Collection of patches for VitaGrafix - a taiHEN plugin that allows you to change resolution and FPS cap of some of the PlayStation Vita games.
Required VitaGrafix: v4.0 Alpha-2 (or newer)
- Download raw patchlist.txt
- Copy it to ux0:/data/VitaGrafix/
- Configure your game by editing ux0:/data/VitaGrafix/config.txt or by using VitaGrafixConfigurator
Game | Title ID(s) | Supported features | Game defaults | Notes.............. | |
---|---|---|---|---|---|
Assassin's Creed III: Liberation | PCSB00074 PCSE00053 |
Internal res. FPS cap. |
720x408 30 |
||
Asphalt: Injection | PCSB00040 PCSE00007 |
Internal res. | 720x408 | ||
Borderlands 2 | PCSF00570 PCSF00576 PCSE00383 |
Framebuffer | 960x544 | #119 | |
Dead or Alive 5 Plus | PCSB00296 PCSE00235 PCSG00167 |
Internal res. | 720x408 | ||
Dead or Alive Xtreme 3: Venus | PCSG00773 PCSH00250 PCSH00281 |
2x Internal res. | 736x416, 640x368 | ||
Dragon Ball Z: Battle of Z | PCSB00396 PCSE00305 PCSG00213 |
Internal res. | 704x448 | ||
Dragon Quest Builders | PCSB00981 PCSE00912 PCSG00697 PCSH00221 |
Internal res. FPS cap |
720x408 60 |
||
Dungeon Hunter: Alliance | PCSB00041 PCSE00008 |
Internal res. | 702x408 | ||
Fate/EXTELLA LINK | PCSG01091 PCSH10121 |
Internal res. | 720x408 | ||
F1 2011 | PCSB00027 | Internal res. | 640x384 | ||
God of War Collection | PCSF00438 PCSA00126 PCSC00059 |
Framebuffer FPS cap |
720x408 30 |
||
Hatsune Miku: Project Diva f | PCSB00419 PCSE00326 PCSG00074 |
Internal res. FPS cap |
640x352 30 |
#120, #81 | |
Hatsune Miku: Project Diva f 2nd | PCSB00554 PCSE00434 PCSG00205 PCSH00088 |
Internal res. FPS cap |
720x408 30 |
#120, #80 | |
Hatsune Miku: Project Diva X | PCSB01007 PCSE00867 PCSH00176 |
Internal res. | 720x408 | ||
Jak and Daxter Collection | PCSF00247 PCSF00248 PCSF00249 PCSF00250 PCSA00080 |
Framebuffer | 720x408 | ||
Killzone: Mercenary | PCSF00243 PCSF00403 PCSA00107 PCSC00045 PCSD00071 |
Internal res. FPS cap |
Dynamic 30 |
||
LEGO Batman 3: Beyond Gotham | PCSB00563 PCSE00442 |
Internal res. | 640x368 | ||
LEGO Harry Potter: Years 5–7 | PCSB00103 PCSE00057 |
Framebuffer | 640x368 | #3 | |
LEGO Jurassic World | PCSB00703 PCSE00587 |
Internal res. | 640x368 | ||
LEGO Marvel Super Heroes: Universe in Peril | PCSB00315 PCSE00250 |
Internal res. | 640x368 | ||
LEGO Marvel's Avengers | PCSB00764 PCSE00670 |
Internal res. | 640x368 | ||
LEGO Ninjago: Shadow of Ronin | PCSB00706 PCSE00534 |
Internal res. | 640x368 | ||
LEGO Star Wars: The Force Awakens | PCSB00877 PCSE00791 |
Internal res. | 640x368 | ||
LEGO The Hobbit | PCSB00503 PCSE00390 |
Internal res. | 640x368 | ||
LittleBigPlanet | PCSF00021 PCSA00017 PCSC00013 PCSD00006 |
Internal res. | 720x408 | #24 | |
Minecraft: PlayStation Vita Edition | PCSB00560 PCSE00491 PCSG00302 |
Framebuffer FPS cap |
720x408 60 |
||
Miracle Girls Festival | PCSG00610 | Internal res. | 720x408 | ||
MotoGP 13 | PCSB00316 PCSE00409 |
Internal res. | 704x448 | ||
MotoGP 14 | PCSB00498 PCSE00529 |
Internal res. | 704x448 | ||
MUD - FIM Motocross World Championship | PCSB00182 | Internal res. | 704x448 | ||
MXGP: The Official Motocross Videogame | PCSB00470 PCSE00530 |
Internal res. | 704x448 | ||
Need for Speed: Most Wanted | PCSB00183 PCSE00089 PCSG00106 |
Internal res. MSAA |
640x368 4x |
#7 | |
Ninja Gaiden Sigma 2 Plus | PCSB00294 PCSE00233 PCSG00157 |
2x Internal res. | 864x480, 640x416 | ||
Persona 4 Golden | PCSB00245 PCSE00120 PCSG00004 PCSG00563 PCSH00021 |
Internal res. | 840x476 | ||
Ratchet & Clank | PCSF00484 PCSF00482 PCSA00133 |
Framebuffer | 720x408 | ||
Ratchet & Clank 2: Locked and Loaded / Going Commando | PCSF00485 PCSF00482 PCSA00133 |
Framebuffer | 720x408 | #121 | |
Ratchet & Clank 3 / Up Your Arsenal | PCSF00486 PCSF00482 PCSA00133 |
Framebuffer | 720x408 | #121 | |
Ratchet & Clank: QForce / Full Frontal Assault | PCSF00191 PCSA00086 |
Framebuffer | 720x408 | ||
Resident Evil: Revelations 2 | PCSF00728 PCSE00608 PCSG00594 |
Internal res. | 720x408 | ||
Ridge Racer | PCSB00048 PCSE00001 PCSG00001 |
Internal res. | 720x408 | ||
Sly Cooper and the Thievius Raccoonus | PCSF00269 PCSF00338 PCSA00095 PCSA00096 |
Framebuffer FPS cap |
720x408 30 |
||
Sly Cooper 2: Band of Thieves | PCSF00270 PCSF00338 PCSA00095 PCSA00097 |
Framebuffer FPS cap |
960x544 30 |
||
Sly Cooper 3: Honor Among Thieves | PCSF00271 PCSF00338 PCSA00095 PCSA00098 |
Framebuffer FPS cap |
960x544 30 |
||
Sly Cooper: Thieves in Time | PCSF00156 PCSF00206 PCSF00207 PCSF00208 PCSF00209 PCSA00068 |
FPS cap | 30 | ||
Soul Sacrifice | PCSF00178 PCSA00092 PCSD00065 PCSC00039 |
Internal res. | 720x408 | ||
Soul Sacrifice Delta | PCSF00532 PCSA00152 PCSD00079 PCSC00049 |
Internal res. | 720x408 | #2 | |
The Amazing Spider-Man | PCSB00428 PCSE00333 |
Internal res. FPS cap |
704x400 60 |
#122 | |
The Legend of Heroes: Trails of Cold Steel Eiyuu Densetsu: Sen no Kiseki |
PCSB00866 PCSE00786 PCSG00195 PCSH00074 |
Internal res. | 720x408 | ||
The Legend of Heroes: Trails of Cold Steel II Eiyuu Densetsu: Sen no Kiseki II |
PCSB01016 PCSE00896 PCSG00354 PCSH00075 |
Internal res. | 720x408 | ||
The LEGO Movie Videogame | PCSB00553 PCSE00353 |
Internal res. | 640x368 | ||
Urban Trial Freestyle | PCSB00038 PCSE00051 PCSG00231 |
Framebuffer | 720x408 | ||
Utawarerumono: Mask of Deception / Itsuwari no Kamen | PCSB01093 PCSE00959 PCSG00617 |
Internal res. | 672x384 | ||
Utawarerumono: Mask of Truth / Futari no Hakuoro | PCSB01145 PCSE01102 PCSG00838 |
Internal res. | 672x384 | ||
Utawarerumono: Chiriyuku Mono he no Komoriuta | PCSG01079 | Internal res. | 672x384 | ||
Wipeout 2048 | PCSF00007 PCSA00015 PCSC00006 PCSD00005 |
14x Internal res. FPS cap |
up to 960x544 30 |
||
World of Final Fantasy | PCSB00951 PCSE00880 PCSH00223 PCSG00709 |
Internal res. | 640x384 | ||
WRC 3: FIA World Rally Championship | PCSB00204 | Internal res. | 704x448 | ||
WRC 4: FIA World Rally Championship | PCSB00345 PCSE00411 |
Internal res. | 704x448 | ||
WRC 5: FIA World Rally Championship | PCSB00762 | Framebuffer | 960x544 | ||
Ys: Memories of Celceta | PCSB00497 PCSE00245 PCSH00181 PCSG00105 |
Internal res. | 720x408 |
- no known issues
- playable, but with some minor issues (check Issues section)
Adding support for each and every game requires manual disassembly of game's binary to find addresses in the game code where the resolution is set. Some are easy to patch, others plainly impossible.
- Encountered a bug? Feel free to open a Github issue here.
- Found a new patch? I'll gladly include it in here :) Just open a new issue or create a merge request.