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MultiServer Messaging

HelightDev edited this page Sep 2, 2019 · 2 revisions

Setup

To register a listener or to publish Message in the first place, you have to construct a MessagePerson using a person. After that you can access Methods like


addListener(Class, Listener)

Registers a listener for all "Packets" which are instances of Class which won't be unregistered, after the player has quit the specific server

addListenerTemp(Class, Listener)

Registers a listener for all "Packets" which are instances of Class which will be unregistered, after the player has quit the specific server

publish(Object)

Publishes a Object/"Packet" to all PerNotia instances, including itself