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MultiServer Messaging
HelightDev edited this page Sep 2, 2019
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To register a listener or to publish Message in the first place, you have to construct a MessagePerson using a person. After that you can access Methods like
Registers a listener for all "Packets" which are instances of Class which won't be unregistered, after the player has quit the specific server
Registers a listener for all "Packets" which are instances of Class which will be unregistered, after the player has quit the specific server
Publishes a Object/"Packet" to all PerNotia instances, including itself