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Copy path(HH) Agents of the Emperor or Warmaster.cat
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(HH) Agents of the Emperor or Warmaster.cat
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="98d0-c58c-7bd7-eeaf" name="(HH V1) Agents of the Emperor / Warmaster" revision="2" battleScribeVersion="2.03" library="true" gameSystemId="ca571888-56a9-c58e-ddaf-54f4713538bc" gameSystemRevision="163" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<sharedSelectionEntries>
<selectionEntry id="9ab9-9171-9c0d-b480" name="Arbitrator Suffering Marshal (AoI)" publicationId="931a-ad98-6258-e12a" hidden="false" collective="false" import="true" type="unit">
<selectionEntries>
<selectionEntry id="c3b9-d5b1-6388-1a68" name="Suffering Marshal" hidden="false" collective="false" import="true" type="model">
<modifiers>
<modifier type="add" field="category" value="87ff-586c-3971-be96">
<conditions>
<condition field="selections" scope="9ab9-9171-9c0d-b480" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="ed58-f8c2-fb73-9f54" type="equalTo"/>
</conditions>
</modifier>
<modifier type="remove" field="category" value="a2ba-16b0-8590-b017">
<conditions>
<condition field="selections" scope="9ab9-9171-9c0d-b480" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="ed58-f8c2-fb73-9f54" type="equalTo"/>
</conditions>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="0d54-2f23-ea03-1d35" type="max"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="1ccd-25b7-8a90-ff32" type="min"/>
</constraints>
<profiles>
<profile id="14b2-23e6-de19-f3d8" name="Suffering Marshal" hidden="false" typeId="556e697423232344415441232323" typeName="Unit">
<characteristics>
<characteristic name="Unit Type" typeId="556e6974205479706523232344415441232323">Infantry (Character)</characteristic>
<characteristic name="WS" typeId="575323232344415441232323">5</characteristic>
<characteristic name="BS" typeId="425323232344415441232323">5</characteristic>
<characteristic name="S" typeId="5323232344415441232323">3</characteristic>
<characteristic name="T" typeId="5423232344415441232323">3</characteristic>
<characteristic name="W" typeId="5723232344415441232323">2</characteristic>
<characteristic name="I" typeId="4923232344415441232323">4</characteristic>
<characteristic name="A" typeId="4123232344415441232323">2</characteristic>
<characteristic name="LD" typeId="4c4423232344415441232323">10</characteristic>
<characteristic name="Save" typeId="5361766523232344415441232323">4+</characteristic>
</characteristics>
</profile>
<profile id="e4fe-46af-4ee5-447a" name="Badge of Office" publicationId="931a-ad98-6258-e12a" hidden="false" typeId="57617267656172204974656d23232344415441232323" typeName="Wargear Item">
<characteristics>
<characteristic name="Description" typeId="4465736372697074696f6e23232344415441232323">The bearer gains a 5+ Invulnerable save.</characteristic>
</characteristics>
</profile>
<profile id="4f0f-3696-7579-3a6f" name="Magnacles" publicationId="931a-ad98-6258-e12a" hidden="false" typeId="57617267656172204974656d23232344415441232323" typeName="Wargear Item">
<characteristics>
<characteristic name="Description" typeId="4465736372697074696f6e23232344415441232323">If an enemy characters last wound is removed by a weapon with the Shock rule during combat in which this character is part of, they are considered to be captured rather than killed.</characteristic>
</characteristics>
</profile>
<profile id="cc5e-88eb-e7dc-6914" name="Shock Grenades" publicationId="931a-ad98-6258-e12a" hidden="false" typeId="57617267656172204974656d23232344415441232323" typeName="Wargear Item">
<characteristics>
<characteristic name="Description" typeId="4465736372697074696f6e23232344415441232323">These are special grenades that count neither as assault or defensive grenades, but have their own unique effect. During a turn in which a unit equipped with shock grenades launches an assault, or is themselves assaulted, the enemy unit(s) suffer a -1 penalty to their Initiative until the end of the Assault phase.</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="1909-9318-9b99-9419" name="Shock Specialist" publicationId="931a-ad98-6258-e12a" hidden="false">
<description>A model with this special rule activates the Shock rule one lower than normal, for example on a To Hit roll of a 5 or a 6 with a Shock Maul and a 4+ with a Shock Glove.</description>
</rule>
<rule id="bcf3-ff39-f6d3-10bf" name="Officer Under Fire" publicationId="931a-ad98-6258-e12a" hidden="false">
<description>Any time an enemy unit fires at a model with this special rule, the model gains Preferred Enemy versus that unit.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="7ee2-113f-23e7-c8cb" name="Agent of the Imperium" hidden="false" targetId="182f-e29d-30ae-5062" type="rule"/>
<infoLink id="6866-e5ef-9003-507d" name="Implacable Advance" hidden="false" targetId="5ecb-551d-0f68-3a79" type="rule"/>
<infoLink id="d6b1-f66d-67d8-73fd" name="Precision Shots" hidden="false" targetId="4771-b711-0e74-3aee" type="rule"/>
<infoLink id="7484-37a1-3da6-f04b" name="Precision Strikes" hidden="false" targetId="a080-af1b-fb2e-4860" type="rule"/>
<infoLink id="5982-83ed-dc4e-1fab" name="Preferred Enemy" hidden="false" targetId="4dd2-fcb0-de6a-5b70" type="rule">
<modifiers>
<modifier type="append" field="name" value=": Character"/>
</modifiers>
</infoLink>
<infoLink id="47e5-7edf-1eb9-a7a9" name="Frag Grenades" hidden="false" targetId="d890-1b84-bbd9-12d3" type="profile"/>
<infoLink id="a074-03b1-0ae5-c3b1" name="Assault Grenades" hidden="false" targetId="9430-a4d5-6f01-57e2" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="3c83-11ce-bc49-c2ef" name="Character:" hidden="false" targetId="8ab2-4493-44a4-b282" primary="false"/>
<categoryLink id="4e2a-8ae6-f8c6-19f2" name="Infantry:" hidden="false" targetId="a2ba-16b0-8590-b017" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="2681-12e9-ccbe-f3cb" name="Grapplehawk" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="818c-ec8c-c711-b6d9" type="max"/>
</constraints>
<profiles>
<profile id="913d-9725-9a46-a916" name="Grapplehawk" hidden="false" typeId="556e697423232344415441232323" typeName="Unit">
<characteristics>
<characteristic name="Unit Type" typeId="556e6974205479706523232344415441232323">Beast</characteristic>
<characteristic name="WS" typeId="575323232344415441232323">3</characteristic>
<characteristic name="BS" typeId="425323232344415441232323">0</characteristic>
<characteristic name="S" typeId="5323232344415441232323">3</characteristic>
<characteristic name="T" typeId="5423232344415441232323">2</characteristic>
<characteristic name="W" typeId="5723232344415441232323">1</characteristic>
<characteristic name="I" typeId="4923232344415441232323">5</characteristic>
<characteristic name="A" typeId="4123232344415441232323">3</characteristic>
<characteristic name="LD" typeId="4c4423232344415441232323">5</characteristic>
<characteristic name="Save" typeId="5361766523232344415441232323">-</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink id="55f5-2a6b-1e59-b3a0" name="Take Down" hidden="false" targetId="4a37-d3f8-286b-25d9" type="rule"/>
<infoLink id="d5f6-6edb-bebc-93b3" name="Subdue The Target" hidden="false" targetId="a264-c636-cb98-bec5" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="9dd5-4870-3abb-f7f3" name="Beasts:" hidden="false" targetId="d686-9020-9e0e-7902" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="10.0"/>
</costs>
</selectionEntry>
<selectionEntry id="4010-4b20-45e0-7aa1" name="Cyber-mastiff" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="6b0c-7142-5d71-1a96" type="max"/>
</constraints>
<profiles>
<profile id="3c32-290f-a11b-7d64" name="Cyber-mastiff" hidden="false" typeId="556e697423232344415441232323" typeName="Unit">
<characteristics>
<characteristic name="Unit Type" typeId="556e6974205479706523232344415441232323">Beast</characteristic>
<characteristic name="WS" typeId="575323232344415441232323">4</characteristic>
<characteristic name="BS" typeId="425323232344415441232323">0</characteristic>
<characteristic name="S" typeId="5323232344415441232323">4</characteristic>
<characteristic name="T" typeId="5423232344415441232323">4</characteristic>
<characteristic name="W" typeId="5723232344415441232323">1</characteristic>
<characteristic name="I" typeId="4923232344415441232323">4</characteristic>
<characteristic name="A" typeId="4123232344415441232323">2</characteristic>
<characteristic name="LD" typeId="4c4423232344415441232323">5</characteristic>
<characteristic name="Save" typeId="5361766523232344415441232323">4+</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink id="5b84-a4c2-2495-110b" name="Take Down" hidden="false" targetId="4a37-d3f8-286b-25d9" type="rule"/>
<infoLink id="cdca-3287-2075-c27d" name="Rending" hidden="false" targetId="8269-2cd6-9236-16e7" type="rule"/>
<infoLink id="3b15-def6-aa92-90ca" name="Rage" hidden="false" targetId="988c-d4d0-9418-1165" type="rule"/>
<infoLink id="64cc-d813-dd48-f708" name="Feel No Pain (5+)" hidden="false" targetId="dbf6-2f12-bb4a-517c" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="ecc5-89a1-577d-dfab" name="Beasts:" hidden="false" targetId="d686-9020-9e0e-7902" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="15.0"/>
</costs>
</selectionEntry>
</selectionEntries>
<selectionEntryGroups>
<selectionEntryGroup id="524c-0ecd-23b5-d760" name="Warrant" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="5a2a-6746-dcba-1a7f" type="max"/>
</constraints>
<rules>
<rule id="2379-6ffb-ebcb-5098" name="Warrant" publicationId="931a-ad98-6258-e12a" hidden="false">
<description>At the beginning of the game, at the same time that Warlord Traits and Psychic powers are determined, a Warrant must be secretly noted down for each model with this special rule. The note is revealed at the end of the game when Victory points are being tallied. Each Warrant represents an objective which that Suffering Marshal must achieve, chosen from the list below. Each of the secret objectives has an associated Victory point score- if the objective is achieved, the Suffering Marshals side earns the indicated number of bonus Victory points in addition to any claimed as part of the mission. If the secret objective is not achieved, the model's side may not claim a victory in the battle, regardless of any other factors.</description>
</rule>
</rules>
<selectionEntries>
<selectionEntry id="c376-649e-c01b-7d42" name="Search Warrant (1 VP)" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="95a5-e8f0-6439-337d" name="Search Warrant (1 VP)" publicationId="931a-ad98-6258-e12a" hidden="false">
<description>The Suffering Marshal must end the game within the enemy's deployment zone in order to earn the Warrant.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="1db9-233e-498b-3307" name="Witness Protection (2 VP)" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="15f3-60a3-d9d0-8f98" name="Witness Protection (2 VP)" publicationId="931a-ad98-6258-e12a" hidden="false">
<description>Note the identity of another Independent Character in the army. This model must survive the game to earn the Warrant.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="7568-11c6-8234-dd74" name="Crime Scene (2/3 VP)" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="7a25-26a7-8b62-962f" name="Crime Scene (2/3 VP)" publicationId="931a-ad98-6258-e12a" hidden="false">
<description>The Suffering Marshal must take a Character in the opposing players army prisoner via the use of Magnacles. If the Character is killed instead, the Warrant is failed.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="0f7d-414d-2de5-b8fe" name="Apprehend the Fugitive (3 VP)" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="c9c3-a133-4011-3cbf" name="Apprehend the Fugitive (3 VP)" publicationId="931a-ad98-6258-e12a" hidden="false">
<description>The Suffering Marshal must take a Character in the opposing players army prisoner via the use of Magnacles. If the Character is killed instead, the Warrant is failed.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="bb2a-25e1-32b9-3e0e" name="Gather Evidence (up to 3 VP)" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="e08e-cb6c-2896-ee22" name="Gather Evidence (up to 3 VP)" publicationId="931a-ad98-6258-e12a" hidden="false">
<description>If Points of Interest are in play, the Suffering Marshal must investigate more Points of Interest than the opposing player. Gaining 1 Victory Point per Point of Interest investigated.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="eb11-a68d-6a3c-e274" name="A Suffering Marshal may replace their Shock Maul and Bolt Pistol for one of the following:" hidden="false" collective="false" import="true" defaultSelectionEntryId="7f12-ced4-22ed-86be">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="d149-7297-4d08-393f" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="5d77-63ee-fa31-8976" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="0773-3a4a-9107-b5fb" name="Electro-flail and Bolt Pistol" hidden="false" collective="false" import="true" type="upgrade">
<entryLinks>
<entryLink id="6a08-52a1-3653-10c9" name="Bolt Pistol" hidden="false" collective="false" import="true" targetId="8e2a-0525-9100-3264" type="selectionEntry"/>
<entryLink id="45b8-64f6-c0ca-6569" name="Electro-flail" hidden="false" collective="false" import="true" targetId="f181-1256-41f2-2cf4" type="selectionEntry">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="9026-d16d-ccaf-cbb5" type="max"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="5a97-60ed-1bb2-3ecb" type="min"/>
</constraints>
</entryLink>
</entryLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="7f12-ced4-22ed-86be" name="Shock Maul and Bolt Pistol" hidden="false" collective="false" import="true" type="upgrade">
<entryLinks>
<entryLink id="99a1-7661-ea3b-01c6" name="Bolt Pistol" hidden="false" collective="false" import="true" targetId="8e2a-0525-9100-3264" type="selectionEntry"/>
<entryLink id="5b9e-18aa-34ac-6f3e" name="Shock Maul" hidden="false" collective="false" import="true" targetId="1099-6c57-3663-a0ab" type="selectionEntry">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="ed34-e130-db0c-973c" type="max"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="3547-0919-f31f-0ddc" type="min"/>
</constraints>
</entryLink>
</entryLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="a825-2a74-8163-fce5" name="Shock Glove and Bolt Pistol" hidden="false" collective="false" import="true" type="upgrade">
<entryLinks>
<entryLink id="74ea-4188-cd84-9d36" name="Bolt Pistol" hidden="false" collective="false" import="true" targetId="8e2a-0525-9100-3264" type="selectionEntry"/>
<entryLink id="7a13-bf87-ca69-7a0b" name="Shock Glove" hidden="false" collective="false" import="true" targetId="a2bd-c42d-14ec-fd47" type="selectionEntry">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="a8a6-eb3c-7f09-3002" type="max"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="ef71-70b8-2701-9112" type="min"/>
</constraints>
</entryLink>
</entryLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
<entryLinks>
<entryLink id="3431-76ff-53fe-9d6b" name="Thunder Maul" hidden="false" collective="false" import="true" targetId="0da2-2371-2d10-ab18" type="selectionEntry">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="8b39-530d-5e6c-b863" type="max"/>
</constraints>
<costs>
<cost name="pts" typeId="points" value="10.0"/>
</costs>
</entryLink>
</entryLinks>
</selectionEntryGroup>
<selectionEntryGroup id="386e-b970-ae33-f3a6" name="Suffering Marshal may take one of the following:" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="0b47-bf43-7833-59d4" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="b0b0-9c58-62c2-9863" name="Riot Shield" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="f085-6d0b-2840-862e" type="max"/>
</constraints>
<rules>
<rule id="c42a-fdb6-6e67-9ba9" name="Riot Shield" publicationId="931a-ad98-6258-e12a" hidden="false">
<description>The model counts as being equipped with a Boarding Shield.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="8eb5-9ed0-b84a-53e9" name="Boarding Shield" hidden="false" targetId="d978-1455-09f8-544f" type="profile"/>
<infoLink id="c15d-0dc0-8c9a-48ae" name="Defensive Grenades" hidden="false" targetId="b5e8-26be-2151-2728" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="10.0"/>
</costs>
</selectionEntry>
<selectionEntry id="3bfc-5cd4-a06a-94e8" name="Suppression Shield" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="3e08-9108-b722-bdc5" type="max"/>
</constraints>
<rules>
<rule id="00ac-51bf-667d-cf04" name="Suppression Shield" publicationId="931a-ad98-6258-e12a" hidden="false">
<description>The model counts as being equipped with a Boarding Shield that also confers the Hammer of Wrath special rule with Shock.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="3087-5263-21f9-9c28" name="Hammer of Wrath" hidden="false" targetId="6f66-b417-6004-0916" type="rule"/>
<infoLink id="a4a4-b025-6a16-c908" name="Boarding Shield" hidden="false" targetId="d978-1455-09f8-544f" type="profile"/>
<infoLink id="8d22-8390-c465-7fca" name="Defensive Grenades" hidden="false" targetId="b5e8-26be-2151-2728" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="15.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="2104-cf44-cbc1-061d" name="A Suffering Marshal may take any of the following options:" hidden="false" collective="false" import="true">
<selectionEntries>
<selectionEntry id="60ac-1f49-6684-b436" name="Book of Law" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="c9ee-7534-55d6-490f" type="max"/>
</constraints>
<profiles>
<profile id="f540-4c6c-f544-a5e3" name="Book of Law" publicationId="931a-ad98-6258-e12a" hidden="false" typeId="57617267656172204974656d23232344415441232323" typeName="Wargear Item">
<characteristics>
<characteristic name="Description" typeId="4465736372697074696f6e23232344415441232323">A model equipped with the Book of the Law may read from it at the start of each of their turns provided they are not currently locked in combat or falling back. One friendly unit with the Arbites faction within 12” may be granted one of the following special rules until the start of their next turn: Crusader, Hatred, Rage or Stubborn. A unit may only be affected by one Book of the Law each turn.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="10.0"/>
</costs>
</selectionEntry>
<selectionEntry id="ffc2-9357-a047-0dba" name="Ballistic Cloth Surcoat" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="0f1b-8d53-6a0c-24e9" type="max"/>
</constraints>
<profiles>
<profile id="a5f8-0aab-caf5-e56e" name="Ballistic Cloth Surcoat" publicationId="931a-ad98-6258-e12a" hidden="false" typeId="57617267656172204974656d23232344415441232323" typeName="Wargear Item">
<characteristics>
<characteristic name="Description" typeId="4465736372697074696f6e23232344415441232323">The bearer improves their Armour Save by +1 and may re-roll saves against attacks with the Acid or Poisoned rules.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="15.0"/>
</costs>
</selectionEntry>
<selectionEntry id="ed58-f8c2-fb73-9f54" name="Arbites Bike with twin-linked Bolters (Unit Type: Bike)" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="0ac2-fcfe-39a4-22a1" type="max"/>
</constraints>
<costs>
<cost name="pts" typeId="points" value="20.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="cd62-e1bb-4f74-f1be" name="A Suffering Marshal may replace their Boltgun with a Sniper Rifle" hidden="false" collective="false" import="true" defaultSelectionEntryId="45e3-2364-3aa3-5c17">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="fe22-e656-910e-0522" type="max"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="c22d-4669-f77d-fc0d" type="min"/>
</constraints>
<selectionEntries>
<selectionEntry id="45e3-2364-3aa3-5c17" name="Boltgun" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="ec3a-1652-15c2-b136" name="Boltgun" hidden="false" targetId="09fd-8af1-a6b1-51f7" type="profile"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="99b0-2d4d-7901-bd9e" name="Sniper Rifle" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="77f0-9518-ea01-79e8" name="Sniper Rifle" hidden="false" targetId="45a4-5982-7f8b-fb33" type="profile"/>
<infoLink id="9cc7-f0ec-07b3-7627" name="Sniper" hidden="false" targetId="3919-29f5-0c68-3ecb" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
</selectionEntryGroups>
<costs>
<cost name="pts" typeId="points" value="80.0"/>
</costs>
</selectionEntry>
<selectionEntry id="2778-4e9e-f3dd-5187" name="Iterator (AoI)" publicationId="931a-ad98-6258-e12a" hidden="false" collective="false" import="true" type="unit">
<profiles>
<profile id="9b13-cd24-fe78-2e47" name="Iterator" hidden="false" typeId="556e697423232344415441232323" typeName="Unit">
<characteristics>
<characteristic name="Unit Type" typeId="556e6974205479706523232344415441232323">Infantry (Character)</characteristic>
<characteristic name="WS" typeId="575323232344415441232323">2</characteristic>
<characteristic name="BS" typeId="425323232344415441232323">2</characteristic>
<characteristic name="S" typeId="5323232344415441232323">3</characteristic>
<characteristic name="T" typeId="5423232344415441232323">3</characteristic>
<characteristic name="W" typeId="5723232344415441232323">2</characteristic>
<characteristic name="I" typeId="4923232344415441232323">3</characteristic>
<characteristic name="A" typeId="4123232344415441232323">1</characteristic>
<characteristic name="LD" typeId="4c4423232344415441232323">10</characteristic>
<characteristic name="Save" typeId="5361766523232344415441232323">-</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="b55e-9a3e-5b80-4fae" name="Grand Orator" publicationId="931a-ad98-6258-e12a" hidden="false">
<description>The unit which the Iterator is attached to gains +1 to all Combat Resolution results. If this would result in Drawn combat, the Iterators unit is considered the winner. In the rare circumstance that two units containing Iterators are opposing each other, both units will become Fearless until one Iterator is killed.</description>
</rule>
<rule id="bbeb-be83-8e29-a6a3" name="Persuasive Diplomat" publicationId="931a-ad98-6258-e12a" hidden="false">
<description>While the Iterator is part of an army, allies count as one level higher on the Ally Matrix. In addition, if the Iterator is part of a Shattered Legions force in which the Warlord has been killed the different Legions treat each other as Fellow Warriors instead of Distrusted Allies while the Iterator lives.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="11e4-f3bc-ec77-fc15" name="Agent of the Imperium" hidden="false" targetId="182f-e29d-30ae-5062" type="rule"/>
<infoLink id="1b81-2190-7180-d93a" name="Stubborn" hidden="false" targetId="7be5-30af-1a02-0a89" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="831d-7310-41d2-21a6" name="Character:" hidden="false" targetId="8ab2-4493-44a4-b282" primary="false"/>
<categoryLink id="6bf6-506d-ea27-9b1d" name="Infantry:" hidden="false" targetId="a2ba-16b0-8590-b017" primary="false"/>
</categoryLinks>
<selectionEntries>
<selectionEntry id="d6b3-100f-a6b5-f348" name="Refractor Field" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="794d-b5e0-1eb9-e5f3" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="c99d-7a89-4681-a387" type="max"/>
</constraints>
<infoLinks>
<infoLink id="bc4f-2947-5bf2-5843" name="Refractor Field" hidden="false" targetId="4845-0bfe-2c22-883f" type="profile"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="1831-7e6f-0655-5956" name="Laspistol" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="8d4a-ca23-0056-9513" type="max"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="e572-66cc-f996-c6fe" type="min"/>
</constraints>
<infoLinks>
<infoLink id="69a2-75ab-34b7-75fc" name="Laspistol" hidden="false" targetId="f2b7-768f-a270-de64" type="profile"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
<entryLinks>
<entryLink id="854a-44ab-7136-56fd" name="Close Combat Weapon" hidden="false" collective="false" import="true" targetId="3060-5ce0-cb9d-3bbd" type="selectionEntry"/>
</entryLinks>
<costs>
<cost name="pts" typeId="points" value="50.0"/>
</costs>
</selectionEntry>
<selectionEntry id="9e93-7018-f09a-d564" name="Myrmidon Biologis (AoI)" publicationId="931a-ad98-6258-e12a" hidden="false" collective="false" import="true" type="unit">
<profiles>
<profile id="fcec-3eb1-3b79-8638" name="Myrmidon Biologis" hidden="false" typeId="556e697423232344415441232323" typeName="Unit">
<modifiers>
<modifier type="increment" field="4123232344415441232323" value="1">
<conditions>
<condition field="selections" scope="9e93-7018-f09a-d564" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="65ae-19f8-52ba-533e" type="equalTo"/>
</conditions>
</modifier>
</modifiers>
<characteristics>
<characteristic name="Unit Type" typeId="556e6974205479706523232344415441232323">Infantry (Character)</characteristic>
<characteristic name="WS" typeId="575323232344415441232323">4</characteristic>
<characteristic name="BS" typeId="425323232344415441232323">5</characteristic>
<characteristic name="S" typeId="5323232344415441232323">4</characteristic>
<characteristic name="T" typeId="5423232344415441232323">6</characteristic>
<characteristic name="W" typeId="5723232344415441232323">2</characteristic>
<characteristic name="I" typeId="4923232344415441232323">2</characteristic>
<characteristic name="A" typeId="4123232344415441232323">3</characteristic>
<characteristic name="LD" typeId="4c4423232344415441232323">10</characteristic>
<characteristic name="Save" typeId="5361766523232344415441232323">3+</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="7ace-9548-bce2-4b7e" name="Lifebane" hidden="false">
<description>A Myrmidon Biologis has the Preferred Enemy (Infantry) special rule.
Note however this has no effect against models with any of the following special rules, as such entities are otherworldly abominations, forged from secret science or largely nonbiological:
Daemon, Daemon of the Ruinstorm, Legio Custodes, Primarch, Cybernetica Cortex, Psi-control Matrix</description>
</rule>
</rules>
<infoLinks>
<infoLink id="e984-8248-3b15-bc66" name="Agent of the Imperium" hidden="false" targetId="182f-e29d-30ae-5062" type="rule"/>
<infoLink id="3123-06b0-f2b0-03eb" name="Stubborn" hidden="false" targetId="7be5-30af-1a02-0a89" type="rule"/>
<infoLink id="596d-3d25-a948-df9c" name="Bulky" hidden="false" targetId="38d5-b6eb-bda8-2497" type="rule"/>
<infoLink id="097b-e662-07a8-756a" name="Relentless" hidden="false" targetId="3c7d-a1fa-c68b-caad" type="rule"/>
<infoLink id="be20-fb06-8e9f-0c04" name="Lumbering Advance" hidden="false" targetId="797e55b1-251e-6606-9cb3-64661b0b18a3" type="rule"/>
<infoLink id="32eb-5c99-d19a-92cc" name="Mechanicum Protectiva" hidden="false" targetId="06291170-198f-6a71-07c8-278feed54e89" type="profile"/>
<infoLink id="95c4-fbce-d456-6417" name="Infravisor" hidden="false" targetId="a8c1-185a-cdd9-b5ce" type="profile"/>
</infoLinks>
<categoryLinks>
<categoryLink id="9d78-36cc-d77c-e603" name="Character:" hidden="false" targetId="8ab2-4493-44a4-b282" primary="false"/>
<categoryLink id="4cc7-9c2d-dcfe-119c" name="Infantry:" hidden="false" targetId="a2ba-16b0-8590-b017" primary="false"/>
</categoryLinks>
<selectionEntries>
<selectionEntry id="0ac5-6006-1d88-85d7" name="Placeholder for pts" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="pts" typeId="points" value="1.0"/>
</costs>
</selectionEntry>
<selectionEntry id="9cb4-85d3-d6c1-cc51" name="Virus Grenades" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="8dea-fd75-e62a-db8e" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="de0a-ec25-eeb8-b22b" type="max"/>
</constraints>
<profiles>
<profile id="a464-e410-86eb-9a28" name="Virus Grenades" hidden="false" typeId="576561706f6e23232344415441232323" typeName="Weapon">
<characteristics>
<characteristic name="Range" typeId="52616e676523232344415441232323">8"</characteristic>
<characteristic name="Strength" typeId="537472656e67746823232344415441232323">X</characteristic>
<characteristic name="AP" typeId="415023232344415441232323">-</characteristic>
<characteristic name="Type" typeId="5479706523232344415441232323">Assault 1, Blast, Viral Lode, Poison 2+</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="2283-9617-b3ad-115a" name="Viral Lode" hidden="false">
<description>If one or more models are removed after resolving this attack, place another Blast marker within 5” of the location of any casualty. Resolve this as a new attack using the profile given above. Continue this process until no more casualties are caused.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="e524-1d56-a52b-c2d0" name="Poisoned" hidden="false" targetId="a5ff-1cb1-bee4-d809" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="5939-eb6f-0aa2-f72e" name="Chirurgeon Array" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="0a62-08a3-734e-0df0" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="9a59-39d9-71f2-5026" type="max"/>
</constraints>
<profiles>
<profile id="ab9a-d92c-8541-6e89" name="Chirurgeon Array" hidden="false" typeId="576561706f6e23232344415441232323" typeName="Weapon">
<characteristics>
<characteristic name="Range" typeId="52616e676523232344415441232323">-</characteristic>
<characteristic name="Strength" typeId="537472656e67746823232344415441232323">1</characteristic>
<characteristic name="AP" typeId="415023232344415441232323">2</characteristic>
<characteristic name="Type" typeId="5479706523232344415441232323">Melee, Unwieldy, Shred, Fleshbane</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink id="a949-5bb1-0ea0-ac90" name="Unwieldy" hidden="false" targetId="5eea-958c-d623-c3c9" type="rule"/>
<infoLink id="25cd-4a17-3a5d-167d" name="Shred" hidden="false" targetId="89da-0cb5-bee4-8ec2" type="rule"/>
<infoLink id="4e04-1b4d-9218-b56d" name="Fleshbane" hidden="false" targetId="4575-0a0a-caaf-e4bf" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
<selectionEntryGroups>
<selectionEntryGroup id="3d47-7569-d5f8-8bb8" name="May take any of the following:" hidden="false" collective="false" import="true">
<selectionEntries>
<selectionEntry id="65ae-19f8-52ba-533e" name="Digital Weapons" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="5e92-dfaa-e412-9a0e" type="max"/>
</constraints>
<infoLinks>
<infoLink id="06d4-ebf4-8f6c-f154" name="Digital Lasers" hidden="false" targetId="1a12-3c84-f5a6-1c48" type="profile">
<modifiers>
<modifier type="set" field="name" value="Digital Weapons"/>
</modifiers>
</infoLink>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="5.0"/>
</costs>
</selectionEntry>
<selectionEntry id="6f7f-18ba-fc1c-9677" name="Cyber Familiar" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="5ca6-f2a9-4cc1-7f07" type="max"/>
</constraints>
<infoLinks>
<infoLink id="6574-7aac-729c-ebf4" name="Cyber-familiar" hidden="false" targetId="379b-7755-6264-0849" type="profile"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="15.0"/>
</costs>
</selectionEntry>
</selectionEntries>
<entryLinks>
<entryLink id="c60a-9f43-d0d8-e622" name="Augury Scanner" hidden="false" collective="false" import="true" targetId="7e20-c85a-2e04-dd0b" type="selectionEntry">
<costs>
<cost name="pts" typeId="points" value="5.0"/>
</costs>
</entryLink>
</entryLinks>
</selectionEntryGroup>
<selectionEntryGroup id="bae0-f7c7-5b1b-f8a0" name="May exchange their power weapon for oneof the following:" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="1e4d-bc3a-3103-ddb2" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="6bc8-a34d-a53a-b90c" name="Arc Maul" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="2597-2b7d-06c9-ef1d" name="Arc Maul" hidden="false" targetId="b766-cfd4-625b-d5da" type="profile"/>
<infoLink id="b147-58d9-63b2-4d34" name="Concussive" hidden="false" targetId="9d85-46f7-f5e6-a5f7" type="rule"/>
<infoLink id="73dc-b628-8aee-b329" name="Haywire" hidden="false" targetId="6970-1bf3-b33e-5dce" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="5.0"/>
</costs>
</selectionEntry>
</selectionEntries>
<entryLinks>
<entryLink id="d88a-ddb6-3dac-5d7f" name="Power Axe" hidden="false" collective="false" import="true" targetId="7b92-ab87-86a1-ab2e" type="selectionEntry"/>
<entryLink id="d26f-baeb-4db6-0c37" name="Power Lance" hidden="false" collective="false" import="true" targetId="233d-238b-6940-2740" type="selectionEntry"/>
<entryLink id="886d-72ba-43d7-1356" name="Power Maul" hidden="false" collective="false" import="true" targetId="e8a2-42e8-82a7-8dd9" type="selectionEntry"/>
<entryLink id="7bed-304d-443e-0fbe" name="Power Sword" hidden="false" collective="false" import="true" targetId="3e90-5ca1-8abe-0275" type="selectionEntry"/>
<entryLink id="eb40-c5af-ac2b-1e64" name="Power Fist" hidden="false" collective="false" import="true" targetId="fcef-f5ac-16a3-9401" type="selectionEntry">
<costs>
<cost name="pts" typeId="points" value="5.0"/>
</costs>
</entryLink>
</entryLinks>
</selectionEntryGroup>
</selectionEntryGroups>
<entryLinks>
<entryLink id="0a33-bab2-17a4-bb87" name="Frag and Krak Grenades" hidden="false" collective="false" import="true" targetId="0a53-b471-df87-7b83" type="selectionEntry"/>
<entryLink id="9d86-9f20-575c-2da9" name="Volkite Serpenta" hidden="false" collective="false" import="true" targetId="ae27-c659-fffd-1561" type="selectionEntry">
<modifiers>
<modifier type="set" field="6cee-d919-d130-3e75" value="1.0"/>
<modifier type="set" field="points" value="0.0"/>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="9972-a5e3-7235-af08" type="min"/>
</constraints>
</entryLink>
</entryLinks>
<costs>
<cost name="pts" typeId="points" value="100.0"/>
</costs>
</selectionEntry>
<selectionEntry id="68e7-6490-3135-443d" name="Callidus Assassin (AoE)" publicationId="931a-ad98-6258-e12a" hidden="false" collective="false" import="true" type="unit">
<profiles>
<profile id="6d7b-62f7-208b-3916" name="Assassin Adept" hidden="false" typeId="556e697423232344415441232323" typeName="Unit">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="68e7-6490-3135-443d" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="fb2f-0a58-a10e-745c" type="equalTo"/>
</conditions>
</modifier>
</modifiers>
<characteristics>
<characteristic name="Unit Type" typeId="556e6974205479706523232344415441232323">Infantry (Character)</characteristic>
<characteristic name="WS" typeId="575323232344415441232323">7</characteristic>
<characteristic name="BS" typeId="425323232344415441232323">7</characteristic>
<characteristic name="S" typeId="5323232344415441232323">4</characteristic>
<characteristic name="T" typeId="5423232344415441232323">4</characteristic>
<characteristic name="W" typeId="5723232344415441232323">2</characteristic>
<characteristic name="I" typeId="4923232344415441232323">6</characteristic>
<characteristic name="A" typeId="4123232344415441232323">3</characteristic>
<characteristic name="LD" typeId="4c4423232344415441232323">10</characteristic>
<characteristic name="Save" typeId="5361766523232344415441232323">-</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="4caf-42a1-e900-637c" name="Reign of Confusion" hidden="false">
<description>If your army includes a Callidus Assassin, you can re-roll the dice when attempting to Seize the Initiative. In addition, your opponent suffers a -3 to the first Reserve Roll they make during the game.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="827a-c92e-9236-bd7d" name="Agent of the Emperor" hidden="false" targetId="d54b-4d1d-8464-b92c" type="rule"/>
<infoLink id="4700-2adc-9224-4657" name="Execute the Mandate" hidden="false" targetId="c9d0-2b23-d585-a57d" type="rule"/>
<infoLink id="8fde-4860-8c2a-64c8" name="Fearless" hidden="false" targetId="dc70-e199-5525-e78c" type="rule"/>
<infoLink id="4c8d-fb8a-1c86-8f51" name="Fleet" hidden="false" targetId="69e5-fc02-1f9d-63c2" type="rule"/>
<infoLink id="8074-346d-eb44-6bd8" name="Hit and Run" hidden="false" targetId="5342-bf92-d6c0-ebb9" type="rule"/>
<infoLink id="f7e2-48e4-e7b5-3947" name="Independent Operative" hidden="false" targetId="9abe-fdb4-fa91-3da4" type="rule"/>
<infoLink id="36b7-ba97-ad76-3532" name="Infiltrate" hidden="false" targetId="34c7-8b61-a5b8-a301" type="rule"/>
<infoLink id="14aa-e4f1-1a24-0b33" name="Lightning Reflexes" hidden="false" targetId="fe1a-f255-6485-1a93" type="rule"/>
<infoLink id="71a3-4e1e-064c-5a08" name="Move Through Cover" hidden="false" targetId="6d06-5ea0-9a17-ca97" type="rule"/>
<infoLink id="02ae-52e8-06a3-2242" name="No Escape" hidden="false" targetId="06a2-c4fd-8d61-c628" type="rule"/>
<infoLink id="ca06-ca5e-d3b5-7134" name="Precision Strikes" hidden="false" targetId="a080-af1b-fb2e-4860" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="72f5-a6d1-8bd1-2b07" name="Character:" hidden="false" targetId="8ab2-4493-44a4-b282" primary="false"/>
<categoryLink id="2648-310e-2856-1fd5" name="Infantry:" hidden="false" targetId="a2ba-16b0-8590-b017" primary="false"/>
</categoryLinks>
<selectionEntries>
<selectionEntry id="fb2f-0a58-a10e-745c" name="An Assassin Adept can be upgraded to a Master" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="0a7a-d41b-8438-486b" type="max"/>
</constraints>
<profiles>
<profile id="1c4d-12ed-fd8a-5959" name="Assassin Master" hidden="false" typeId="556e697423232344415441232323" typeName="Unit">
<characteristics>
<characteristic name="Unit Type" typeId="556e6974205479706523232344415441232323">Infantry (Character)</characteristic>
<characteristic name="WS" typeId="575323232344415441232323">8</characteristic>
<characteristic name="BS" typeId="425323232344415441232323">8</characteristic>
<characteristic name="S" typeId="5323232344415441232323">4</characteristic>
<characteristic name="T" typeId="5423232344415441232323">4</characteristic>
<characteristic name="W" typeId="5723232344415441232323">3</characteristic>
<characteristic name="I" typeId="4923232344415441232323">7</characteristic>
<characteristic name="A" typeId="4123232344415441232323">4</characteristic>
<characteristic name="LD" typeId="4c4423232344415441232323">10</characteristic>
<characteristic name="Save" typeId="5361766523232344415441232323">-</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="35.0"/>
</costs>
</selectionEntry>
<selectionEntry id="1b46-7bb5-118c-f5ae" name="Neural Shredder" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="f58c-532b-b69b-6c52" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="a96c-0f25-c3f0-3f31" type="max"/>
</constraints>
<profiles>
<profile id="9b28-1eb4-f9a4-81ed" name="Neural Shredder" hidden="false" typeId="576561706f6e23232344415441232323" typeName="Weapon">
<characteristics>
<characteristic name="Range" typeId="52616e676523232344415441232323">Template</characteristic>
<characteristic name="Strength" typeId="537472656e67746823232344415441232323">1</characteristic>
<characteristic name="AP" typeId="415023232344415441232323">2</characteristic>
<characteristic name="Type" typeId="5479706523232344415441232323">Pistol, Neural Shock</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="7138-8764-db48-6d73" name="Neural Shock" hidden="false">
<description>Hits caused by this weapon always wound on a 4+.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="916a-ae80-88ab-ce73" name="Phase Sword" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="0afa-639f-d0c0-e8c6" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="c7f2-1069-ca84-a776" type="max"/>
</constraints>
<profiles>
<profile id="755c-73a0-bc95-e3f7" name="Phase Sword" hidden="false" typeId="576561706f6e23232344415441232323" typeName="Weapon">
<characteristics>
<characteristic name="Range" typeId="52616e676523232344415441232323">-</characteristic>
<characteristic name="Strength" typeId="537472656e67746823232344415441232323">User</characteristic>
<characteristic name="AP" typeId="415023232344415441232323">2</characteristic>
<characteristic name="Type" typeId="5479706523232344415441232323">Melee, Phasing Hits</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="2661-b9b3-2a8d-27e5" name="Phasing Hits" hidden="false">
<description>Each successful To Wound roll of a 6 made by a Phase Sword results in a Phasing Wound Invulnerable saves cannot be taken against Phasing Wounds.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="c70d-d784-bfd2-d2aa" name="Poison Blades" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="791e-49d6-f12e-51ee" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="77d5-98e3-52d6-a0dd" type="max"/>
</constraints>
<profiles>
<profile id="6861-04c2-20b1-2050" name="Poison Blades" hidden="false" typeId="576561706f6e23232344415441232323" typeName="Weapon">
<characteristics>
<characteristic name="Range" typeId="52616e676523232344415441232323">-</characteristic>
<characteristic name="Strength" typeId="537472656e67746823232344415441232323">User</characteristic>
<characteristic name="AP" typeId="415023232344415441232323">-</characteristic>
<characteristic name="Type" typeId="5479706523232344415441232323">Melee, Poisoned (3+), Rending</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink id="5d36-de36-2ba2-e35e" name="Poisoned" hidden="false" targetId="a5ff-1cb1-bee4-d809" type="rule"/>
<infoLink id="ff0b-23ad-ca36-bb8f" name="Rending" hidden="false" targetId="8269-2cd6-9236-16e7" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="3591-9b31-229e-fdf1" name="Polymorphine" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="9505-3f39-ad42-d462" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="9844-7043-7970-5fa4" type="max"/>
</constraints>
<profiles>
<profile id="14bb-ce23-acd0-924f" name="Polymorphine" hidden="false" typeId="57617267656172204974656d23232344415441232323" typeName="Wargear Item">
<characteristics>
<characteristic name="Description" typeId="4465736372697074696f6e23232344415441232323">When a Callidus Assassin is deployed using her Infiltrate special rule, she can be setup anywhere on the table that is more than 1" away from an enemy model. If she starts the game in Reserve, she can choose to move onto the table from the enemy board edge when she arrives. In either case, during the first Game Turn in which the Callidus Assassin arrives, enemy units can only Snap Fire when targeting her.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
<costs>
<cost name="pts" typeId="points" value="115.0"/>
</costs>
</selectionEntry>
<selectionEntry id="3f4a-8bf9-ab01-7291" name="Culexus Assassin (AoE)" publicationId="931a-ad98-6258-e12a" hidden="false" collective="false" import="true" type="unit">
<profiles>
<profile id="112b-965b-9e18-0ca4" name="Assassin Adept" hidden="false" typeId="556e697423232344415441232323" typeName="Unit">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="3f4a-8bf9-ab01-7291" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="3ee2-e5d9-9831-843e" type="equalTo"/>
</conditions>
</modifier>
</modifiers>
<characteristics>
<characteristic name="Unit Type" typeId="556e6974205479706523232344415441232323">Infantry (Character)</characteristic>
<characteristic name="WS" typeId="575323232344415441232323">7</characteristic>
<characteristic name="BS" typeId="425323232344415441232323">7</characteristic>
<characteristic name="S" typeId="5323232344415441232323">4</characteristic>
<characteristic name="T" typeId="5423232344415441232323">4</characteristic>
<characteristic name="W" typeId="5723232344415441232323">2</characteristic>
<characteristic name="I" typeId="4923232344415441232323">6</characteristic>
<characteristic name="A" typeId="4123232344415441232323">3</characteristic>
<characteristic name="LD" typeId="4c4423232344415441232323">10</characteristic>
<characteristic name="Save" typeId="5361766523232344415441232323">-</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="eabc-33fb-7e68-4180" name="Life Drain" hidden="false">
<description>Armour Saves cannot be taken against Wounds inflicted by Culexus Assassin's close combat attacks, in addition any rolls of a 6 To Wound have the Instant Death special rule. All wounds inflicted against a Psyker are automatically Instant Death.</description>
</rule>
<rule id="77b9-6e86-aaca-a060" name="Psychic Abomination" hidden="false">
<description>Psykers, friend or foe, within 12" of the Culexus Assassin have -3 Leadership, do not generate any Warp Charge and only harness Warp Charge points on a roll of a 6. A Culexus Assassin can never be targeted or affected by psychic powers. Any blessing or malediction psychic powers affecting a unit immediately cease to be in effect if the unit moves within 12" of the Culexus Assassin or vice versa.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="fb09-8add-d5da-fed8" name="Agent of the Emperor" hidden="false" targetId="d54b-4d1d-8464-b92c" type="rule"/>
<infoLink id="3a80-2b70-b1df-7fa4" name="Execute the Mandate" hidden="false" targetId="c9d0-2b23-d585-a57d" type="rule"/>
<infoLink id="c0a8-2c2c-863c-e7ec" name="Fear" hidden="false" targetId="52ff-4074-570b-4ea1" type="rule"/>
<infoLink id="c9e1-6149-4393-135f" name="Fearless" hidden="false" targetId="dc70-e199-5525-e78c" type="rule"/>
<infoLink id="9669-27da-e627-91aa" name="Independent Operative" hidden="false" targetId="9abe-fdb4-fa91-3da4" type="rule"/>
<infoLink id="af81-5f03-c6f9-a191" name="Infiltrate" hidden="false" targetId="34c7-8b61-a5b8-a301" type="rule"/>
<infoLink id="ba6d-0b6a-18e2-c02c" name="Lightning Reflexes" hidden="false" targetId="fe1a-f255-6485-1a93" type="rule"/>
<infoLink id="2133-a067-72cc-7dc1" name="Move Through Cover" hidden="false" targetId="6d06-5ea0-9a17-ca97" type="rule"/>
<infoLink id="a622-6d1b-5fc6-ebde" name="No Escape" hidden="false" targetId="06a2-c4fd-8d61-c628" type="rule"/>
<infoLink id="d054-7a9e-c392-c894" name="Preferred Enemy" hidden="false" targetId="4dd2-fcb0-de6a-5b70" type="rule">
<modifiers>
<modifier type="set" field="name" value="Preferred Enemy (Psykers)"/>
</modifiers>
</infoLink>
</infoLinks>
<categoryLinks>
<categoryLink id="ff79-5180-dc41-bcd0" name="Infantry:" hidden="false" targetId="a2ba-16b0-8590-b017" primary="false"/>
<categoryLink id="4a7d-ff8c-acb8-4fc2" name="Character:" hidden="false" targetId="8ab2-4493-44a4-b282" primary="false"/>
</categoryLinks>
<selectionEntries>
<selectionEntry id="3ee2-e5d9-9831-843e" name="An Assassin Adept can be upgraded to a Master" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="1585-54fb-460b-9e34" type="max"/>
</constraints>
<profiles>
<profile id="e3d4-3013-5566-cb6d" name="Assassin Master" hidden="false" typeId="556e697423232344415441232323" typeName="Unit">
<characteristics>
<characteristic name="Unit Type" typeId="556e6974205479706523232344415441232323">Infantry (Character)</characteristic>
<characteristic name="WS" typeId="575323232344415441232323">8</characteristic>
<characteristic name="BS" typeId="425323232344415441232323">8</characteristic>
<characteristic name="S" typeId="5323232344415441232323">4</characteristic>
<characteristic name="T" typeId="5423232344415441232323">4</characteristic>
<characteristic name="W" typeId="5723232344415441232323">3</characteristic>
<characteristic name="I" typeId="4923232344415441232323">7</characteristic>
<characteristic name="A" typeId="4123232344415441232323">4</characteristic>
<characteristic name="LD" typeId="4c4423232344415441232323">10</characteristic>
<characteristic name="Save" typeId="5361766523232344415441232323">-</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="35.0"/>
</costs>
</selectionEntry>
<selectionEntry id="2007-ad55-8576-891d" name="Animus Speculum" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="e985-1f6f-335b-87ca" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="dd64-3f4b-56d1-0c96" type="max"/>
</constraints>
<profiles>
<profile id="072a-66c6-88f2-91cf" name="Animus Speculum" hidden="false" typeId="576561706f6e23232344415441232323" typeName="Weapon">
<characteristics>
<characteristic name="Range" typeId="52616e676523232344415441232323">18"</characteristic>
<characteristic name="Strength" typeId="537472656e67746823232344415441232323">5</characteristic>
<characteristic name="AP" typeId="415023232344415441232323">1</characteristic>
<characteristic name="Type" typeId="5479706523232344415441232323">Assault X, Aether Charge, Animus Speculum</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="71f5-c254-69fe-8ab4" name="Animus Speculum" hidden="false">
<description>An Animus Speculum is a ranged weapon that is fired in the Psychic phase instead of the Shooting phase, it can snap fire but cannot be used in Overwatch. Firing the weapon does not prevent the Culexus Assassin from Running or Shooting another weapon at the same or a different target in the Shooting phase</description>
</rule>
<rule id="e5d4-426a-06e0-13bd" name="Aether Charge" hidden="false">
<description>When firing, add up the combined Mastery levels of all Psyker units within 12", you may move up to 3 Warp Charges from your own pool to add them to this total. This is the number of shots that can be fired.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="3349-5ea4-7288-2d98" name="Etherium" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="c585-6404-d3f4-5413" type="max"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="46d3-319f-877d-d385" type="max"/>
</constraints>
<profiles>
<profile id="eead-ecd2-eb02-c45b" name="Etherium" hidden="false" typeId="57617267656172204974656d23232344415441232323" typeName="Wargear Item">
<characteristics>
<characteristic name="Description" typeId="4465736372697074696f6e23232344415441232323">All Shooting and Close Combat attacks against the Culexus Assassin are resolved at WS/BS 1.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="fe6d-0684-a189-a739" name="Psyk-out Grenades" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="a0fa-edcb-7df3-3233" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="380f-5c05-015a-ef13" type="max"/>
</constraints>
<infoLinks>
<infoLink id="f760-0598-bf6c-1655" name="Psy-shock" hidden="false" targetId="36af-029e-d87e-3d53" type="rule"/>
<infoLink id="e3c2-6066-58fb-b499" name="Psyk-Out Grenades" hidden="false" targetId="8e95-f696-3e5f-05e2" type="profile"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
<costs>
<cost name="pts" typeId="points" value="105.0"/>
</costs>
</selectionEntry>
<selectionEntry id="b653-b562-e1d5-1289" name="Eversor Assassin (AoE)" publicationId="931a-ad98-6258-e12a" hidden="false" collective="false" import="true" type="unit">
<profiles>
<profile id="010d-4471-3ae9-8a55" name="Assassin Adept" hidden="false" typeId="556e697423232344415441232323" typeName="Unit">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="b653-b562-e1d5-1289" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="d67d-4e6f-798c-5792" type="equalTo"/>
</conditions>
</modifier>
</modifiers>
<characteristics>
<characteristic name="Unit Type" typeId="556e6974205479706523232344415441232323">Infantry (Character)</characteristic>
<characteristic name="WS" typeId="575323232344415441232323">7</characteristic>
<characteristic name="BS" typeId="425323232344415441232323">7</characteristic>
<characteristic name="S" typeId="5323232344415441232323">4</characteristic>
<characteristic name="T" typeId="5423232344415441232323">4</characteristic>
<characteristic name="W" typeId="5723232344415441232323">2</characteristic>
<characteristic name="I" typeId="4923232344415441232323">6</characteristic>
<characteristic name="A" typeId="4123232344415441232323">3</characteristic>
<characteristic name="LD" typeId="4c4423232344415441232323">10</characteristic>
<characteristic name="Save" typeId="5361766523232344415441232323">-</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="315f-d82d-5194-f6f3" name="Bio-meltdown" hidden="false">
<description>If an Eversor Assassin is ever reduced to zero Wounds, each nearby unit (friend or foe) suffers a Str5 AP- hit for each model it has within D6" of the Eversor Assassin.</description>
</rule>
<rule id="69d3-22b2-3e4d-0bcb" name="Fast Shot" hidden="false">
<description>The Eversor may fire his Executioner Pistol up to 4 times, all of these shots must be at the same target but can be any mixture of Bolt Pistol and Needle Pistol shots.</description>
</rule>
</rules>
<infoLinks>
<infoLink id="929b-7906-5288-40b2" name="Agent of the Emperor" hidden="false" targetId="d54b-4d1d-8464-b92c" type="rule"/>
<infoLink id="3195-1733-bd45-8c82" name="Execute the Mandate" hidden="false" targetId="c9d0-2b23-d585-a57d" type="rule"/>
<infoLink id="a345-ec67-c4f4-bc30" name="Fearless" hidden="false" targetId="dc70-e199-5525-e78c" type="rule"/>
<infoLink id="ef57-762b-9593-a5d1" name="Independent Operative" hidden="false" targetId="9abe-fdb4-fa91-3da4" type="rule"/>
<infoLink id="c1d3-f2ed-36dc-aa20" name="Infiltrate" hidden="false" targetId="34c7-8b61-a5b8-a301" type="rule"/>
<infoLink id="84c6-cefc-c48f-0fd8" name="Lightning Reflexes" hidden="false" targetId="fe1a-f255-6485-1a93" type="rule"/>
<infoLink id="3a8d-c087-ba21-78e5" name="Move Through Cover" hidden="false" targetId="6d06-5ea0-9a17-ca97" type="rule"/>
<infoLink id="0e35-8673-19bb-fc66" name="No Escape" hidden="false" targetId="06a2-c4fd-8d61-c628" type="rule"/>
<infoLink id="ecfb-7351-a72a-3253" name="Feel No Pain (5+)" hidden="false" targetId="dbf6-2f12-bb4a-517c" type="rule"/>
<infoLink id="6063-a37c-1802-2d4f" name="Furious Charge" hidden="false" targetId="3aa7-9a8f-1e0d-921d" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="1f24-9749-25ea-16df" name="Character:" hidden="false" targetId="8ab2-4493-44a4-b282" primary="false"/>
<categoryLink id="eab2-2cbb-a4e8-9ef7" name="Infantry:" hidden="false" targetId="a2ba-16b0-8590-b017" primary="false"/>
</categoryLinks>
<selectionEntries>
<selectionEntry id="d67d-4e6f-798c-5792" name="An Assassin Adept can be upgraded to a Master" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="29e8-ebad-1e9d-044a" type="max"/>
</constraints>
<profiles>
<profile id="d251-59a4-80b0-a5e6" name="Assassin Master" hidden="false" typeId="556e697423232344415441232323" typeName="Unit">
<characteristics>
<characteristic name="Unit Type" typeId="556e6974205479706523232344415441232323">Infantry (Character)</characteristic>
<characteristic name="WS" typeId="575323232344415441232323">8</characteristic>
<characteristic name="BS" typeId="425323232344415441232323">8</characteristic>
<characteristic name="S" typeId="5323232344415441232323">4</characteristic>
<characteristic name="T" typeId="5423232344415441232323">4</characteristic>
<characteristic name="W" typeId="5723232344415441232323">3</characteristic>
<characteristic name="I" typeId="4923232344415441232323">7</characteristic>
<characteristic name="A" typeId="4123232344415441232323">4</characteristic>