-
Notifications
You must be signed in to change notification settings - Fork 0
/
project.godot
100 lines (92 loc) · 2.93 KB
/
project.godot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "Cursor",
"language": "GDScript",
"path": "res://GameBoard/Cursor/Cursor.gd"
}, {
"base": "Unit",
"class": "Enemy",
"language": "GDScript",
"path": "res://Units/Enemy.gd"
}, {
"base": "Node2D",
"class": "GameBoard",
"language": "GDScript",
"path": "res://GameBoard/GameBoard.gd"
}, {
"base": "Resource",
"class": "Grid",
"language": "GDScript",
"path": "res://GameBoard/Grid.gd"
}, {
"base": "Reference",
"class": "PathFinder",
"language": "GDScript",
"path": "res://GameBoard/Pathfinder.gd"
}, {
"base": "Path2D",
"class": "Unit",
"language": "GDScript",
"path": "res://Units/Unit.gd"
}, {
"base": "TileMap",
"class": "UnitOverlay",
"language": "GDScript",
"path": "res://UnitOverlay/UnitOverlay.gd"
}, {
"base": "TileMap",
"class": "UnitPath",
"language": "GDScript",
"path": "res://GameBoard/UnitPath.gd"
} ]
_global_script_class_icons={
"Cursor": "",
"Enemy": "",
"GameBoard": "",
"Grid": "",
"PathFinder": "",
"Unit": "",
"UnitOverlay": "",
"UnitPath": ""
}
[application]
config/name="Slother"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"
[display]
window/size/width=1280
window/size/height=720
[input]
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}