You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It seems like MGSV might not accept the paths hashed in EntityLink by FoxTool. For instance, the linked DataSet is supposed to link to .../cuba_common_asset.fox2 in a DecalArray's material property. You can find paths to .fox2 files in the vanilla DataSet when looking at it with a hex editor, but you can't in the repacked one. EntityLinkHashIssue.zip
However, when repacked, the path in EntityLink is hashed, and the DecalArray doesn't apply in-game. (The terrain the screenshot might be an unrelated issue)
The DecalArray entity with an EntityLink works fine if the entity it links to is in the archive and if an address is given (links to entities in other datasets don't seem to require one in vanilla and use 0x00000000)
The text was updated successfully, but these errors were encountered:
kapuragu
changed the title
EntityLink path hash not supported by game?
EntityLink path hashes not supported by the game?
Mar 21, 2020
It seems like MGSV might not accept the paths hashed in EntityLink by FoxTool. For instance, the linked DataSet is supposed to link to .../cuba_common_asset.fox2 in a DecalArray's material property. You can find paths to .fox2 files in the vanilla DataSet when looking at it with a hex editor, but you can't in the repacked one.
EntityLinkHashIssue.zip
However, when repacked, the path in EntityLink is hashed, and the DecalArray doesn't apply in-game. (The terrain the screenshot might be an unrelated issue)
The DecalArray entity with an EntityLink works fine if the entity it links to is in the archive and if an address is given (links to entities in other datasets don't seem to require one in vanilla and use 0x00000000)
The text was updated successfully, but these errors were encountered: