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I have an idea, this might solve the current problem #745
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/*
*/ _priceTag = ((findDisplay 39400) displayCtrl 39410); _price = _control lbValue _index; _available = switch (_qty) do _availTag ctrlSetStructuredText parseText format ["available: %1",_available]; if(_price > life_money) then if (_control != _magList) then { lbClear _magList; };
}; |
I'n not a repo admin, but still: First of all, here you can find a guide on how to contribute: https://github.com/firstcontributions/first-contributions |
I have an idea. The accessories purchased in the store are directly in the backpack instead of directly on the weapon. This may solve the current problem, but I don't know how to make the corresponding modification.
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