman/listinfo/supertux-devel
Thanks!
Julian Marchant
---------------------------------
How low will we go? Check out Yahoo! Messenger?s low PC-to-Phone call rates.
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From supertux at 2006.expires.deltadevelopment.de Thu Oct 12 16:55:40 2006
From: supertux at 2006.expires.deltadevelopment.de (Christoph Sommer)
Date: Thu, 12 Oct 2006 16:55:40 +0200
Subject: [Supertux-devel] Developer Version
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
Julian Marchant wrote:
> If I want the dewveloper version of Supertux, to I have to do anything to it to make it work?
Depends on your system.
The autopackages linked from
http://supertux.berlios.de/wiki/index.php/Milestone_1.9
should work out-of-the box on any recent Linux system.
The Windows installer does not include OpenAL, so you will have to
install that before running SuperTux. You can find an OpenAL installer at
http://developer.creative.com/articles/article.asp?cat=1&sbcat=31&top=38&aid=46&file=OpenALwEAX.exe
Regards,
Christoph
From supertux at 2006.expires.deltadevelopment.de Thu Oct 12 16:59:34 2006
From: supertux at 2006.expires.deltadevelopment.de (Christoph Sommer)
Date: Thu, 12 Oct 2006 16:59:34 +0200
Subject: [Supertux-devel] BUG ALERT!
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
Julian Marchant wrote:
> OK, when Tux slides because he stands up under a low platform, that's a BUG?
Well, it's not a bug, but it can lead to trouble: If a level has a long
1-tile-high shaft that ends in a wall, Tux would slide all the way
through the shaft, then get stuck in front of the wall.
> I thought it was a feature. It's a feature in SMB, SMB3, and New SMB (at least).
The SMB series can rely on the levels having passed a quality check
before they get played. SuperTux cannot, so it has to deal with such
situations.
Anyway, thanks for reporting the bug. It won't make it to MS2.
Regards,
Christoph
From mad_monk4000 at yahoo.com Fri Oct 13 17:33:04 2006
From: mad_monk4000 at yahoo.com (Julian Marchant)
Date: Fri, 13 Oct 2006 08:33:04 -0700 (PDT)
Subject: [Supertux-devel] BUG ALERT!
In-Reply-To: <[email protected]>
Message-ID: <[email protected]>
Actually, Tux goes through the wall, rather than getting stuck. That is the bug I was talking about in the first place.
Christoph Sommer <supertux at 2006.expires.deltadevelopment.de> wrote: If a level has a long
1-tile-high shaft that ends in a wall, Tux would slide all the way
through the shaft, then get stuck in front of the wall.
Thanks!
Julian Marchant
---------------------------------
Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2?/min or less.
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From krishnalelis at gmail.com Fri Oct 13 23:02:18 2006
From: krishnalelis at gmail.com (Krishnamurti L. L. V. Nunes)
Date: Fri, 13 Oct 2006 18:02:18 -0300
Subject: [Supertux-devel] Problem on building supertux from SVN
Message-ID: <[email protected]>
Hello guys,
I have met SuperTux few time ago, and I thought to myself "hey, that's
something I'd like to help developing!"
But when I tried to build the game from the source, I got some errors,
as you can see below:
-------------------------------------------
Bison tools/miniswig/parser.cpp tools/miniswig/parser.hpp
tools/miniswig/parser.yy:23 parser name defined to default :"parse"
"tools/miniswig/parser.yy", line 88: invalid text in %token or %nterm
declaration
"tools/miniswig/parser.yy", line 88: invalid text in %token or %nterm
declaration
*** glibc detected *** double free or corruption (!prev): 0x0000000000514760 ***
Aborted
bison -d --no-lines -o tools/miniswig/parser.cpp tools/miniswig/parser.yy
...failed Bison tools/miniswig/parser.cpp tools/miniswig/parser.hpp ...
...skipped <T!tools!miniswig!>parser.o for lack of
<T!tools!miniswig!>parser.cpp...
-------------------------------------------
From tuxdev103 at gmail.com Fri Oct 13 23:11:24 2006
From: tuxdev103 at gmail.com (tuxdev)
Date: Fri, 13 Oct 2006 14:11:24 -0700
Subject: [Supertux-devel] Problem on building supertux from SVN
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
What version of bison do you have?
As for not the connection error, that sometimes happens when the SVN
server is overloaded or otherwise not feeling well. The only thing to
do really is try again later (and tell us in IRC about it, if you are
willing to).
From krishnalelis at gmail.com Fri Oct 13 23:17:14 2006
From: krishnalelis at gmail.com (Krishnamurti L. L. V. Nunes)
Date: Fri, 13 Oct 2006 18:17:14 -0300
Subject: [Supertux-devel] Problem on building supertux from SVN
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
2006/10/13, tuxdev <tuxdev103 at gmail.com>:
> What version of bison do you have?
I have bison++ version 1.21.11-3 isntalled on Debian Unstable through apt.
>
> As for not the connection error, that sometimes happens when the SVN
> server is overloaded or otherwise not feeling well. The only thing to
> do really is try again later (and tell us in IRC about it, if you are
> willing to).
Ok, I'll be patient :-)
--
Krishnamurti Lelis Lima Vieira Nunes
From supertux at 2006.expires.deltadevelopment.de Sat Oct 14 01:41:11 2006
From: supertux at 2006.expires.deltadevelopment.de (Christoph Sommer)
Date: Sat, 14 Oct 2006 01:41:11 +0200
Subject: [Supertux-devel] Problem on building supertux from SVN
In-Reply-To: <[email protected]>
References: <[email protected]> <[email protected]>
Message-ID: <[email protected]>
Krishnamurti L. L. V. Nunes wrote:
> 2006/10/13, tuxdev <tuxdev103 at gmail.com>:
>> What version of bison do you have?
>
> I have bison++ version 1.21.11-3 isntalled on Debian Unstable through apt.
For me, "bison --version" yields:
> bison (GNU Bison) 2.1
> Written by Robert Corbett and Richard Stallman
I do not have bison++ installed and can build SuperTux SVN on this box.
Maybe you can force configure to use bison instead of bison++ to get
things working.
Regards,
Christoph
From mad_monk4000 at yahoo.com Wed Oct 18 12:46:24 2006
From: mad_monk4000 at yahoo.com (Julian Marchant)
Date: Wed, 18 Oct 2006 03:46:24 -0700 (PDT)
Subject: [Supertux-devel] SVN&Tux
Message-ID: <[email protected]>
Is Tux smaller in the SVN version? Probably everyone knows that Tux can just walk over 1-tile gaps. If not, was something else done to solve the problem?
Thanks!
Julian Marchant
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From anmaster at berlios.de Wed Oct 18 12:53:33 2006
From: anmaster at berlios.de (AnMaster)
Date: Wed, 18 Oct 2006 12:53:33 +0200
Subject: [Supertux-devel] SVN&Tux
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: RIPEMD160
Julian Marchant skrev:
> Is Tux smaller in the SVN version? Probably everyone knows that Tux can just walk over 1-tile gaps. If not, was something else done to solve the problem?
Tux can fall down through 1 tiles hole in SVN. That is not a bug. Was
that what you meant?
/AnMaster
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From krishnalelis at gmail.com Wed Oct 18 19:40:38 2006
From: krishnalelis at gmail.com (Krishnamurti L. L. V. Nunes)
Date: Wed, 18 Oct 2006 14:40:38 -0300
Subject: [Supertux-devel] Problem on building supertux from SVN
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
2006/10/13, Christoph Sommer <supertux at 2006.expires.deltadevelopment.de>:
> > 2006/10/13, tuxdev <tuxdev103 at gmail.com>:
> >> What version of bison do you have?
> > (...)
I could compile SuperTux from source using bison instead of bison++,
but now I have another problem.
I cannot run supertux:
./supertux: error while loading shared libraries: libopenal.so.0:
cannot open shared object file: No such file or directory
OpenAL was compiled correctly, and Supertux' config script detects it.
libopenal.so.0 exists at /usr/local/lib/, and is a symlink to libopenal.so.0.0.0
This directory is in my PATH variable, as well as
~/openal-0.0.8/src/.lib, where the libs have been compiled.
I have read OpenAL INSTALL to figure out whether I should make any
links by myself, but did not find anything.
All other dependencies are installed, and direct opengl rendering is enebled.
Have I done something wrong?
Thanx,
--
Krishnamurti Lelis Lima Vieira Nunes
From tuxdev103 at gmail.com Wed Oct 18 20:23:45 2006
From: tuxdev103 at gmail.com (tuxdev)
Date: Wed, 18 Oct 2006 11:23:45 -0700
Subject: [Supertux-devel] Problem on building supertux from SVN
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
Does /etc/ld.so.conf have /usr/local/lib in it? What is
$LD_CONFIG_PATH (I think that is what it is called, not sure)? PATH
is for binaries, not libraries.
On 10/18/06, Krishnamurti L. L. V. Nunes <krishnalelis at gmail.com> wrote:
> 2006/10/13, Christoph Sommer <supertux at 2006.expires.deltadevelopment.de>:
> > > 2006/10/13, tuxdev <tuxdev103 at gmail.com>:
> > >> What version of bison do you have?
> > > (...)
>
> I could compile SuperTux from source using bison instead of bison++,
> but now I have another problem.
>
> I cannot run supertux:
>
> ./supertux: error while loading shared libraries: libopenal.so.0:
> cannot open shared object file: No such file or directory
>
> OpenAL was compiled correctly, and Supertux' config script detects it.
> libopenal.so.0 exists at /usr/local/lib/, and is a symlink to
> libopenal.so.0.0.0
> This directory is in my PATH variable, as well as
> ~/openal-0.0.8/src/.lib, where the libs have been compiled.
>
> I have read OpenAL INSTALL to figure out whether I should make any
> links by myself, but did not find anything.
>
> All other dependencies are installed, and direct opengl rendering is
> enebled.
>
> Have I done something wrong?
>
> Thanx,
>
>
> --
> Krishnamurti Lelis Lima Vieira Nunes
> _______________________________________________
> Supertux-devel mailing list
> Supertux-devel at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/supertux-devel
>
From krishnalelis at gmail.com Wed Oct 18 21:53:00 2006
From: krishnalelis at gmail.com (Krishnamurti L. L. V. Nunes)
Date: Wed, 18 Oct 2006 16:53:00 -0300
Subject: [Supertux-devel] Problem on building supertux from SVN
In-Reply-To: <[email protected]>
References: <[email protected]>
Message-ID: <[email protected]>
2006/10/18, tuxdev <tuxdev103 at gmail.com>:
> Does /etc/ld.so.conf have /usr/local/lib in it? What is
> $LD_CONFIG_PATH (I think that is what it is called, not sure)? PATH
> is for binaries, not libraries.
>
OpenAL `make install' gives me the following:
----------------------------------------------------------------------
Libraries have been installed in:
/usr/local/lib
If you ever happen to want to link against installed libraries
in a given directory, LIBDIR, you must either use libtool, and
specify the full pathname of the library, or use the `-LLIBDIR'
flag during linking and do at least one of the following:
- add LIBDIR to the `LD_LIBRARY_PATH' environment variable
during execution
- add LIBDIR to the `LD_RUN_PATH' environment variable
during linking
- use the `-Wl,--rpath -Wl,LIBDIR' linker flag
- have your system administrator add LIBDIR to `/etc/ld.so.conf'
See any operating system documentation about shared libraries for
more information, such as the ld(1) and ld.so(8) manual pages.
----------------------------------------------------------------------
So I have run ldconfig -n /usr/local/lib (as root).
Yet /etc/ld.so.conf had no /usr/local/lib in it.
Then I included /usr/local/lib in ld.so.conf, but LD_LIBRARY_PATH is still empty
What am I supposed to do? What shall I have forgotten?
I had no libtool program, does openall compiling process try to use
it? I've just installed.
> On 10/18/06, Krishnamurti L. L. V. Nunes <krishnalelis at gmail.com> wrote:
> > 2006/10/13, Christoph Sommer <supertux at 2006.expires.deltadevelopment.de>:
> > > > 2006/10/13, tuxdev <tuxdev103 at gmail.com>:
> > > >> What version of bison do you have?
> > > > (...)
> >
> > I could compile SuperTux from source using bison instead of bison++,
> > but now I have another problem.
> >
> > I cannot run supertux:
> >
> > ./supertux: error while loading shared libraries: libopenal.so.0:
> > cannot open shared object file: No such file or directory
> >
> > OpenAL was compiled correctly, and Supertux' config script detects it.
> > libopenal.so.0 exists at /usr/local/lib/, and is a symlink to
> > libopenal.so.0.0.0
> > This directory is in my PATH variable, as well as
> > ~/openal-0.0.8/src/.lib, where the libs have been compiled.
> >
> > I have read OpenAL INSTALL to figure out whether I should make any
> > links by myself, but did not find anything.
> >
> > All other dependencies are installed, and direct opengl rendering is
> > enebled.
> >