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index.html
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<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width = device-width, initial-scale = 1" />
<script src="data/src/gamepad.js"></script>
<style>
@font-face {
font-family: "Haffer";
src: url("fonts/Haffer-Regular.woff2") format("woff2");
font-weight: normal;
font-style: normal;
}
@font-face {
font-family: "Haffer";
src: url("fonts/Haffer-Medium.woff2") format("woff2");
font-weight: 500;
font-style: normal;
}
body,
html {
height: 100%;
background-color: black;
color: white;
margin: 0;
font-family: "Haffer", sans-serif;
}
body {
margin: 0;
overflow: hidden;
display: flex;
}
.container {
display: flex;
width: 100%;
height: 100%;
justify-content: center;
align-items: center;
}
.left-column {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
padding: 4rem;
max-width: 600px;
text-align: center;
}
.title {
font-family: "Haffer", sans-serif;
font-weight: 500;
font-size: 3.5rem;
margin-bottom: 0.5rem;
text-align: center;
}
.flair {
font-family: "Haffer", sans-serif;
font-size: 1.2rem;
color: #aaa;
margin-bottom: 2.5rem;
text-align: center;
font-weight: normal;
}
.choose-rom-btn {
display: inline-flex;
align-items: center;
justify-content: center;
gap: 12px;
background: #ffffff;
border-radius: 12px;
width: 300px;
height: 44px;
color: #000000;
font-family: "Haffer", sans-serif;
font-size: 16px;
font-weight: 500;
cursor: pointer;
transition: all 0.2s ease;
position: relative;
}
.choose-rom-btn:hover {
transform: translateY(-2px);
opacity: 0.9;
}
.choose-rom-btn::before {
content: "";
display: block;
width: 24px;
height: 24px;
background: url("images/hardware-hint-A.png") center/contain no-repeat;
position: absolute;
left: 16px;
}
#input {
display: none;
}
.error-message {
position: fixed;
top: 20px;
left: 50%;
transform: translateX(-50%);
background-color: #ff4444;
color: white;
padding: 15px 25px;
border-radius: 4px;
font-family: "Haffer", sans-serif;
font-size: 14px;
font-weight: 500;
box-shadow: 0 2px 5px rgba(0, 0, 0, 0.2);
z-index: 1000;
animation: fadeIn 0.3s ease-in;
}
@keyframes fadeIn {
from {
opacity: 0;
transform: translate(-50%, -20px);
}
to {
opacity: 1;
transform: translate(-50%, 0);
}
}
#display {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<div class="container">
<div class="left-column">
<h1 class="title">Backbone Super Emulator</h1>
<p class="flair">
Play your favorte classics right here in the Backbone app.
</p>
<label class="choose-rom-btn" for="input">Choose a ROM</label>
<input type="file" id="input" />
</div>
</div>
<script>
// Check browser environment and Gamepad API support
console.log('🌐 User Agent:', navigator.userAgent);
console.log('🎮 Gamepad API available:', !!navigator.getGamepads || !!navigator.webkitGetGamepads);
// Initialize GamepadHandler
let gamepadHandler;
try {
gamepadHandler = new GamepadHandler();
console.log('✅ GamepadHandler initialized successfully');
} catch (error) {
console.warn('⚠️ Failed to initialize GamepadHandler:', error);
}
// Listen for gamepad connections
if (gamepadHandler) {
gamepadHandler.on('connected', (e) => {
console.log('🎮 Gamepad connected:', e.gamepadIndex);
// Log gamepad details
const gamepads = navigator.getGamepads ? navigator.getGamepads() : [];
const gamepad = gamepads[e.gamepadIndex];
if (gamepad) {
console.log('📱 Gamepad details:', {
id: gamepad.id,
buttons: gamepad.buttons.length,
axes: gamepad.axes.length
});
}
});
// Listen for gamepad disconnections
gamepadHandler.on('disconnected', (e) => {
console.log('🎮 Gamepad disconnected:', e.gamepadIndex);
});
// Listen for gamepad button presses
gamepadHandler.on('buttondown', (e) => {
console.log(`🎮 Button pressed: ${e.label} (index: ${e.index})`);
// Button index 0 is typically the 'A' button on most gamepads
if (e.index === 0) {
console.log('🎮 A button pressed - opening file selector');
// Simulate a click on the file input
document.getElementById('input').click();
}
});
// Listen for gamepad button releases
gamepadHandler.on('buttonup', (e) => {
console.log(`🎮 Button released: ${e.label} (index: ${e.index})`);
});
}
let enableDebug = false;
let enableThreads = false;
const queryString = window.location.search;
const urlParams = new URLSearchParams(queryString);
window.EJS_DEBUG_XX = urlParams.get("debug") == 1;
window.EJS_threads = urlParams.get("threads") == 1;
if (window.EJS_DEBUG_XX) {
console.log("Debug is enabled");
} else {
console.log("Debug is disabled");
}
// Check if SharedArrayBuffer is available
if (!window.SharedArrayBuffer) {
console.warn(
"SharedArrayBuffer is not available. Required headers are missing:\n" +
"Cross-Origin-Opener-Policy: same-origin\n" +
"Cross-Origin-Embedder-Policy: require-corp\n" +
"Please configure your server to send these headers."
);
} else if (window.EJS_threads) {
console.log("Threads are enabled");
}
input.onchange = async () => {
const url = input.files[0];
const parts = input.files[0].name.split(".");
const ext = parts.pop().toLowerCase();
// Remove any existing error message
const existingError = document.querySelector(".error-message");
if (existingError) {
existingError.remove();
}
// Check if it's a PSP ISO file
if (["iso", "cso", "pbp"].includes(ext)) {
const errorDiv = document.createElement("div");
errorDiv.className = "error-message";
errorDiv.textContent =
"PSP games are currently not supported in this version. Please try a different ROM type.";
document.body.appendChild(errorDiv);
// Auto-remove the message after 5 seconds
setTimeout(() => {
errorDiv.style.opacity = "0";
errorDiv.style.transform = "translate(-50%, -20px)";
errorDiv.style.transition = "all 0.3s ease-out";
setTimeout(() => errorDiv.remove(), 300);
}, 5000);
input.value = ""; // Clear the file input
return;
}
const core = await (async (ext) => {
if (["fds", "nes", "unif", "unf"].includes(ext)) return "nes";
if (
["smc", "fig", "sfc", "gd3", "gd7", "dx2", "bsx", "swc"].includes(
ext
)
)
return "snes";
if (["z64", "n64"].includes(ext)) return "n64";
if (["pce"].includes(ext)) return "pce";
if (["ngp", "ngc"].includes(ext)) return "ngp";
if (["ws", "wsc"].includes(ext)) return "ws";
if (["col", "cv"].includes(ext)) return "coleco";
if (["d64"].includes(ext)) return "vice_x64sc";
if (["nds", "gba", "gb", "z64", "n64"].includes(ext)) return ext;
return await new Promise((resolve) => {
var coreValues = {
"Nintendo 64": "n64",
"Nintendo Game Boy": "gb",
"Nintendo Game Boy Advance": "gba",
"Nintendo DS": "nds",
"Nintendo Entertainment System": "nes",
"Super Nintendo Entertainment System": "snes",
PlayStation: "psx",
"PlayStation Portable": "ppsspp",
"Virtual Boy": "vb",
"Sega Mega Drive": "segaMD",
"Sega Master System": "segaMS",
"Sega CD": "segaCD",
"Atari Lynx": "lynx",
"Sega 32X": "sega32x",
"Atari Jaguar": "jaguar",
"Sega Game Gear": "segaGG",
"Sega Saturn": "segaSaturn",
"Atari 7800": "atari7800",
"Atari 2600": "atari2600",
Arcade: "arcade",
"NEC TurboGrafx-16/SuperGrafx/PC Engine": "pce",
"NEC PC-FX": "pcfx",
"SNK NeoGeo Pocket (Color)": "ngp",
"Bandai WonderSwan (Color)": "ws",
ColecoVision: "coleco",
"Commodore 64": "vice_x64sc",
"Commodore 128": "vice_x128",
"Commodore VIC20": "vice_xvic",
"Commodore Plus/4": "vice_xplus4",
"Commodore PET": "vice_xpet",
};
const cores = Object.keys(coreValues)
.sort()
.reduce((obj, key) => {
obj[key] = coreValues[key];
return obj;
}, {});
const button = document.createElement("button");
const select = document.createElement("select");
for (const type in cores) {
const option = document.createElement("option");
option.value = cores[type];
option.textContent = type;
select.appendChild(option);
}
const container = document.createElement('div');
container.style.cssText = 'position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); background: #333; padding: 2rem; border-radius: 12px;';
button.onclick = () => {
container.remove();
resolve(select[select.selectedIndex].value);
};
button.textContent = "Load game";
button.className = "choose-rom-btn";
container.appendChild(select);
container.appendChild(button);
document.body.appendChild(container);
});
})(ext);
const div = document.createElement("div");
const sub = document.createElement("div");
const script = document.createElement("script");
sub.id = "game";
div.id = "display";
document.querySelector('.container').remove();
div.appendChild(sub);
document.body.appendChild(div);
window.EJS_player = "#game";
window.EJS_gameName = parts.shift();
window.EJS_biosUrl = "";
window.EJS_gameUrl = url;
window.EJS_core = core;
window.EJS_pathtodata = "data/";
window.EJS_startOnLoaded = true;
window.EJS_disableDatabases = true;
script.src = "data/loader.js";
document.body.appendChild(script);
};
</script>
</body>
</html>