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Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{E1A6AE1E-5477-1EC2-5623-ADBA3A9F06C0}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_3_4_2;UNITY_3_4;UNITY_EDITOR;ENABLE_PROFILER;UNITY_STANDALONE_WIN;ENABLE_GENERICS;ENABLE_DUCK_TYPING;ENABLE_TERRAIN;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Character Scripts\CharacterHealth.cs" />
<Compile Include="Assets\Character Scripts\CharacterInteractions.cs" />
<Compile Include="Assets\Character Scripts\Inventory.cs" />
<Compile Include="Assets\Character Scripts\Items\Item.cs" />
<Compile Include="Assets\Character Scripts\Items\MolotovCocktail.cs" />
<Compile Include="Assets\Extra GUI Skins\SkinTest.cs" />
<Compile Include="Assets\GUI Scripts\InGameGui.cs" />
<Compile Include="Assets\GUI Scripts\Loader_GUI.cs" />
<Compile Include="Assets\GUI Scripts\ProgressBar.cs" />
<Compile Include="Assets\GUI Scripts\Settings_GUI.cs" />
<Compile Include="Assets\Squirrel Assets\SquirrelHealth.cs" />
<Compile Include="Assets\Squirrel Assets\SquirrelSpawner.cs" />
<Compile Include="Assets\Squirrel Assets\squirrelAI.cs" />
<Compile Include="Assets\Squirrel Assets\squirrelAI_ghost.cs" />
<Compile Include="Assets\Terrain Scripts\EnvironmentEngine.cs" />
<Compile Include="Assets\Terrain Scripts\PrettyTerrain.cs" />
<Compile Include="Assets\Terrain Scripts\TerrainGen.cs" />
<Compile Include="Assets\Terrain Scripts\Tile_GameObject.cs" />
<Compile Include="Assets\Terrain Scripts\Tiles\BrushTile.cs" />
<Compile Include="Assets\Terrain Scripts\Tiles\MtnTile.cs" />
<Compile Include="Assets\Terrain Scripts\Tiles\PlainTile.cs" />
<Compile Include="Assets\Terrain Scripts\Tiles\TerrainTile.cs" />
<Compile Include="Assets\Terrain Scripts\Tiles\TreeTile.cs" />
<Compile Include="Assets\Terrain Scripts\Tiles\WaterTile.cs" />
<None Include="Assets\Standard Assets\Skyboxes\ skybox info.txt" />
<None Include="Assets\Standard Assets\Water (Basic)\Sources\Shaders\FX-Water Simple.shader" />
<None Include="Assets\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{AD7E2FF0-39C9-735E-D3C9-DF77ED02B98A}</Project>
<Name>Assembly-CSharp-firstpass</Name>
</ProjectReference>
<ProjectReference Include="Assembly-UnityScript-firstpass.unityproj">
<Project>{99E4AC7D-83E6-A86D-C633-AF2A01DD3A8E}</Project>
<Name>Assembly-UnityScript-firstpass</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>