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Core.lua
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WarpDeplete = LibStub("AceAddon-3.0"):NewAddon(
"WarpDeplete",
"AceComm-3.0",
"AceConsole-3.0",
"AceEvent-3.0",
"AceTimer-3.0"
)
WarpDeplete.Util = {}
local Util = WarpDeplete.Util
WarpDeplete.LSM = LibStub("LibSharedMedia-3.0")
WarpDeplete.Glow = LibStub("LibCustomGlow-1.0")
WarpDeplete.defaultChallengeState = {
demoModeActive = false,
inChallenge = false,
challengeCompleted = false
}
WarpDeplete.defaultForcesState = {
pullCount = 0,
currentCount = 0,
totalCount = 100,
pullPercent = 0,
currentPercent = 0,
currentPull = {},
prideGlowActive = false,
completed = false,
completedTime = 0
}
WarpDeplete.defaultTimerState = {
startTime = nil,
isBlizzardTimer = false,
running = false,
deaths = 0,
deathDetails = {},
current = 0,
remaining = 0,
limit = 0,
startOffset = 0,
limits = {0, 0, 0},
plusTwo = 0,
plusThree = 0
}
WarpDeplete.defaultObjectivesState = {}
WarpDeplete.defaultKeyDetailsState = {
level = 0,
affixes = {}
}
function WarpDeplete:OnInitialize()
local frames = {}
frames.root = CreateFrame("Frame", "WarpDepleteFrame", UIParent)
frames.bars = CreateFrame("Frame", "WarpDepleteBars", frames.root)
frames.deathsTooltip = CreateFrame("Frame", "WarpDepleteDeathsTooltip", frames.root)
self.frames = frames
end
function WarpDeplete:OnEnable()
self.forcesState = Util.copy(self.defaultForcesState)
self.timerState = Util.copy(self.defaultTimerState)
self.challengeState = Util.copy(self.defaultChallengeState)
self.objectivesState = Util.copy(self.defaultObjectivesState)
self.keyDetailsState = Util.copy(self.defaultKeyDetailsState)
self:InitOptions()
self:InitChatCommands()
self:InitDisplay()
self:RegisterGlobalEvents()
self:RegisterComms()
self:Hide()
if not self.db.global.mdtAlertShown and not MDT then
self.db.global.mdtAlertShown = true
self:ShowMDTAlert()
else
self.db.global.mdtAlertShown = false
end
end
function WarpDeplete:ShowMDTAlert()
Util.showAlert("MDT_NOT_FOUND", "Mythic Dungeon Tools (MDT) is not installed.\n\n" ..
"WarpDeplete will not show you Pride spawn alert or display the count for you current pull. " ..
"\n\nInstall MDT to enable this functionality.")
end
function WarpDeplete:OnDisable()
end
function WarpDeplete:EnableDemoMode()
if self.challengeState.inChallenge then
self:Print("Can't enable demo mode while in an active challenge!")
return
end
if self.challengeState.demoModeActive then return end
self:ResetState()
self.challengeState.demoModeActive = true
local objectives = {}
for i = 1, 5 do
objectives[i] = { name = "Test Boss Name " .. i }
if i < 3 then
objectives[i].time = 520 * i
end
end
self:SetObjectives(objectives)
self:SetKeyDetails(30, {"Tyrannical", "Bolstering", "Spiteful", "Prideful"})
self:SetTimerLimit(35 * 60)
self:SetTimerRemaining(20 * 60)
self:SetForcesCurrent(34)
self:SetForcesPull(7)
self:SetDeaths(3)
local classTable = {
"SHAMAN",
"DEMONHUNTER",
"MONK",
"DRUID",
"MAGE"
}
local nameTable = {
"GroupMember1",
"GroupMember2",
"GroupMember3",
"GroupMember4",
"GroupMember5",
}
for i = 1, 30 do
local class = classTable[(i % #classTable) + 1]
local name = nameTable[(i % #nameTable) + 1]
local time = i * 7
self:AddDeathDetails(time, name, class)
end
self:Show()
end
function WarpDeplete:DisableDemoMode()
if not self.challengeState.demoModeActive then return end
self.challengeState.demoModeActive = false
self:Hide()
self:ResetState()
end
function WarpDeplete:Show()
self.frames.root:Show()
self:UpdateLayout()
ObjectiveTrackerFrame:Hide()
end
function WarpDeplete:Hide()
self.frames.root:Hide()
ObjectiveTrackerFrame:Show()
end
function WarpDeplete:ResetState()
self:PrintDebug("Resetting state")
self.forcesState = Util.copy(self.defaultForcesState)
self.timerState = Util.copy(self.defaultTimerState)
self.challengeState = Util.copy(self.defaultChallengeState)
self.objectivesState = Util.copy(self.defaultObjectivesState)
self.keyDetailsState = Util.copy(self.defaultKeyDetailsState)
self:HidePrideGlow()
end