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Describe the feature you'd like
The horizontal and verticalApertureOffset on the Camera are not yet supported via Hydra or Kick.
See the test below, from 1001 to 1010 the horizontal verticalApertureOffset are animated.
The cube should stick the left border of the render view at the frame 1010.
Describe the solution you'd like
I would like to see the render match the viewport
Describe alternatives you've considered
There is no alternative
test_film_offset.ma
Maya Scene to export the camera and the cube
test_film_offset__maya_export.usda
The Camera and cube exported from Maya
test_film_offset.hip
A Houdini scene in order to test the horizontal and verticalApertureOffset in hydra.
And setup the material, rendersetting in order to test it with kick
test_film_offset.scene.usda
The houdini exported scene
Tests
Hydra
Open the Houdini Scene file and play the timeline with Houdini GL
Do the same thing with Arnold
Describe the feature you'd like
The horizontal and verticalApertureOffset on the Camera are not yet supported via Hydra or Kick.
See the test below, from 1001 to 1010 the horizontal verticalApertureOffset are animated.
The cube should stick the left border of the render view at the frame 1010.
Describe the solution you'd like
I would like to see the render match the viewport
Describe alternatives you've considered
There is no alternative
Additional context
You will find in the archive my test scenes
test_film_offset.tar.gz
README content
Files
Maya Scene to export the camera and the cube
The Camera and cube exported from Maya
A Houdini scene in order to test the horizontal and verticalApertureOffset in hydra.
And setup the material, rendersetting in order to test it with kick
The houdini exported scene
Tests
Hydra
Open the Houdini Scene file and play the timeline with Houdini GL
Do the same thing with Arnold
Kick
Run kick with the following command
Context
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