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Attach imager graphs in the procedural #1305 Imagers can now be rendered in Hydra and the procedural through an imager node graph connected to the RenderSettings "imager" attribute.
Support shader connections to mesh lights #1294Shader connections to mesh lights It is now possible to connect shading graphs to a mesh light color. This can be done by connecting an ArnoldNodeGraph primitive to the mesh attribute primvars:arnold:light:shaders.
Improve dataWindowNDC support #1271 dataWindowNDC support has been improved for batch rendering. It now adds more pixels to the output image instead of simply adjusting the frustum, when using husk or kick.
Use renderSettingsPrimPath metadata #1235 We can now set in the USD file which RenderSetting primitive will control the render by pointing the layer metadata attribute renderSettingsPrimPath to the RenderSetting primitive.
Render settings not passed to the render delegate via husk #1006Improved default sampling values in Hydra The default sample values were inconsistent between interactive Hydra versus batch rendering (e.g. with husk). This was improved, and now matches the other Arnold plugins. This is an incompatible change for scenes where sampling values were left to default.
Sdr parser should define output properties for Arnold shaders #1211Shader outputs registered in Sdr: The output attributes for Arnold shaders are now registered, along with their type, in the Sdr registry. This allows for applications / plugins to expose shading trees with Arnold shaders with the correct types.
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[7.1.4.0] - 2022-11-21
Enhancement
Imager support:
Skinning:
Lights:
primvars:arnold:light:shaders
.Camera:
Render settings:
Render settings not passed to the render delegate via husk #1006 Improved default sampling values in Hydra The default sample values were inconsistent between interactive Hydra versus batch rendering (e.g. with husk). This was improved, and now matches the other Arnold plugins. This is an incompatible change for scenes where sampling values were left to default.
Sdr parser should define output properties for Arnold shaders #1211 Shader outputs registered in Sdr: The output attributes for Arnold shaders are now registered, along with their type, in the Sdr registry. This allows for applications / plugins to expose shading trees with Arnold shaders with the correct types.
Add env variable in the delegate to dump the arnold scene before rendering it #1266 Environment variable to debug Hydra: In order to help debugging Hydra renders, an environment variable HDARNOLD_DEBUG_SCENE can now be set to a .ass scene filename, allowing the Arnold scene data to be saved out as the render starts.
Bug fixes
New Contributors
Full Changelog: Arnold-7.1.3.0...Arnold-7.1.4.0
This discussion was created from the release Arnold-7.1.4.0.
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