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[MGS:GZ] FtexTool repack font in *dds problem #17

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eHerbaciarz opened this issue Jun 14, 2021 · 1 comment
Open

[MGS:GZ] FtexTool repack font in *dds problem #17

eHerbaciarz opened this issue Jun 14, 2021 · 1 comment

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@eHerbaciarz
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I have a problem with one font in dds. Name of this font is "Font_RodinProN_DB_32p_gz_alp" (locacted in Metal Gear Solid Ground Zeroes\data_01\Assets\tpp\ui\Font\Gz).

When I repack dds file to Font_RodinProN_DB_32p_gz_alp.ftex file - i've got only 3 *ftexs file, but shoud be 4 *ftexs file.

I using BC1 format with no alpha to save that dds, whats going wrog?
orginal_files png
After repack png

@eHerbaciarz
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Ok I've got it - I shoud use BC5 not BC1. It works now.

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