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storeConfig.sqf
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/*********************************************************#
# @@ScriptName: storeConfig.sqf
# @@Author: His_Shadow, AgentRev
# @@Create Date: 2013-09-16 20:40:58
#*********************************************************/
// This tracks which store owner the client is interacting with
currentOwnerName = "";
// Gunstore Weapon List - Gun Store Base List
// Text name, classname, buy cost
pistolArray = compileFinal str
[
//Handgun
["P07 Handgun", "hgun_P07_F", 50],
["Rook-40 Handgun", "hgun_Rook40_F", 50],
["ACP-C2 Handgun", "hgun_ACPC2_F", 75]
];
smgArray = compileFinal str
[
["PDW2000 SMG", "hgun_PDW2000_F", 100],
["Sting SMG", "SMG_02_F", 125],
["Vermin SMG", "SMG_01_F", 125]
];
rifleArray = compileFinal str
[
// Underwater Gun
["SDAR Underwater Rifle", "arifle_SDAR_F", 100],
// Assault Rifles
["Mk20 Carbine", "arifle_Mk20C_F", 150],
["Mk20 Rifle", "arifle_Mk20_F", 200],
["Mk20 EGLM Rifle", "arifle_Mk20_GL_F", 250],
["TRG-20 Carbine", "arifle_TRG20_F", 150],
["TRG-21 Rifle ", "arifle_TRG21_F", 200],
["TRG-21 EGLM Rifle", "arifle_TRG21_GL_F", 250],
["Katiba Carbine", "arifle_Katiba_C_F", 150],
["Katiba Rifle", "arifle_Katiba_F", 200],
["Katiba GL Rifle", "arifle_Katiba_GL_F", 250],
["MX Carbine", "arifle_MXC_F", 150],
["MX Rifle", "arifle_MX_F", 200],
["MX 3GL Rifle", "arifle_MX_GL_F", 250],
// Markman Rifles
["MXM Rifle", "arifle_MXM_F", 300],
["Mk18 ABR Rifle", "srifle_EBR_F", 400],
// Sniper Rifles
["M320 LRR Sniper", "srifle_LRR_SOS_F", 1000],
["GM6 Lynx Sniper", "srifle_GM6_SOS_F", 1000]
];
lmgArray = compileFinal str
[
["MX SW LMG", "arifle_MX_SW_F", 300],
["Mk200 LMG", "LMG_Mk200_F", 350],
["Zafir LMG", "LMG_Zafir_F", 400]
];
shotgunArray = compileFinal str
[
// Currently unused
];
launcherArray = compileFinal str
[
["RPG-42 Alamut", "launch_RPG32_F", 400],
["PCML", "launch_NLAW_F", 500],
["Titan MPRL Compact", "launch_Titan_short_F", 600],
["Titan MPRL AA", "launch_Titan_F", 600]
];
allGunStoreFirearms = compileFinal str (call pistolArray + call smgArray + call rifleArray + call lmgArray + call shotgunArray + call launcherArray);
staticGunsArray = compileFinal str
[
["Mk30 HMG .50 Low (NATO)", "B_HMG_01_F", 5000],
["Mk30 HMG .50 Low (CSAT)", "O_HMG_01_F", 5000],
["Mk30 HMG .50 Low (AAF)", "I_HMG_01_F", 5000],
// ["Mk30A HMG .50 (NATO)", "B_HMG_01_A_F", 5300], // "A" = Autonomous = Overpowered
// ["Mk30A HMG .50 (CSAT)", "O_HMG_01_A_F", 5300],
// ["Mk30A HMG .50 (AAF)", "I_HMG_01_A_F", 5300],
["Mk30 HMG .50 Raised (NATO)", "B_HMG_01_high_F", 5500],
["Mk30 HMG .50 Raised (CSAT)", "O_HMG_01_high_F", 5500],
["Mk30 HMG .50 Raised (AAF)", "I_HMG_01_high_F", 5500],
["Mk32 GMG 20mm Low (NATO)", "B_GMG_01_F", 7500],
["Mk32 GMG 20mm Low (CSAT)", "O_GMG_01_F", 7500],
["Mk32 GMG 20mm Low (AAF)", "I_GMG_01_F", 7500],
// ["Mk32A GMG 20mm (NATO)", "B_GMG_01_A_F", 7700],
// ["Mk32A GMG 20mm (CSAT)", "O_GMG_01_A_F", 7700],
// ["Mk32A GMG 20mm (AAF)", "I_GMG_01_A_F", 7700],
["Mk32 GMG 20mm Raised (NATO)", "B_GMG_01_high_F", 8000],
["Mk32 GMG 20mm Raised (CSAT)", "O_GMG_01_high_F", 8000],
["Mk32 GMG 20mm Raised (AAF)", "I_GMG_01_high_F", 8000],
["Static Titan AT (NATO)", "B_static_AT_F", 11000],
["Static Titan AT (CSAT)", "O_static_AT_F", 11000],
["Static Titan AT (AAF)", "I_static_AT_F", 11000],
["Static Titan AA (NATO)", "B_static_AA_F", 12000],
["Static Titan AA (CSAT)", "O_static_AA_F", 12000],
["Static Titan AA (AAF)", "I_static_AA_F", 12000],
["Mk6 Mortar (NATO)", "B_Mortar_01_F", 15000],
["Mk6 Mortar (CSAT)", "O_Mortar_01_F", 15000],
["Mk6 Mortar (AAF)", "I_Mortar_01_F", 15000],
["Mk6 Mortar (FIA)", "B_G_Mortar_01_F", 15000]
];
throwputArray = compileFinal str
[
["Mini Grenade", "MiniGrenade", 50],
["Frag Grenade", "HandGrenade", 100],
["APERS Tripwire Mine", "APERSTripMine_Wire_Mag", 200],
["APERS Bounding Mine", "APERSBoundingMine_Range_Mag", 250],
["APERS Mine", "APERSMine_Range_Mag", 300],
["Claymore Charge", "ClaymoreDirectionalMine_Remote_Mag", 350],
["M6 SLAM Mine", "SLAMDirectionalMine_Wire_Mag", 350],
["AT Mine", "ATMine_Range_Mag", 400],
["Explosive Charge", "DemoCharge_Remote_Mag", 450],
["Explosive Satchel", "SatchelCharge_Remote_Mag", 500],
["Smoke Grenade (White)", "SmokeShell", 50],
["Smoke Grenade (Purple)", "SmokeShellPurple", 50],
["Smoke Grenade (Blue)", "SmokeShellBlue", 50],
["Smoke Grenade (Green)", "SmokeShellGreen", 50],
["Smoke Grenade (Yellow)", "SmokeShellYellow", 50],
["Smoke Grenade (Orange)", "SmokeShellPurple", 50],
["Smoke Grenade (Red)", "SmokeShellRed", 50],
["Chemlight (Blue)", "Chemlight_blue", 25],
["Chemlight (Green)", "Chemlight_green", 25],
["Chemlight (Yellow)", "Chemlight_yellow", 25],
["Chemlight (Red)", "Chemlight_red", 25]
];
//Gun Store Ammo List
//Text name, classname, buy cost
ammoArray = compileFinal str
[
["9mm 16Rnd Mag", "16Rnd_9x21_Mag", 10],
["9mm 30Rnd Mag", "30Rnd_9x21_Mag", 20],
[".45 ACP 9Rnd Mag", "9Rnd_45ACP_Mag", 10],
[".45 ACP 30Rnd Vermin Mag", "30Rnd_45ACP_MAG_SMG_01", 20],
[".45 ACP 30Rnd Tracer (Green) Mag", "30Rnd_45ACP_Mag_SMG_01_tracer_green", 15],
["5.56mm 20Rnd Underwater Mag", "20Rnd_556x45_UW_mag", 10],
["5.56mm 30Rnd STANAG Mag", "30Rnd_556x45_Stanag", 20],
["5.56mm 30Rnd Tracer (Green) Mag", "30Rnd_556x45_Stanag_Tracer_Green", 15],
["5.56mm 30Rnd Tracer (Yellow) Mag", "30Rnd_556x45_Stanag_Tracer_Yellow", 15],
["5.56mm 30Rnd Tracer (Red) Mag", "30Rnd_556x45_Stanag_Tracer_Red", 15],
["6.5mm 30Rnd STANAG Mag", "30Rnd_65x39_caseless_mag", 20],
["6.5mm 30Rnd Tracer (Red) Mag", "30Rnd_65x39_caseless_mag_Tracer", 15],
["6.5mm 30Rnd Caseless Mag", "30Rnd_65x39_caseless_green", 20],
["6.5mm 30Rnd Tracer (Green) Mag", "30Rnd_65x39_caseless_green_mag_Tracer", 15],
["6.5mm 100Rnd Belt Case", "100Rnd_65x39_caseless_mag", 75],
["6.5mm 100Rnd Tracer (Red) Belt Case", "100Rnd_65x39_caseless_mag_Tracer", 50],
["6.5mm 200Rnd Belt Case", "200Rnd_65x39_cased_Box", 150],
["6.5mm 200Rnd Tracer (Green) Belt Case", "200Rnd_65x39_cased_Box_Tracer", 125],
["7.62mm 20Rnd Mag", "20Rnd_762x51_Mag", 25],
["7.62mm 150Rnd Box", "150Rnd_762x51_Box", 150],
["7.62mm 150Rnd Tracer (Green) Box", "150Rnd_762x51_Box_Tracer", 125],
[".408 7Rnd Cheetah Mag", "7Rnd_408_Mag", 50],
["12.7mm 5Rnd Mag", "5Rnd_127x108_Mag", 50],
["RPG-42 Missile", "RPG32_F", 250], // Direct damage: high | Splash damage: low | Guidance: none
["RPG-42 HE Missile", "RPG32_HE_F", 300], // Direct damage: medium | Splash damage: medium | Guidance: none
["PCML Missile", "NLAW_F", 350], // Direct damage: high | Splash damage: low | Guidance: laser, land vehicles
["Titan AT Missile", "Titan_AT", 350], // Direct damage: high | Splash damage: low | Guidance: mouse, laser, land vehicles
["Titan AP Missile", "Titan_AP", 350], // Direct damage: low | Splash damage: high | Guidance: mouse, laser
["Titan AA Missile", "Titan_AA", 350], // Direct damage: low | Splash damage: high | Guidance: aircraft
["40mm HE Grenade Round", "1Rnd_HE_Grenade_shell", 125],
["40mm Flare Round (White)", "UGL_FlareWhite_F", 25],
["40mm Flare Round (Green)", "UGL_FlareGreen_F", 25],
["40mm Flare Round (Yellow)", "UGL_FlareYellow_F", 25],
["40mm Flare Round (Red)", "UGL_FlareRed_F", 25],
["40mm Flare Round (IR)", "UGL_FlareCIR_F", 25],
["40mm Smoke Round (White)", "1Rnd_Smoke_Grenade_shell", 50],
["40mm Smoke Round (Purple)", "1Rnd_SmokePurple_Grenade_shell", 50],
["40mm Smoke Round (Blue)", "1Rnd_SmokeBlue_Grenade_shell", 50],
["40mm Smoke Round (Green)", "1Rnd_SmokeGreen_Grenade_shell", 50],
["40mm Smoke Round (Yellow)", "1Rnd_SmokeYellow_Grenade_shell", 50],
["40mm Smoke Round (Orange)", "1Rnd_SmokeOrange_Grenade_shell", 50],
["40mm Smoke Round (Red)", "1Rnd_SmokeRed_Grenade_shell", 50],
["40mm 3Rnd HE Grenades", "3Rnd_HE_Grenade_shell", 250],
["40mm 3Rnd Flares (White)", "3Rnd_UGL_FlareWhite_F", 50],
["40mm 3Rnd Flares (Green)", "3Rnd_UGL_FlareGreen_F", 50],
["40mm 3Rnd Flares (Yellow)", "3Rnd_UGL_FlareYellow_F", 50],
["40mm 3Rnd Flares (Red)", "3Rnd_UGL_FlareRed_F", 50],
["40mm 3Rnd Flares (IR)", "3Rnd_UGL_FlareCIR_F", 50],
["40mm 3Rnd Smokes (White)", "3Rnd_Smoke_Grenade_shell", 100],
["40mm 3Rnd Smokes (Purple)", "3Rnd_SmokePurple_Grenade_shell", 100],
["40mm 3Rnd Smokes (Blue)", "3Rnd_SmokeBlue_Grenade_shell", 100],
["40mm 3Rnd Smokes (Green)", "3Rnd_SmokeGreen_Grenade_shell", 100],
["40mm 3Rnd Smokes (Yellow)", "3Rnd_SmokeYellow_Grenade_shell", 100],
["40mm 3Rnd Smokes (Orange)", "3Rnd_SmokeOrange_Grenade_shell", 100],
["40mm 3Rnd Smokes (Red)", "3Rnd_SmokeRed_Grenade_shell", 100]
];
//Gun Store item List
//Text name, classname, buy cost, item class
accessoriesArray = compileFinal str
[
["Suppressor 9mm", "muzzle_snds_L", 50, "item"],
["Suppressor .45 ACP", "muzzle_snds_acp", 75, "item"],
["Suppressor 5.56mm", "muzzle_snds_M", 100, "item"],
["Suppressor 6.5mm", "muzzle_snds_H", 100, "item"],
["Suppressor 6.5mm LMG", "muzzle_snds_H_MG", 125, "item"],
["Suppressor 7.62mm", "muzzle_snds_B", 125, "item"],
["Flashlight", "acc_flashlight", 50, "item"],
["IR Laser Pointer", "acc_pointer_IR", 50, "item"],
["ACO (CQB)", "optic_aco_smg", 50, "item"],
["Holosight (CQB)", "optic_Holosight_smg", 50, "item"],
["ACO (Red)", "optic_Aco", 75, "item"],
["ACO (Green)", "optic_Aco_grn", 75, "item"],
["Holosight", "optic_Holosight", 75, "item"],
["MRCO", "optic_MRCO", 100, "item"],
["ARCO", "optic_Arco", 125, "item"],
["RCO", "optic_Hamr", 150, "item"],
["SOS", "optic_SOS", 200, "item"],
["NVS", "optic_NVS", 500, "item"],
["TWS", "optic_tws", 700, "item"],
["TWS MG", "optic_tws_mg", 800, "item"],
["Nightstalker", "optic_Nightstalker", 900, "item"]
];
// If commented, means the color/camo doesn't work
headArray = compileFinal str
[
["Bandanna (Coyote)", "H_Bandanna_cbr", 10, "hat"],
["Bandanna (Camo)", "H_Bandanna_camo", 10, "hat"],
["Bandanna (Gray)", "H_Bandanna_gry", 10, "hat"],
["Bandanna (Khaki)", "H_Bandanna_khk", 10, "hat"],
["Bandanna (MTP)", "H_Bandanna_mcamo", 10, "hat"],
["Bandanna (Sage)", "H_Bandanna_sgg", 10, "hat"],
["Bandanna (Surfer)", "H_Bandanna_surfer", 10, "hat"],
// ["Bandanna Mask (Black)", "H_BandMask_blk", 10, "hat"],
// ["Bandanna Mask (Demon)", "H_BandMask_demon", 10, "hat"],
// ["Bandanna Mask (Khaki)", "H_BandMask_khk", 10, "hat"],
// ["Bandanna Mask (Reaper)", "H_BandMask_reaper", 10, "hat"],
["Beanie (Black)", "H_Watchcap_blk", 10, "hat"],
// ["Beanie (Camo)", "H_Watchcap_camo", 10, "hat"],
// ["Beanie (Khaki)", "H_Watchcap_khk", 10, "hat"],
// ["Beanie (Sage)", "H_Watchcap_sgg", 10, "hat"],
["Beret (Black)", "H_Beret_blk", 25, "hat"],
// ["Beret (Green)", "H_Beret_grn", 25, "hat"],
// ["Beret (Police)", "H_Beret_blk_POLICE", 25, "hat"],
// ["Beret (Red)", "H_Beret_red", 25, "hat"],
// ["Beret (SAS)", "H_Beret_brn_SF", 25, "hat"],
// ["Beret (SF)", "H_Beret_grn_SF", 25, "hat"],
// ["Beret (RED)", "H_Beret_ocamo", 25, "hat"],
// ["Black Turban", "H_TurbanO_blk", 50, "hat"],
// ["Booniehat (Dirty)", "H_Booniehat_dirty", 25, "hat"],
// ["Booniehat (Green)", "H_Booniehat_grn", 25, "hat"],
// ["Booniehat (Khaki)", "H_Booniehat_indp", 25, "hat"],
["Booniehat (Tan)", "H_Booniehat_tan", 25, "hat"],
["Booniehat (MTP)", "H_Booniehat_mcamo", 25, "hat"],
// ["Booniehat (Hex)", "H_Booniehat_khk", 25, "hat"],
["Booniehat (Digi)", "H_Booniehat_dgtl", 25, "hat"],
["Fedora (Blue)", "H_Hat_blue", 25, "hat"],
["Fedora (Brown)", "H_Hat_brown", 25, "hat"],
["Fedora (Camo)", "H_Hat_camo", 25, "hat"],
["Fedora (Checker)", "H_Hat_checker", 25, "hat"],
["Fedora (Gray)", "H_Hat_grey", 25, "hat"],
["Fedora (Tan)", "H_Hat_tan", 25, "hat"],
["Cap (Black)", "H_Cap_blk", 25, "hat"],
["Cap (Blue)", "H_Cap_blu", 25, "hat"],
["Cap (Green)", "H_Cap_grn", 25, "hat"],
["Cap (Olive)", "H_Cap_oli", 25, "hat"],
["Cap (Red)", "H_Cap_red", 25, "hat"],
["Cap (Tan)", "H_Cap_tan", 25, "hat"],
["Cap (BI)", "H_Cap_grn_BI", 25, "hat"],
["Cap (CMMG)", "H_Cap_blk_CMMG", 25, "hat"],
["Cap (ION)", "H_Cap_blk_ION", 25, "hat"],
["Cap (Raven Security)", "H_Cap_blk_Raven", 25, "hat"],
["Cap (SAS)", "H_Cap_khaki_specops_UK", 25, "hat"],
["Cap (SF)", "H_Cap_tan_specops_US", 25, "hat"],
["Cap (SPECOPS)", "H_Cap_brn_SPECOPS", 25, "hat"],
// ["Shemag (Khaki)", "H_ShemagOpen_khk", 25, "hat"],
["Shemag (Tan)", "H_ShemagOpen_tan", 25, "hat"],
["Shemag mask (Khaki)", "H_Shemag_khk", 25, "hat"],
["Shemag mask (Olive)", "H_Shemag_olive", 25, "hat"],
// ["Shemag mask (Tan)", "H_Shemag_tan", 25, "hat"],
["Straw Hat", "H_StrawHat", 25, "hat"],
["Straw Hat (Dark)", "H_StrawHat_dark", 25, "hat"],
["Military Cap (Blue)", "H_MilCap_blue", 25, "hat"],
["Military Cap (Gray)", "H_MilCap_gry", 25, "hat"],
["Military Cap (Urban)", "H_MilCap_oucamo", 25, "hat"],
["Military Cap (Russia)", "H_MilCap_rucamo", 25, "hat"],
["Military Cap (MTP)", "H_MilCap_mcamo", 25, "hat"],
["Military Cap (Hex)", "H_MilCap_ocamo", 25, "hat"],
["Military Cap (AAF)", "H_MilCap_dgtl", 25, "hat"],
["Rangemaster Cap", "H_Cap_headphones", 25, "hat"],
["ECH", "H_HelmetB", 100, "hat"],
// ["ECH (Camo)", "H_HelmetB_camo", 100, "hat"],
["ECH (Light)", "H_HelmetB_light", 100, "hat"],
// ["ECH (Spraypaint)", "H_HelmetB_paint", 100, "hat"],
["MICH", "H_HelmetIA", 100, "hat"],
// ["MICH (Camo)", "H_HelmetIA_net", 100, "hat"],
// ["MICH 2 (Camo)", "H_HelmetIA_camo", 100, "hat"],
["SF Helmet", "H_HelmetSpecB", 125, "hat"],
// ["SF Helmet (Black)", "H_HelmetSpecB_blk", 125, "hat"],
// ["SF Helmet (Light Paint)", "H_HelmetSpecB_paint1", 125, "hat"],
// ["SF Helmet (Dark Paint)", "H_HelmetSpecB_paint2", 125, "hat"],
// ["Combat Helmet (Black)", "H_HelmetB_plain_blk", 100, "hat"],
// ["Combat Helmet (Camo)", "H_HelmetB_plain_blk", 100, "hat"],
["Protector Helmet (Hex)", "H_HelmetO_ocamo", 100, "hat"],
["Protector Helmet (Urban)", "H_HelmetO_oucamo", 100, "hat"],
// ["Assassin Helmet (Hex)", "H_HelmetSpecO_ocamo", 250, "hat"],
["Assassin Helmet (Black)", "H_HelmetSpecO_blk", 250, "hat"],
// ["Defender Helmet (Hex)", "H_HelmetLeaderO_ocamo", 125, "hat"],
// ["Defender Helmet (Urban)", "H_HelmetLeaderO_oucamo", 125, "hat"],
["Heli Crew Helmet (NATO)", "H_CrewHelmetHeli_B", 125, "hat"],
["Heli Crew Helmet (CSAT)", "H_CrewHelmetHeli_O", 125, "hat"],
["Heli Crew Helmet (AAF)", "H_CrewHelmetHeli_I", 125, "hat"],
["Heli Pilot Helmet (NATO)", "H_PilotHelmetHeli_B", 125, "hat"],
["Heli Pilot Helmet (CSAT)", "H_PilotHelmetHeli_O", 125, "hat"],
["Heli Pilot Helmet (AAF)", "H_PilotHelmetHeli_I", 125, "hat"],
["Crew Helmet (NATO)", "H_HelmetCrew_B", 125, "hat"],
["Crew Helmet (CSAT)", "H_HelmetCrew_O", 125, "hat"],
["Crew Helmet (AAF)", "H_HelmetCrew_I", 125, "hat"],
["Pilot Helmet (NATO)", "H_PilotHelmetFighter_B", 125, "hat"],
["Pilot Helmet (CSAT)", "H_PilotHelmetFighter_O", 125, "hat"],
["Pilot Helmet (AAF)", "H_PilotHelmetFighter_I", 125, "hat"]
];
uniformArray = compileFinal str
[
["Default Uniform (BLUFOR)", "U_B_CombatUniform_mcam", 50, "uni"],
["Default Uniform (OPFOR)", "U_O_CombatUniform_ocamo", 50, "uni"],
["Default Uniform (Independent)", "U_I_CombatUniform", 50, "uni"],
["Ghillie Suit (NATO)", "U_B_GhillieSuit", 300, "uni"],
["Ghillie Suit (CSAT)", "U_O_GhillieSuit", 300, "uni"],
["Ghillie Suit (AAF)", "U_I_GhillieSuit", 300, "uni"],
["Wetsuit (NATO)", "U_B_Wetsuit", 200, "uni"],
["Wetsuit (CSAT)", "U_O_Wetsuit", 200, "uni"],
["Wetsuit (AAF)", "U_I_Wetsuit", 200, "uni"],
["Recon Fatigues (MTP)", "U_B_CombatUniform_mcam_vest", 100, "uni"],
["Recon Fatigues (Sage)", "U_B_SpecopsUniform_sgg", 100, "uni"],
["Recon Fatigues (Hex)", "U_O_SpecopsUniform_ocamo", 100, "uni"],
["Recon Fatigues (Black)", "U_O_SpecopsUniform_blk", 100, "uni"],
["Fatigues (Urban)", "U_O_CombatUniform_oucamo", 100, "uni"],
["Combat Fatigues Short (Digi)", "U_I_CombatUniform_shortsleeve", 100, "uni"],
["Combat Fatigues Shirt (Digi)", "U_I_CombatUniform_tshirt", 100, "uni"],
["Officer Fatigues (Hex)", "U_O_OfficerUniform_ocamo", 100, "uni"],
["Officer Fatigues (Digi)", "U_I_OfficerUniform", 100, "uni"],
["Pilot Coveralls (NATO)", "U_B_PilotCoveralls", 100, "uni"],
["Pilot Coveralls (CSAT)", "U_O_PilotCoveralls", 100, "uni"],
["Pilot Coveralls (AAF)", "U_I_pilotCoveralls", 100, "uni"],
["Heli Pilot Coveralls (NATO)", "U_B_HeliPilotCoveralls", 100, "uni"],
["Heli Pilot Coveralls (AAF)", "U_I_HeliPilotCoveralls", 100, "uni"],
["Guerilla Smocks 1", "U_IG_Guerilla1_1", 100, "uni"],
["Guerilla Smocks 2", "U_IG_Guerilla2_1", 100, "uni"],
["Guerilla Smocks 3", "U_IG_Guerilla2_2", 100, "uni"],
["Guerilla Smocks 4", "U_IG_Guerilla2_3", 100, "uni"],
["Guerilla Smocks 5", "U_IG_Guerilla3_1", 100, "uni"],
["Guerilla Smocks 6", "U_IG_Guerilla3_2", 100, "uni"],
["Guerilla Smocks 7", "U_IG_leader", 100, "uni"],
["Worker Coveralls", "U_C_WorkerCoveralls", 50, "uni"],
["T-Shirt (Blue)", "U_C_Poor_1", 50, "uni"],
["Polo (Red/white)", "U_C_Poloshirt_redwhite", 50, "uni"],
["Polo (Salmon)", "U_C_Poloshirt_salmon", 50, "uni"],
["Polo (Tri-color)", "U_C_Poloshirt_tricolour", 50, "uni"],
["Polo (Navy)", "U_C_Poloshirt_blue", 50, "uni"],
["Polo (Burgundy)", "U_C_Poloshirt_burgundy", 50, "uni"],
["Polo (Blue/green)", "U_C_Poloshirt_stripped", 50, "uni"],
["Polo (Competitor)", "U_Competitor", 50, "uni"],
["Polo (Rangemaster)", "U_Rangemaster", 50, "uni"]
];
vestArray = compileFinal str
[
["Rebreather (NATO)", "V_RebreatherB", 200, "vest"],
["Rebreather (CSAT)", "V_RebreatherIR", 200, "vest"],
["Rebreather (AAF)", "V_RebreatherIA", 200, "vest"],
["Carrier Lite (Green)", "V_PlateCarrier1_rgr", -1, "vest"],
["Carrier Rig (Green)", "V_PlateCarrier3_rgr", -1, "vest"],
["Carrier GL Rig (Green)", "V_PlateCarrierGL_rgr", -1, "vest"],
["GA Carrier Lite (Digi)", "V_PlateCarrierIA1_dgtl", -1, "vest"],
["GA Carrier Rig (Digi)", "V_PlateCarrierIA2_dgtl", -1, "vest"],
["GA Carrier GL Rig (Digi)", "V_PlateCarrierIAGL_dgtl", -1, "vest"],
["LBV Harness", "V_HarnessO_brn", -1, "vest"],
["LBV Grenadier Harness", "V_HarnessOGL_brn", -1, "vest"],
["ELBV Harness", "V_HarnessOSpec_brn", -1, "vest"],
["Slash Bandolier (Black)", "V_BandollierB_blk", -1, "vest"],
["Slash Bandolier (Coyote)", "V_BandollierB_cbr", -1, "vest"],
["Slash Bandolier (Green)", "V_BandollierB_rgr", -1, "vest"],
["Slash Bandolier (Khaki)", "V_BandollierB_khk", -1, "vest"],
["Slash Bandolier (Olive)", "V_BandollierB_oli", -1, "vest"],
["Chest Rig (Khaki)", "V_Chestrig_khk", -1, "vest"],
["Chest Rig (Green)", "V_Chestrig_rgr", -1, "vest"],
["Fighter Chestrig (Black)", "V_Chestrig_blk", -1, "vest"],
["Fighter Chestrig (Olive)", "V_Chestrig_oli", -1, "vest"],
["Tactical Vest (Black)", "V_TacVest_blk", -1, "vest"],
["Tactical Vest (Brown)", "V_TacVest_brn", -1, "vest"],
["Tactical Vest (Camo)", "V_TacVest_camo", -1, "vest"],
["Tactical Vest (Khaki)", "V_TacVest_khk", -1, "vest"],
["Tactical Vest (Olive)", "V_TacVest_oli", -1, "vest"],
["Tactical Vest (Police)", "V_TacVest_blk_POLICE", -1, "vest"],
["Raven Vest", "V_TacVestIR_blk", -1, "vest"]
];
backpackArray = compileFinal str
[
["Parachute", "B_Parachute", 200, "backpack"],
["Assault Pack (Black)", "B_AssaultPack_blk", 150, "backpack"],
["Assault Pack (Coyote)", "B_AssaultPack_cbr", 150, "backpack"],
["Assault Pack (Digi)", "B_AssaultPack_dgtl", 150, "backpack"],
["Assault Pack (Green)", "B_AssaultPack_rgr", 150, "backpack"],
["Assault Pack (Khaki)", "B_AssaultPack_khk", 150, "backpack"],
["Assault Pack (MTP)", "B_AssaultPack_mcamo", 150, "backpack"],
["Field Pack (Black)", "B_FieldPack_blk", 200, "backpack"],
["Field Pack (Coyote)", "B_FieldPack_cbr", 200, "backpack"],
["Field Pack (Hex)", "B_FieldPack_ocamo", 200, "backpack"],
["Field Pack (Khaki)", "B_FieldPack_khk", 200, "backpack"],
["Field Pack (Olive)", "B_FieldPack_oli", 200, "backpack"],
["Field Pack (Urban)", "B_FieldPack_oucamo", 200, "backpack"],
["Kitbag (Green)", "B_Kitbag_Base", 300, "backpack"],
["Kitbag (Coyote)", "B_Kitbag_cbr", 300, "backpack"],
["Kitbag (MTP)", "B_Kitbag_mcamo", 300, "backpack"],
["Kitbag (Sage)", "B_Kitbag_sgg", 300, "backpack"],
["Bergen (Black)", "B_Bergen_blk", 400, "backpack"],
["Bergen (Green)", "B_Bergen_rgr", 400, "backpack"],
["Bergen (MTP)", "B_Bergen_mcamo", 400, "backpack"],
["Bergen (Sage)", "B_Bergen_sgg", 400, "backpack"],
["Carryall (Coyote)", "B_Carryall_cbr", 500, "backpack"],
["Carryall (Hex)", "B_Carryall_ocamo", 500, "backpack"],
["Carryall (Khaki)", "B_Carryall_khk", 500, "backpack"],
["Carryall (MTP)", "B_Carryall_mcamo", 500, "backpack"],
["Carryall (Olive)", "B_Carryall_oli", 500, "backpack"],
["Carryall (Urban)", "B_Carryall_oucamo", 500, "backpack"]
];
genItemArray = compileFinal str
[
["Quadrotor UAV (NATO)", "B_UAV_01_backpack_F", 500, "backpack"],
["Quadrotor UAV (CSAT)", "O_UAV_01_backpack_F", 500, "backpack"],
["Quadrotor UAV (AAF)", "I_UAV_01_backpack_F", 500, "backpack"],
["UAV Terminal (NATO)", "B_UavTerminal", 150, "item"],
["UAV Terminal (CSAT)", "O_UavTerminal", 150, "item"],
["UAV Terminal (AAF)", "I_UavTerminal", 150, "item"],
["GPS", "ItemGPS", 100, "item"],
["First Aid Kit", "FirstAidKit", 25, "item"],
["Medikit", "Medikit", 150, "item"],
["Toolkit", "ToolKit", 150, "item"],
["NV Goggles", "NVGoggles", 100, "nvg"],
["Diving Goggles", "G_Diving", 100, "gogg"],
["Binoculars", "Binocular", 50, "binoc"],
["Rangefinder", "Rangefinder", 150, "binoc"],
["Laser Designator", "Laserdesignator", 200, "binoc"],
["Laser Batteries", "Laserbatteries", 20, "mag"],
["Mine Detector", "MineDetector", 100, "item"]
];
allRegularStoreItems = compileFinal str (call allGunStoreFirearms + call throwputArray + call ammoArray + call accessoriesArray + call genItemArray);
genObjectsArray = compileFinal str
[
["Empty Ammo Crate", "Box_NATO_Ammo_F", 250, "ammocrate"],
["Metal Barrel", "Land_MetalBarrel_F", 25, "object"],
["Toilet Box", "Land_ToiletBox_F", 25, "object"],
["Lamp Post (Harbour)", "Land_LampHarbour_F", 25, "object"],
["Lamp Post (Shabby)", "Land_LampShabby_F", 25, "object"],
["Barrier Gate", "Land_BarGate_F", 50, "object"],
["Pipes", "Land_Pipes_Large_F", 100, "object"],
["Concrete Frame", "Land_CncShelter_F", 100, "object"],
["Safety Barrier", "Land_Crash_barrier_F", 100, "object"],
["Concrete Barrier", "Land_CncBarrier_F", 200, "object"],
["Concrete Barrier (Medium)", "Land_CncBarrierMedium_F", 175, "object"],
["Concrete Barrier (Long)", "Land_CncBarrierMedium4_F", 250, "object"],
["HBarrier 1", "Land_HBarrier_1_F", 50, "object"],
["HBarrier 3", "Land_HBarrier_3_F", 100, "object"],
["HBarrier 5", "Land_HBarrier_5_F", 175, "object"],
["HBarrier Big", "Land_HBarrierBig_F", 250, "object"],
["HBarrier Wall 4", "Land_HBarrierWall4_F", 200, "object"],
["HBarrier Wall 6", "Land_HBarrierWall6_F", 200, "object"],
["HBarrier Watchtower", "Land_HBarrierTower_F", 350, "object"],
["Concrete Wall", "Land_CncWall1_F", 200, "object"],
["Concrete Military Wall", "Land_Mil_ConcreteWall_F", 200, "object"],
["Concrete Wall (Long)", "Land_CncWall4_F", 300, "object"],
["Military Wall (Big)", "Land_Mil_WallBig_4m_F", 300, "object"],
["Shoot House Wall", "Land_Shoot_House_Wall_F", 180, "object"],
["Canal Wall (Small)", "Land_Canal_WallSmall_10m_F", 200, "object"],
["Canal Stairs", "Land_Canal_Wall_Stairs_F", 250, "object"],
["Razorwire", "Land_Razorwire_F", 100, "object"],
["Bag Fence (Corner)", "Land_BagFence_Corner_F", 75, "object"],
["Bag Fence (End)", "Land_BagFence_End_F", 75, "object"],
["Bag Fence (Long)", "Land_BagFence_Long_F", 100, "object"],
["Bag Fence (Round)", "Land_BagFence_Round_F", 75, "object"],
["Bag Fence (Short)", "Land_BagFence_Short_F", 75, "object"],
["Bag Bunker (Small)", "Land_BagBunker_Small_F", 175, "object"],
["Bag Bunker (Large)", "Land_BagBunker_Large_F", 300, "object"],
["Bag Bunker Tower", "Land_BagBunker_Tower_F", 500, "object"],
["Military Cargo Post", "Land_Cargo_Patrol_V1_F", 400, "object"],
["Military Cargo Tower", "Land_Cargo_Tower_V1_F", 2500, "object"],
["Concrete Ramp", "Land_RampConcrete_F", 200, "object"],
["Concrete Ramp (High)", "Land_RampConcreteHigh_F", 250, "object"],
["Scaffolding", "Land_Scaffolding_F", 200, "object"]
];
allGenStoreVanillaItems = compileFinal str (call genItemArray + call genObjectsArray + call headArray + call uniformArray + call vestArray + call backpackArray);
//Text name, classname, buy cost, spawn type, color
landArray = compileFinal str
[
["Quadbike (Civilian)", "C_Quadbike_01_F", 250, "vehicle", 125],
["Quadbike (NATO)", "B_Quadbike_01_F", 250, "vehicle", 125],
["Quadbike (CSAT)", "O_Quadbike_01_F", 250, "vehicle", 125],
["Quadbike (AAF)", "I_Quadbike_01_F", 250, "vehicle", 125],
["Quadbike (FIA)", "B_G_Quadbike_01_F", 250, "vehicle", 125],
["Hatchback", "C_Hatchback_01_F", 400, "vehicle", 200],
["Hatchback Sport", "C_Hatchback_01_sport_F", 500, "vehicle", 250],
["SUV", "C_SUV_01_F", 500, "vehicle", 250],
["Offroad", "C_Offroad_01_F", 500, "vehicle", 250],
["Offroad Camo", "B_G_Offroad_01_F", 500, "vehicle", 250],
["Offroad HMG", "B_G_Offroad_01_armed_F", 1000, "vehicle", 500],
["Truck", "C_Van_01_transport_F", 500, "vehicle", 250],
["Truck Camo", "B_G_Van_01_transport_F", 500, "vehicle", 250],
["Truck Box", "C_Van_01_box_F", 500, "vehicle", 250],
["Fuel Truck", "C_Van_01_fuel_F", 2500, "vehicle", 500],
["HEMTT Tractor", "B_Truck_01_mover_F", 750, "vehicle", 375],
["HEMTT Transport", "B_Truck_01_transport_F", 1000, "vehicle", 500],
["HEMTT Covered", "B_Truck_01_covered_F", 1250, "vehicle", 625],
["HEMTT Box", "B_Truck_01_box_F", 1500, "vehicle", 750],
["HEMTT Fuel", "B_Truck_01_fuel_F", 5000, "vehicle", 1000],
["HEMTT Medical", "B_Truck_01_medical_F", 10000, "vehicle", 2000],
["HEMTT Repair", "B_Truck_01_Repair_F", 15000, "vehicle", 3000],
["HEMTT Ammo", "B_Truck_01_ammo_F", 20000, "vehicle", 4000],
["Zamak Transport (CSAT)", "O_Truck_02_transport_F", 1000, "vehicle", 500],
["Zamak Transport (AAF)", "I_Truck_02_transport_F", 1000, "vehicle", 500],
["Zamak Covered (CSAT)", "O_Truck_02_covered_F", 1250, "vehicle", 625],
["Zamak Covered (AAF)", "I_Truck_02_covered_F", 1250, "vehicle", 625],
["Zamak Fuel (CSAT)", "O_Truck_02_fuel_F", 5000, "vehicle", 1000],
["Zamak Fuel (AAF)", "I_Truck_02_fuel_F", 5000, "vehicle", 1000],
["Zamak Medical (CSAT)", "O_Truck_02_medical_F", 10000, "vehicle", 2000],
["Zamak Medical (AAF)", "I_Truck_02_medical_F", 10000, "vehicle", 2000],
["Zamak Repair (CSAT)", "O_Truck_02_box_F", 15000, "vehicle", 3000],
["Zamak Repair (AAF)", "I_Truck_02_box_F", 15000, "vehicle", 3000],
["Zamak Ammo (CSAT)", "O_Truck_02_Ammo_F", 20000, "vehicle", 4000],
["Zamak Ammo (AAF)", "I_Truck_02_ammo_F", 20000, "vehicle", 4000],
["UGV Stomper (NATO)", "B_UGV_01_F", 2500, "vehicle", 500],
["UGV Stomper (AAF)", "I_UGV_01_F", 2500, "vehicle", 500],
["UGV Saif (CSAT)", "O_UGV_01_F", 2500, "vehicle", 500],
["UGV Stomper RCWS (NATO)", "B_UGV_01_rcws_F", 10000, "vehicle", 2500],
["UGV Stomper RCWS (AAF)", "I_UGV_01_rcws_F", 10000, "vehicle", 2500],
["UGV Saif RCWS (CSAT)", "O_UGV_01_rcws_F", 10000, "vehicle", 2500]
];
armoredArray = compileFinal str
[
["Hunter", "B_MRAP_01_F", 2000, "vehicle", 1000],
["Hunter HMG", "B_MRAP_01_hmg_F", 8000, "vehicle", 4000],
["Hunter GMG", "B_MRAP_01_gmg_F", 9000, "vehicle", 4500],
["Ifrit", "O_MRAP_02_F", 3000, "vehicle", 1500],
["Ifrit HMG", "O_MRAP_02_hmg_F", 8000, "vehicle", 4000],
["Ifrit GMG", "O_MRAP_02_gmg_F", 9000, "vehicle", 4500],
["Strider", "I_MRAP_03_F", 3000, "vehicle", 1500],
["Strider HMG", "I_MRAP_03_hmg_F", 8000, "vehicle", 4000],
["Strider GMG", "I_MRAP_03_gmg_F", 9000, "vehicle", 4500],
["AMV-7 Marshall", "B_APC_Wheeled_01_cannon_F", 12000, "vehicle", ""],
["MSE-3 Marid", "O_APC_Wheeled_02_rcws_F", 12000, "vehicle", ""],
["AFV-4 Gorgon", "I_APC_Wheeled_03_cannon_F", 12000, "vehicle", ""]
];
tanksArray = compileFinal str
[
["CRV-6e Bobcat", "B_APC_Tracked_01_CRV_F", 15000, "vehicle", ""],
["IFV-6c Panther", "B_APC_Tracked_01_rcws_F", 20000, "vehicle", ""],
["IFV-6a Cheetah", "B_APC_Tracked_01_AA_F", 20000, "vehicle", ""],
["BTR-K Kamysh", "O_APC_Tracked_02_cannon_F", 20000, "vehicle", ""],
["ZSU-39 Tigris", "O_APC_Tracked_02_AA_F", 20000, "vehicle", ""],
["M2A1 Slammer", "B_MBT_01_cannon_F", 25000, "vehicle", ""],
["T-100 Varsuk", "O_MBT_02_cannon_F", 25000, "vehicle", ""],
["M5 Sandstorm MLRS", "B_MBT_01_mlrs_F", 30000, "vehicle", ""],
["M4 Scorcher", "B_MBT_01_arty_F", 35000, "vehicle", ""],
["2S9 Sochor", "O_MBT_02_arty_F", 35000, "vehicle", ""]
];
helicoptersArray = compileFinal str
[
["MH-9 Hummingbird", "B_Heli_Light_01_F", 5000, "vehicle", ""], //little bird
["PO-30 Orca (Black)", "O_Heli_Light_02_unarmed_F", 6000, "vehicle", ""], //ka-60
["CH-49 Mohawk", "I_Heli_Transport_02_F", 8000, "vehicle", ""], //big transport chopper
["UH-80 Ghosthawk", "B_Heli_Transport_01_F", 10000, "vehicle", ""], //stealth chopper 2 miniguns
["UH-80 Ghosthawk (Camo)", "B_Heli_Transport_01_camo_F", 10000, "vehicle", ""], //stealth chopper 2 miniguns (green camo)
["AH-9 Pawnee", "B_Heli_Light_01_armed_F", 12000, "vehicle", ""], //little bird with guns and missiles
["PO-30 Orca", "O_Heli_Light_02_F", 13000, "vehicle", ""], //armed ka-60
["AH-99 Blackfoot", "B_Heli_Attack_01_F", 20000, "vehicle", ""], //attack chopper
["Mi-48 Kajman", "O_Heli_Attack_02_F", 25000, "vehicle", ""], //attack chopper with gunner
["Mi-48 Kajman (Black)", "O_Heli_Attack_02_black_F", 25000, "vehicle", ""] //attack chopper with gunner
];
planesArray = compileFinal str
[
["A-143 Buzzard (AA)", "I_Plane_Fighter_03_AA_F", 20000, "vehicle", 10000],
["A-143 Buzzard (CAS)", "I_Plane_Fighter_03_CAS_F", 25000, "vehicle", 12500],
["MQ4A Greyhawk", "B_UAV_02_F", 10000, "vehicle", 5000],
["MQ4A Greyhawk CAS", "B_UAV_02_CAS_F", 10000, "vehicle", 5000],
["K40 Ababil-3 (CSAT)", "O_UAV_02_F", 10000, "vehicle", 5000],
["K40 Ababil-3 (AAF)", "I_UAV_02_F", 10000, "vehicle", 5000],
["K40 Ababil-3 CAS (CSAT)", "O_UAV_02_CAS_F", 10000, "vehicle", 5000],
["K40 Ababil-3 CAS (AAF)", "I_UAV_02_CAS_F", 10000, "vehicle", 5000]
];
boatsArray = compileFinal str
[
["Rescue Boat", "C_Rubberboat", 500, "boat", 500],
["Rescue Boat (NATO)", "B_Lifeboat", 500, "boat", 250],
["Rescue Boat (CSAT)", "O_Lifeboat", 500, "boat", 250],
["Assault Boat (NATO)", "B_Boat_Transport_01_F", 750, "boat", 500],
["Assault Boat (CSAT)", "O_Boat_Transport_01_F", 750, "boat", 500],
["Assault Boat (AAF)", "I_Boat_Transport_01_F", 750, "boat", 500],
["Assault Boat (FIA)", "B_G_Boat_Transport_01_F", 750, "boat", 500],
["Motorboat", "C_Boat_Civil_01_F", 1000, "boat", 500],
["Motorboat Police", "C_Boat_Civil_police_01_F", 1000, "boat", 500],
["Motorboat Rescue", "C_Boat_Civil_rescue_01_F", 1000, "boat", 500],
["Speedboat HMG (CSAT)", "O_Boat_Armed_01_hmg_F", 5000, "boat", 2500],
["Speedboat Minigun (NATO)", "B_Boat_Armed_01_minigun_F", 5000, "boat", 2500],
["Speedboat Minigun (AAF)", "I_Boat_Armed_01_minigun_F", 5000, "boat", 2500],
["SDV Submersible (NATO)", "B_SDV_01_F", 1000, "submarine", 500],
["SDV Submersible (CSAT)", "O_SDV_01_F", 1000, "submarine", 500],
["SDV Submersible (AAF)", "I_SDV_01_F", 1000, "submarine", 500]
];
// Deprecated; Boats are used instead
submarinesArray = compileFinal str [];
allVehStoreVehicles = compileFinal str (call landArray + call armoredArray + call tanksArray + call helicoptersArray + call planesArray + call boatsArray + call submarinesArray);
uavArray = compileFinal str
[
"B_UAV_02_F",
"O_UAV_02_F",
"I_UAV_02_F",
"B_UAV_02_CAS_F",
"O_UAV_02_CAS_F",
"I_UAV_02_CAS_F",
"B_UGV_01_F",
"O_UGV_01_F",
"I_UGV_01_F",
"B_UGV_01_rcws_F",
"O_UGV_01_rcws_F",
"I_UGV_01_rcws_F"
];
noColorVehicles = compileFinal str
[
/*
"Hatchback_01_base_F",
"Van_01_base_F",
"SUV_01_base_F",
"Offroad_01_base_F",
"Truck_01_base_F",
"MRAP_02_base_F",
"MRAP_03_base_F",
"Heli_Attack_01_base_F",
"B_Boat_Transport_01_F",
"B_SDV_01_F",
"O_APC_Wheeled_02_rcws_F",
"APC_Tracked_01_base_F",
"O_APC_Tracked_02_cannon_F",
"MBT_01_base_F",
"MBT_02_base_F"
*/
];
rgbOnlyVehicles = compileFinal str
[
/*
"Quadbike_01_base_F",
"Truck_02_base_F",
"Heli_Transport_01_base_F",
"O_Boat_Transport_01_F",
"I_Boat_Transport_01_F",
"B_G_Boat_Transport_01_F",
"Rescue_duck_base_F",
"O_SDV_01_F",
"I_SDV_01_F"
*/
];
//color, isARGB
colorsArray = compileFinal str
[
["Black", true],
["White", true],
["Orange", true],
["Red", true],
["Pink", true],
["Yellow", true],
["Purple", true],
["Blue", true],
["Dark Blue", true],
["Teal", true],
["Green", true],
["Orange Camo", false],
["Red Camo", false],
["Yellow Camo", false],
["Pink Camo", false]
];
//General Store Item List
//Display Name, Class Name, Description, Picture, Buy Price, Sell Price.
// ["Medical Kit", "medkits", localize "STR_WL_ShopDescriptions_MedKit", "client\icons\medkit.paa", 400, 200], // not needed since there are First Ait Kits
customPlayerItems = compileFinal str
[
["Drinking Water", "water", localize "STR_WL_ShopDescriptions_Water", "client\icons\water.paa", 30, 15],
["Snack Food", "cannedfood", localize "STR_WL_ShopDescriptions_CanFood", "client\icons\cannedfood.paa", 30, 15],
["Repair Kit", "repairkit", localize "STR_WL_ShopDescriptions_RepairKit", "client\icons\briefcase.paa", 500, 250],
["Jerry Can (Full)", "jerrycanfull", localize "STR_WL_ShopDescriptions_fuelFull", "client\icons\jerrycan.paa", 150, 75],
["Jerry Can (Empty)", "jerrycanempty", localize "STR_WL_ShopDescriptions_fuelEmpty", "client\icons\jerrycan.paa", 50, 25],
["Spawn Beacon", "spawnbeacon", localize "STR_WL_ShopDescriptions_spawnBeacon", "client\icons\briefcase.paa", 1500, 750],
["Camo Net", "camonet", localize "STR_WL_ShopDescriptions_Camo", "client\icons\briefcase.paa", 200, 100],
["Syphon Hose", "syphonhose", localize "STR_WL_ShopDescriptions_SyphonHose", "client\icons\jerrycan.paa", 200, 100],
["Energy Drink", "energydrink", localize "STR_WL_ShopDescriptions_Energy_Drink", "client\icons\water.paa", 100, 50],
["Warchest", "warchest", localize "STR_WL_ShopDescriptions_Warchest", "client\icons\briefcase.paa", 1000, 500]
];
// Notes: Gun and general stores have position of spawned crate, vehicle stores have an extra air spawn direction
//
// Array contents are as follows:
// Name, Building Position, Desk Direction Modifier, Excluded Buttons
storeOwnerConfig = compileFinal str
[
["GenStore1", 1, 178, []],
["GenStore2", 1, 95, []],
["GenStore3", 1, 30, []],
["GunStore1", 1, 5, []],
["GunStore2", 1, 130, []],
["GunStore3", 2, 310, []],
["GunStore4", 1, 192, []]
// ["VehStore1", 1, 75, []],
// ["VehStore2", 6, 45, ["Boats", "Submarines"]],
// ["VehStore3", 4, 250, ["Boats", "Submarines"]],
// ["VehStore4", 5, 155, ["Boats", "Submarines"]]
];
// Outfits for store owners
storeOwnerConfigAppearance = compileFinal str
[
['GenStore1', [['weapon', ''], ['uniform', 'U_IG_Guerilla2_2']]],
['GenStore2', [['weapon', ''], ['uniform', 'U_IG_Guerilla2_3']]],
['GenStore3', [['weapon', ''], ['uniform', 'U_IG_Guerilla3_1']]],
['GunStore1', [['weapon', ''], ['uniform', 'U_B_SpecopsUniform_sgg']]],
['GunStore2', [['weapon', ''], ['uniform', 'U_O_SpecopsUniform_blk']]],
['GunStore3', [['weapon', ''], ['uniform', 'U_I_CombatUniform_tshirt']]],
['GunStore4', [['weapon', ''], ['uniform', 'U_IG_Guerilla1_1']]]
// ['VehStore1', [['weapon', ''], ['uniform', 'U_Competitor']]],
// ['VehStore2', [['weapon', ''], ['uniform', 'U_Competitor']]],
// ['VehStore3', [['weapon', ''], ['uniform', 'U_Competitor']]],
// ['VehStore4', [['weapon', ''], ['uniform', 'U_Competitor']]]
];
storeConfigDone = compileFinal "true";