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EntityLink path hashes not supported by the game? #3

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kapuragu opened this issue Mar 21, 2020 · 0 comments · Fixed by #4
Closed

EntityLink path hashes not supported by the game? #3

kapuragu opened this issue Mar 21, 2020 · 0 comments · Fixed by #4

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@kapuragu
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It seems like MGSV might not accept the paths hashed in EntityLink by FoxTool. For instance, the linked DataSet is supposed to link to .../cuba_common_asset.fox2 in a DecalArray's material property. You can find paths to .fox2 files in the vanilla DataSet when looking at it with a hex editor, but you can't in the repacked one.
EntityLinkHashIssue.zip
However, when repacked, the path in EntityLink is hashed, and the DecalArray doesn't apply in-game. (The terrain the screenshot might be an unrelated issue)
287700_20200321062311_1
The DecalArray entity with an EntityLink works fine if the entity it links to is in the archive and if an address is given (links to entities in other datasets don't seem to require one in vanilla and use 0x00000000)

@kapuragu kapuragu changed the title EntityLink path hash not supported by game? EntityLink path hashes not supported by the game? Mar 21, 2020
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