forked from jamesdykes1/theDrawingGame
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathserver.js
151 lines (113 loc) · 3.1 KB
/
server.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
var express = require('express');
var bodyParser = require('body-parser');
var http = require('http');
var app = express();
var server = app.listen(3000);
var addRequestId = require('express-request-id')();
var session = require('express-session');
var parseurl = require('parseurl');
var stringSimilarity = require('string-similarity');
var socket = require('socket.io');
var io = socket(server);
var cred = require('./cred.js');
var path = require('path');
app.set('view engine', 'ejs');
console.log("Server Running");
/*
Creating the connection to the WebSocket
*/
var serverReq = 0;
var clue= [];
var player = new Array;
var playerscore = new Array;
http.createServer(function(req, res){
serverReq++;
console.log(vis);
});
io.sockets.on('connection', newConnection);
app.use(addRequestId);
app.set('views', path.join(__dirname, 'views'));
app.use(express.static(path.join(__dirname, 'public')));
app.use(express.static(__dirname + '/views'));
//app.use(express.static(__dirname + '/public'));
app.use(bodyParser.json());
app.use(bodyParser.urlencoded({ extended: true }));
app.use(require('cookie-parser') (cred.cookieSecret));
app.use(session({secret: 'drawinggame',saveUninitialized: true,resave: false}));
var urlencodedParser = bodyParser.urlencoded({ extended: false })
app.get('/', function(req,res){
res.render('index', {data: {serverRequest: serverReq}});
});
app.post('/player', urlencodedParser, function (req, res) {
if (!req.body) return res.sendStatus(400)
console.log(req.body);
console.log(req.cookies);
console.log(req.session);
console.log(req.sessionID);
console.log('request '+serverReq);
clue += req.body.clueword;
session = req.session;
session.username = req.body.username;
session.clueword = req.body.clueword;
console.log(req.session);
if (serverReq == 0) {
res.render('game',
{
data: {
username: req.session.username
//score: scores
}
}
);
serverReq++;
console.log(serverReq);
}
else {
res.render('correctguess',
{
data: {
username: req.session.username
//score: scores
}
});
serverReq++;
console.log(serverReq);
}
});
app.post('/guesser', urlencodedParser, function (req, res) {
console.log(req.session);
if (!req.body) return res.sendStatus(400)
if (req.sessionID){
guessedWord = req.body.guessedWord;
console.log (guessedWord);
console.log (clue);
scores = stringSimilarity.compareTwoStrings(clue,guessedWord);
for (var i = 0; i < 1; i++){
player.push(req.session.username);
playerscore.push(scores);
}
console.log(player);
console.log(playerscore);
console.log(scores)
res.render('correctguess',
{data: {
username: req.session.username,
score: scores,
player:player,
playerscore:playerscore
}
});
guessedWord = [];
}
});
function newConnection(socket){
console.log('new connection: ' + socket.id);
socket.on('mouse', mouseMsg);
/*
Send X and Y of mouse to other clients
*/
function mouseMsg(data){
socket.broadcast.emit('mouse', data);
console.log(data);
}
}