From b38597f848a0059d9a2589f8cdccaa3213335544 Mon Sep 17 00:00:00 2001
From: Kasugaccho <30593725+Kasugaccho@users.noreply.github.com>
Date: Thu, 18 Apr 2019 19:18:45 +0900
Subject: [PATCH] v0.4.2
---
Build/Build.vcxproj | 139 +
Build/Build.vcxproj.filters | 14 +
Build/Source.cpp | 7 +
DungeonTemplateLibrary.sln | 10 +
.../Others/OldCPP/Bucket.cpp | 43 -
.../Others/OldCPP/DungeonGeneration.cpp | 313 -
.../Others/OldCPP/EasyMain.cpp | 15 -
.../Others/OldCPP/NewSource.cpp | 253 -
.../Others/OldCPP/SampleColorCode.cpp | 77 -
.../Others/OldCPP/SampleMatrixTypeSTL.cpp | 123 -
.../Others/OldCPP/Source.cpp | 63 -
.../Others/OldCPP/SourceOMP.cpp | 123 -
.../Others/OldCPP/TestCode.cpp | 447 --
.../Others/OldCPP/Test_030.cpp | 151 -
DungeonTemplateLibrary/Others/OldCPP/Wand.cpp | 39 -
.../Others/OldCPP/namespace.txt | 54 -
DungeonTemplateLibrary/Others/OldCPP/str.csv | 7 -
.../Others/OldCPP/str_md.txt | 9 -
DungeonTemplateLibrary/Others/OldCPP/svi.csv | 64 -
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README.md | 2 +-
include/cpp17/Base/Struct.hpp | 71 +-
include/cpp17/Camera/MatrixView.hpp | 306 +-
include/cpp17/Console/OutputStringBool.hpp | 152 +-
include/cpp17/DTL.hpp | 3 +
include/cpp17/Deprecated/DungeonRandom.hpp | 132 +-
include/cpp17/DungeonShape.hpp | 4 +
include/cpp17/DungeonThirdParty.hpp | 22 +
include/cpp17/Random/MersenneTwister32bit.hpp | 360 +-
include/cpp17/Shape/Border.hpp | 20 +-
include/cpp17/Shape/BorderOdd.hpp | 5 +
include/cpp17/Shape/DiamondSquareAverage.hpp | 357 +-
.../DiamondSquareAverageCornerIsland.hpp | 301 +
.../Shape/DiamondSquareAverageIsland.hpp | 313 +
include/cpp17/Shape/HalfMixRect.hpp | 12 +-
include/cpp17/Shape/MazeDig.hpp | 2 +-
include/cpp17/Shape/MixRect.hpp | 12 +-
.../cpp17/ThirdParty/STB/stb_image_write.hpp | 1546 +++++
.../STB/wrapper_stb_image_write.hpp | 110 +
599 files changed, 3083 insertions(+), 45245 deletions(-)
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delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/63.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/64.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/65.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/66.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/67.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/68.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/69.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/7.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/70.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/71.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/72.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/73.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/74.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/75.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/76.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/77.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/78.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/79.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/8.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/80.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/81.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/82.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/83.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/84.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/85.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/86.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/87.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/88.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/89.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/9.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/90.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/91.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/92.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/93.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/94.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/95.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/96.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/97.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/98.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/SimpleVoronoiIsland/99.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/All/picture.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/All/picture.csv
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/All/picture.dtlm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/All/picture.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/All/picture.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/All/picture.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/All/picture_0_9.txt
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/bmp/picture.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/csv/picture.csv
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/dtlm/picture.dtlm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/md/picture.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/pbm/picture.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/picture
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/picture.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/picture.csv
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/picture.dtlm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/picture.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/picture.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/picture.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/picture.txt
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/picture_c.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/svg/picture.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/Test/txt/picture_0_9.txt
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/bmp/Border.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/bmp/BorderOdd.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/bmp/ChunkIsland.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/bmp/FractalIsland.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/bmp/PointGrid.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/bmp/PointGridField.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/bmp/RogueLike.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/bmp/RogueLikeCave.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/bmp/SimpleDiamondSquareAverageIsland.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/bmp/SimpleDiamondSquareAverageIslandCorner.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/bmp/SimpleRogueLike.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/bmp/SimpleVoronoiIsland.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/csv/Border.csv
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/csv/BorderOdd.csv
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/csv/ChunkIsland.csv
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/csv/FractalIsland.csv
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/csv/PointGrid.csv
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/csv/PointGridField.csv
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/csv/RogueLike.csv
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/csv/RogueLikeCave.csv
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/csv/SimpleDiamondSquareAverageIsland.csv
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/csv/SimpleDiamondSquareAverageIslandCorner.csv
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/csv/SimpleRogueLike.csv
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/csv/SimpleVoronoiIsland.csv
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/dtlm/Border.dtlm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/dtlm/BorderOdd.dtlm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/dtlm/ChunkIsland.dtlm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/dtlm/FractalIsland.dtlm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/dtlm/PointGrid.dtlm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/dtlm/PointGridField.dtlm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/dtlm/RogueLike.dtlm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/dtlm/RogueLikeCave.dtlm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/dtlm/SimpleDiamondSquareAverageIsland.dtlm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/dtlm/SimpleDiamondSquareAverageIslandCorner.dtlm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/dtlm/SimpleRogueLike.dtlm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/dtlm/SimpleVoronoiIsland.dtlm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/md/Border.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/md/BorderOdd.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/md/ChunkIsland.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/md/FractalIsland.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/md/PointGrid.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/md/PointGridField.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/md/RogueLike.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/md/RogueLikeCave.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/md/SimpleDiamondSquareAverageIsland.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/md/SimpleDiamondSquareAverageIslandCorner.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/md/SimpleRogueLike.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/md/SimpleVoronoiIsland.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/ChunkIsland.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/ChunkIsland.csv
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/ChunkIsland.dtlm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/ChunkIsland.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/ChunkIsland.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/ChunkIsland.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/ChunkIsland_0_9.txt
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/FractalIsland.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/FractalIsland.csv
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/FractalIsland.dtlm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/FractalIsland.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/FractalIsland.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/FractalIsland.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/FractalIsland_0_9.txt
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/SimpleVoronoiIsland.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/SimpleVoronoiIsland.csv
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/SimpleVoronoiIsland.dtlm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/SimpleVoronoiIsland.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/SimpleVoronoiIsland.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/SimpleVoronoiIsland.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/SimpleVoronoiIsland_0_9.txt
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/test.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/test.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/test.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/test.png
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/test.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/test09.dat
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/test2.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/test2.csv
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/test2.dtlm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/test2.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/test2.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/test2.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/test2_0_9.txt
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/test_color.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/test_ds.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/test_ds.md
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/test_loop.png
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/old/test_rl.bmp
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/pbm/Border.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/pbm/BorderOdd.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/pbm/ChunkIsland.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/pbm/FractalIsland.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/pbm/PointGrid.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/pbm/PointGridField.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/pbm/RogueLike.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/pbm/RogueLikeCave.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/pbm/SimpleDiamondSquareAverageIsland.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/pbm/SimpleDiamondSquareAverageIslandCorner.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/pbm/SimpleRogueLike.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/pbm/SimpleVoronoiIsland.pbm
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/svg/Border.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/svg/BorderOdd.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/svg/ChunkIsland.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/svg/FractalIsland.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/svg/PointGrid.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/svg/PointGridField.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/svg/RogueLike.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/svg/RogueLikeCave.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/svg/SimpleDiamondSquareAverageIsland.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/svg/SimpleDiamondSquareAverageIslandCorner.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/svg/SimpleRogueLike.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/svg/SimpleVoronoiIsland.svg
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/txt/BorderOdd_0_9.txt
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/txt/Border_0_9.txt
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/txt/ChunkIsland_0_9.txt
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/txt/FractalIsland_0_9.txt
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/txt/PointGridField_0_9.txt
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/txt/PointGrid_0_9.txt
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/txt/RogueLikeCave_0_9.txt
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/txt/RogueLike_0_9.txt
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/txt/SimpleDiamondSquareAverageIslandCorner_0_9.txt
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/txt/SimpleDiamondSquareAverageIsland_0_9.txt
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/txt/SimpleRogueLike_0_9.txt
delete mode 100644 DungeonTemplateLibrary/Others/OldSave/txt/SimpleVoronoiIsland_0_9.txt
create mode 100644 include/cpp17/DungeonThirdParty.hpp
create mode 100644 include/cpp17/Shape/DiamondSquareAverageCornerIsland.hpp
create mode 100644 include/cpp17/Shape/DiamondSquareAverageIsland.hpp
create mode 100644 include/cpp17/ThirdParty/STB/stb_image_write.hpp
create mode 100644 include/cpp17/ThirdParty/STB/wrapper_stb_image_write.hpp
diff --git a/Build/Build.vcxproj b/Build/Build.vcxproj
new file mode 100644
index 0000000..b5d6a7e
--- /dev/null
+++ b/Build/Build.vcxproj
@@ -0,0 +1,139 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Release
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ x64
+
+
+
+ 16.0
+ {CBCC78B8-72FF-4C8D-8DCC-F4FCADA64217}
+ Build
+ 10.0
+
+
+
+ Application
+ true
+ v142
+ MultiByte
+
+
+ Application
+ false
+ v142
+ true
+ MultiByte
+
+
+ Application
+ true
+ v142
+ MultiByte
+
+
+ Application
+ false
+ v142
+ true
+ MultiByte
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Level4
+ MaxSpeed
+ true
+ true
+ true
+ true
+ ..\include\cpp17;%(AdditionalIncludeDirectories)
+ stdcpplatest
+
+
+ Console
+ true
+ true
+
+
+
+
+ Level4
+ Disabled
+ true
+ true
+ ..\include\cpp17;%(AdditionalIncludeDirectories)
+ stdcpplatest
+
+
+ Console
+
+
+
+
+ Level4
+ Disabled
+ true
+ true
+ ..\include\cpp17;%(AdditionalIncludeDirectories)
+ stdcpplatest
+
+
+ Console
+
+
+
+
+ Level4
+ MaxSpeed
+ true
+ true
+ true
+ true
+ ..\include\cpp17;%(AdditionalIncludeDirectories)
+ stdcpplatest
+
+
+ Console
+ true
+ true
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Build/Build.vcxproj.filters b/Build/Build.vcxproj.filters
new file mode 100644
index 0000000..c31894e
--- /dev/null
+++ b/Build/Build.vcxproj.filters
@@ -0,0 +1,14 @@
+
+
+
+
+ {4FC737F1-C7A5-4376-A066-2A32D752A2FF}
+ cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx
+
+
+
+
+ ソース ファイル
+
+
+
\ No newline at end of file
diff --git a/Build/Source.cpp b/Build/Source.cpp
new file mode 100644
index 0000000..4f7fbcd
--- /dev/null
+++ b/Build/Source.cpp
@@ -0,0 +1,7 @@
+#include
+
+int main() {
+
+
+
+}
\ No newline at end of file
diff --git a/DungeonTemplateLibrary.sln b/DungeonTemplateLibrary.sln
index 07249f0..382d621 100644
--- a/DungeonTemplateLibrary.sln
+++ b/DungeonTemplateLibrary.sln
@@ -7,6 +7,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DungeonTemplateLibrary", "D
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DungeonTemplateLibrary_C99", "DungeonTemplateLibrary_C99\DungeonTemplateLibrary_C99.vcxproj", "{F246A85B-6A4B-4FEB-B5CB-09BDDF7EE0FA}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Build", "Build\Build.vcxproj", "{CBCC78B8-72FF-4C8D-8DCC-F4FCADA64217}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -31,6 +33,14 @@ Global
{F246A85B-6A4B-4FEB-B5CB-09BDDF7EE0FA}.Release|x64.Build.0 = Release|x64
{F246A85B-6A4B-4FEB-B5CB-09BDDF7EE0FA}.Release|x86.ActiveCfg = Release|Win32
{F246A85B-6A4B-4FEB-B5CB-09BDDF7EE0FA}.Release|x86.Build.0 = Release|Win32
+ {CBCC78B8-72FF-4C8D-8DCC-F4FCADA64217}.Debug|x64.ActiveCfg = Debug|x64
+ {CBCC78B8-72FF-4C8D-8DCC-F4FCADA64217}.Debug|x64.Build.0 = Debug|x64
+ {CBCC78B8-72FF-4C8D-8DCC-F4FCADA64217}.Debug|x86.ActiveCfg = Debug|Win32
+ {CBCC78B8-72FF-4C8D-8DCC-F4FCADA64217}.Debug|x86.Build.0 = Debug|Win32
+ {CBCC78B8-72FF-4C8D-8DCC-F4FCADA64217}.Release|x64.ActiveCfg = Release|x64
+ {CBCC78B8-72FF-4C8D-8DCC-F4FCADA64217}.Release|x64.Build.0 = Release|x64
+ {CBCC78B8-72FF-4C8D-8DCC-F4FCADA64217}.Release|x86.ActiveCfg = Release|Win32
+ {CBCC78B8-72FF-4C8D-8DCC-F4FCADA64217}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/DungeonTemplateLibrary/Others/OldCPP/Bucket.cpp b/DungeonTemplateLibrary/Others/OldCPP/Bucket.cpp
deleted file mode 100644
index 8e6c03b..0000000
--- a/DungeonTemplateLibrary/Others/OldCPP/Bucket.cpp
+++ /dev/null
@@ -1,43 +0,0 @@
-#include "DTL.hpp"
-#include
-#include
-
-int main() {
- //std::array, 100> stl_{};
-
- //dtl::SimpleVoronoiIsland svi(stl_, 150, 0.5);
- //dtl::noiseShoreBothBool(stl_, 0.4);
-
- //dtl::dungeonStringOutputBool(stl_, "\x1b[42m \x1b[49m", "\x1b[44m \x1b[49m");
-
- //dtl::Bucket(stl_, 0, 0, 2);
-
- //dtl::Pen(stl_, 0, 0, 0);
-
- //dtl::dungeonStringOutput(stl_, "\x1b[46m \x1b[49m", "\x1b[42m \x1b[49m", "\x1b[44m \x1b[49m");
-
- std::array, 8> stl_{ {} };
-
- dtl::Reversi re(stl_);
-
- std::int_fast32_t turn{ 1 };
- for (std::size_t i{}; i < 15; ++i) {
- dtl::dungeonStringOutput(stl_, "\x1b[40m・", "\x1b[40m○", "\x1b[40m●", "\x1b[40m ");
- if (!dtl::isPassReversi(stl_, turn) && (dtl::reversiAI(stl_, turn, dtl::reversiAI_Priority, dtl::reversiAI_Greed, (turn == 1)))) {
- turn = 3 - turn;
- }
- else break;
- }
-
- //dtl::DungeonInit di(stl_);
- ////dtl::DungeonBorder db(stl_);
-
- //dtl::RogueLike sr(stl_);
- //dtl::PointGrid pg(stl_, 3);
-
- //dtl::dungeonStringOutputBool(stl_, "■", " ");
- //dtl::dungeonStringOutputBool(stl_, " ", "■");
-
-
-
-}
\ No newline at end of file
diff --git a/DungeonTemplateLibrary/Others/OldCPP/DungeonGeneration.cpp b/DungeonTemplateLibrary/Others/OldCPP/DungeonGeneration.cpp
deleted file mode 100644
index 8ab913c..0000000
--- a/DungeonTemplateLibrary/Others/OldCPP/DungeonGeneration.cpp
+++ /dev/null
@@ -1,313 +0,0 @@
-#include "DTL.hpp"
-#include
-#include
-
-constexpr char a[]{"aaa"};
-constexpr std::array b{ {"aaa"} };
-
-void loopGeneration() noexcept {
- int type{}, id{};
- while (true) {
-
- std::cin >> type >> id;
-
- switch (type)
- {
- case'0':
-
- break;
-
- default:return;
- }
- }
-}
-
-int main() {
-
- //std::cout << "---------- Dungeon Select ----------" << std::endl;
-
- //std::cout << "---------- ---------- ---------- ----------" << std::endl;
-
-
-
- //return 0;
-
- //std::cout << b.data();
-
- using dungeon_t = std::uint_fast8_t;
- constexpr std::size_t big_x_size{ 128 };
- constexpr std::size_t big_y_size{ 128 };
- std::array, big_y_size> big_dungeon_stl_matrix{ {} };
-
-
- constexpr std::size_t x_size{ 18 };
- constexpr std::size_t y_size{ 18 };
-
- std::array, y_size> dungeon_stl_matrix{ {} };
- //dungeon_t dungeon_default_matrix[y_size][x_size]{};
- //dungeon_t dungeon_array_matrix[x_size*y_size]{};
-
- dtl::RogueLikeCave rogue_like_cave(big_dungeon_stl_matrix, 0x5f);
- dtl::fileWriteFolder_All(big_dungeon_stl_matrix, "Save\\", "RogueLikeCave");
- //dtl::fileWrite_bmp(big_dungeon_stl_matrix, "Save\\bmp\\test_rl.bmp");
-
- //return 0;
- //---------- SimpleVoronoiIsland ----------
-
- dtl::dungeonPuts("-- Simple Voronoi Island STL Class --");
- dtl::dungeonInit(big_dungeon_stl_matrix);
-
- //dtl::fileRead(big_dungeon_stl_matrix, "Save\\dtlm\\SimpleVoronoiIsland.dtlm");
-
- dtl::SimpleVoronoiIsland simple_voronoi_island_stl(big_dungeon_stl_matrix);
- dtl::noiseShoreBothBool(big_dungeon_stl_matrix, 0.4);
- //dtl::dungeonStringOutputBool(big_dungeon_stl_matrix, "##", "..");
-
- dtl::fileWriteFolder_All(big_dungeon_stl_matrix, "Save\\","SimpleVoronoiIsland");
- //dtl::fileWriteColor_svg(big_dungeon_stl_matrix, "Save\\test_color.svg", 0xdab870, 0x756228);
-
- //---------- FractalIsland ----------
-
- dtl::dungeonPuts("-- Fractal Island STL Class --");
- dtl::dungeonInit(big_dungeon_stl_matrix);
- dtl::FractalIsland fractal_island_stl(big_dungeon_stl_matrix);
- dtl::dungeonBinarization(big_dungeon_stl_matrix, 160);
- dtl::noiseShoreBothBool(big_dungeon_stl_matrix, 0.3);
- //dtl::dungeonStringOutputBool(big_dungeon_stl_matrix, "##", "..");
-
- dtl::fileWriteFolder_All(big_dungeon_stl_matrix, "Save\\","FractalIsland");
-
- //for (std::size_t i{}; i < 100; ++i) {
- // dtl::dungeonInit(big_dungeon_stl_matrix);
- // dtl::RogueLikeCave rogue_like_cave2(big_dungeon_stl_matrix, 0x5f);
- // //dtl::noiseShoreBothBool(big_dungeon_stl_matrix, 0.4);
- // //dtl::dungeonBinarization(big_dungeon_stl_matrix, 2);
- // //dtl::noiseShoreBothBool(big_dungeon_stl_matrix, 0.3);
- // dtl::fileWrite_bmp(big_dungeon_stl_matrix, "Save\\RogueLikeCave\\" + std::to_string(i)+".bmp");
- //}
-
- //---------- ChunkIsland ----------
-
- dtl::dungeonPuts("-- Chunk Island STL Class --");
- dtl::dungeonInit(big_dungeon_stl_matrix);
- dtl::ChunkIsland chunk_island_stl(big_dungeon_stl_matrix);
- dtl::dungeonBinarization(big_dungeon_stl_matrix, 160);
- dtl::noiseShoreBothBool(big_dungeon_stl_matrix, 0.3);
- //dtl::dungeonStringOutputBool(big_dungeon_stl_matrix, "##", "..");
-
- dtl::fileWriteFolder_All(big_dungeon_stl_matrix, "Save\\","ChunkIsland");
-
- constexpr std::size_t ds_x_size{ 33 };
- constexpr std::size_t ds_y_size{ 33 };
- std::array, ds_y_size> ds_dungeon_stl_matrix{ {} };
-
- //---------- SimpleDiamondSquareAverageIslandCorner ----------
-
- dtl::dungeonPuts("-- Simple Diamond Square Average Island Corner STL Class --");
- dtl::dungeonInit(ds_dungeon_stl_matrix);
- dtl::SimpleDiamondSquareAverageIslandCorner simple_diamond_square_average_island_corner(ds_dungeon_stl_matrix);
- dtl::dungeonBinarization(ds_dungeon_stl_matrix, 160);
- dtl::noiseShoreBothBool(ds_dungeon_stl_matrix, 0.4);
- //dtl::dungeonStringOutputBool(ds_dungeon_stl_matrix, "##", "..");
-
- dtl::fileWriteFolder_All(ds_dungeon_stl_matrix, "Save\\","SimpleDiamondSquareAverageIslandCorner");
-
- //---------- SimpleDiamondSquareAverageIsland ----------
-
- dtl::dungeonPuts("-- Simple Diamond Square Average Island STL Class --");
- dtl::dungeonInit(ds_dungeon_stl_matrix);
- dtl::SimpleDiamondSquareAverageIsland simple_diamond_square_average_island(ds_dungeon_stl_matrix);
- dtl::dungeonBinarization(ds_dungeon_stl_matrix, 160);
- dtl::noiseShoreBothBool(ds_dungeon_stl_matrix, 0.3);
- //dtl::dungeonStringOutputBool(ds_dungeon_stl_matrix, "##", "..");
-
- dtl::fileWriteFolder_All(ds_dungeon_stl_matrix, "Save\\","SimpleDiamondSquareAverageIsland");
-
- //---------- Border ----------
-
- dtl::dungeonPuts("-- Border STL Function --");
- dtl::dungeonInit(dungeon_stl_matrix);
- dtl::createBorder(dungeon_stl_matrix);
- //dtl::dungeonStringOutputBool(dungeon_stl_matrix, "##", " ");
-
- dtl::fileWriteFolder_All(dungeon_stl_matrix, "Save\\", "Border");
-
- //dtl::dungeonPuts("-- Border Default Function --");
- //dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- //dtl::createBorder(dungeon_default_matrix, x_size, y_size);
- ////dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- //dtl::dungeonPuts("-- Border Array Function --");
- //dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- //dtl::createBorder_Array(dungeon_array_matrix, x_size, y_size);
- ////dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- //dtl::dungeonPuts("-- Border STL Class --");
- //dtl::dungeonInit(dungeon_stl_matrix);
- //dtl::Border border_stl(dungeon_stl_matrix);
- ////dtl::dungeonStringOutputBool(dungeon_stl_matrix, "##", " ");
-
- //dtl::dungeonPuts("-- Border Default Class --");
- //dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- //dtl::Border border_default(dungeon_default_matrix, x_size, y_size);
- ////dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- //dtl::dungeonPuts("-- Border Array Class --");
- //dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- //dtl::Border_Array border_array(dungeon_array_matrix, x_size, y_size);
- ////dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- //---------- BorderOdd ----------
-
- dtl::dungeonPuts("-- BorderOdd STL Function --");
- dtl::dungeonInit(dungeon_stl_matrix);
- dtl::createBorderOdd(dungeon_stl_matrix);
- //dtl::dungeonStringOutputBool(dungeon_stl_matrix, "##", " ");
-
- dtl::fileWriteFolder_All(dungeon_stl_matrix, "Save\\", "BorderOdd");
-
- //dtl::dungeonPuts("-- BorderOdd Default Function --");
- //dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- //dtl::createBorderOdd(dungeon_default_matrix, x_size, y_size);
- ////dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- //dtl::dungeonPuts("-- BorderOdd Array Function --");
- //dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- //dtl::createBorderOdd_Array(dungeon_array_matrix, x_size, y_size);
- ////dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- //dtl::dungeonPuts("-- BorderOdd STL Class --");
- //dtl::dungeonInit(dungeon_stl_matrix);
- //dtl::BorderOdd border_odd_stl(dungeon_stl_matrix);
- ////dtl::dungeonStringOutputBool(dungeon_stl_matrix, "##", " ");
-
- //dtl::dungeonPuts("-- BorderOdd Default Class --");
- //dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- //dtl::BorderOdd border_odd_default(dungeon_default_matrix, x_size, y_size);
- ////dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- //dtl::dungeonPuts("-- BorderOdd Array Class --");
- //dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- //dtl::BorderOdd_Array border_odd_array(dungeon_array_matrix, x_size, y_size);
- ////dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- //---------- PointGrid ----------
-
- dtl::dungeonPuts("-- PointGrid STL Function --");
- dtl::dungeonInit(dungeon_stl_matrix);
- dtl::createPointGrid(dungeon_stl_matrix);
- //dtl::dungeonStringOutputBool(dungeon_stl_matrix, "##", " ");
-
- dtl::fileWriteFolder_All(dungeon_stl_matrix, "Save\\", "PointGrid");
-
- //dtl::dungeonPuts("-- PointGrid Default Function --");
- //dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- //dtl::createPointGrid(dungeon_default_matrix, x_size, y_size);
- //dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- //dtl::dungeonPuts("-- PointGrid Array Function --");
- //dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- //dtl::createPointGrid_Array(dungeon_array_matrix, x_size, y_size);
- //dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- //dtl::dungeonPuts("-- PointGrid STL Class --");
- //dtl::dungeonInit(dungeon_stl_matrix);
- //dtl::PointGrid point_grid_stl(dungeon_stl_matrix);
- //dtl::dungeonStringOutputBool(dungeon_stl_matrix, "##", " ");
-
- //dtl::dungeonPuts("-- PointGrid Default Class --");
- //dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- //dtl::PointGrid point_grid_default(dungeon_default_matrix, x_size, y_size);
- //dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- //dtl::dungeonPuts("-- PointGrid Array Class --");
- //dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- //dtl::PointGrid_Array point_grid_array(dungeon_array_matrix, x_size, y_size);
- //dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- //---------- PointGridField ----------
-
- dtl::dungeonPuts("-- PointGridField STL Function --");
- dtl::dungeonInit(dungeon_stl_matrix);
- dtl::createPointGridField(dungeon_stl_matrix);
- //dtl::dungeonStringOutputBool(dungeon_stl_matrix, "##", " ");
-
- dtl::fileWriteFolder_All(dungeon_stl_matrix, "Save\\", "PointGridField");
-
- //dtl::dungeonPuts("-- PointGridField Default Function --");
- //dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- //dtl::createPointGridField(dungeon_default_matrix, x_size, y_size);
- //dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- //dtl::dungeonPuts("-- PointGridField Array Function --");
- //dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- //dtl::createPointGridField_Array(dungeon_array_matrix, x_size, y_size);
- //dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- //dtl::dungeonPuts("-- PointGridField STL Class --");
- //dtl::dungeonInit(dungeon_stl_matrix);
- //dtl::PointGridField point_grid_field_stl(dungeon_stl_matrix);
- //dtl::dungeonStringOutputBool(dungeon_stl_matrix, "##", " ");
-
- //dtl::dungeonPuts("-- PointGridField Default Class --");
- //dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- //dtl::PointGridField point_grid_field_default(dungeon_default_matrix, x_size, y_size);
- //dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- //dtl::dungeonPuts("-- PointGridField Array Class --");
- //dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- //dtl::PointGridField_Array point_grid_field_array(dungeon_array_matrix, x_size, y_size);
- //dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- return 0;
-
- //---------- PointGridFieldPutBlock ----------
-
- //dtl::dungeonPuts("-- PointGridFieldPutBlock STL Function --");
- //dtl::dungeonInit(dungeon_stl_matrix);
- //dtl::createPointGridFieldPutBlock(dungeon_stl_matrix);
- //dtl::dungeonStringOutputBool(dungeon_stl_matrix, "##", " ");
-
- //dtl::dungeonPuts("-- PointGridFieldPutBlock Default Function --");
- //dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- //dtl::createPointGridFieldPutBlock(dungeon_default_matrix, x_size, y_size);
- //dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- //dtl::dungeonPuts("-- PointGridFieldPutBlock Array Function --");
- //dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- //dtl::createPointGridFieldPutBlock_Array(dungeon_array_matrix, x_size, y_size);
- //dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- dtl::dungeonPuts("-- PointGridFieldPutBlock STL Class --");
- dtl::dungeonInit(dungeon_stl_matrix);
- dtl::PointGridFieldPutBlock point_grid_field_put_block_stl(dungeon_stl_matrix);
- //dtl::dungeonStringOutput(dungeon_stl_matrix, " ", "##", "//");
-
- //dtl::dungeonPuts("-- PointGridFieldPutBlock Default Class --");
- //dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- //dtl::PointGridFieldPutBlock point_grid_field_put_block_default(dungeon_default_matrix, x_size, y_size);
- ////dtl::dungeonStringOutput(dungeon_default_matrix, x_size, y_size, " ", "##", "//");
- //dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- //dtl::dungeonPuts("-- PointGridFieldPutBlock Array Class --");
- //dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- //dtl::PointGridFieldPutBlock_Array point_grid_field_put_block_array(dungeon_array_matrix, x_size, y_size);
- ////dtl::dungeonStringOutput_Array(dungeon_array_matrix, x_size, y_size, " ", "##", "//");
- //dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- //---------- Reversi ----------
-
- dtl::dungeonPuts("-- Reversi STL Class --");
- dtl::dungeonInit(dungeon_stl_matrix);
- dtl::Reversi reversi_stl(dungeon_stl_matrix);
- dtl::dungeonStringOutput(dungeon_stl_matrix, "..", "//", "##");
-
- //---------- Chess ----------
-
- dtl::dungeonPuts("-- Chess STL Class --");
- dtl::dungeonInit(dungeon_stl_matrix);
- dtl::Chess chess_stl(dungeon_stl_matrix);
- dtl::dungeonStringOutput(dungeon_stl_matrix, "..", "aa", "AA", "bb", "BB", "cc", "CC", "dd", "DD", "ee", "EE", "ff", "FF");
-
- return 0;
-}
\ No newline at end of file
diff --git a/DungeonTemplateLibrary/Others/OldCPP/EasyMain.cpp b/DungeonTemplateLibrary/Others/OldCPP/EasyMain.cpp
deleted file mode 100644
index f3a06a6..0000000
--- a/DungeonTemplateLibrary/Others/OldCPP/EasyMain.cpp
+++ /dev/null
@@ -1,15 +0,0 @@
-#include "DTL.hpp"
-#include
-#include
-
-int main() {
-
- using dungeon_t = std::uint_fast8_t;
- std::array, 32> matrix{};
- //dtl::generation::stl::SimpleRogueLike generator(matrix);
-
- dtl::file::read::dtlm(matrix, "Save\\SimpleRogueLike\\picture.dtlm");
- dtl::file::write::all(matrix, "Save\\SimpleRogueLike\\picture");
-
- return 0;
-}
\ No newline at end of file
diff --git a/DungeonTemplateLibrary/Others/OldCPP/NewSource.cpp b/DungeonTemplateLibrary/Others/OldCPP/NewSource.cpp
deleted file mode 100644
index 9b8b142..0000000
--- a/DungeonTemplateLibrary/Others/OldCPP/NewSource.cpp
+++ /dev/null
@@ -1,253 +0,0 @@
-#include "DTL.hpp"
-#include
-
-int main() {
-
- using dungeon_t = std::uint_fast16_t;
- constexpr std::size_t big_x_size{ 128 };
- constexpr std::size_t big_y_size{ 128 };
- std::array, big_y_size> big_dungeon_stl_matrix{ {} };
-
-
- constexpr std::size_t x_size{ 18 };
- constexpr std::size_t y_size{ 12 };
-
- std::array, y_size> dungeon_stl_matrix{ {} };
- dungeon_t dungeon_default_matrix[y_size][x_size]{};
- dungeon_t dungeon_array_matrix[x_size*y_size]{};
-
- //---------- SimpleVoronoiIsland ----------
-
- dtl::dungeonPuts("-- Simple Voronoi Island STL Class --");
- dtl::dungeonInit(big_dungeon_stl_matrix);
- dtl::SimpleVoronoiIsland simple_voronoi_island_stl(big_dungeon_stl_matrix);
- dtl::noiseShoreBothBool(big_dungeon_stl_matrix, 0.4);
- dtl::dungeonStringOutputBool(big_dungeon_stl_matrix, "##", "..");
-
- dtl::fileWrite_bmp(big_dungeon_stl_matrix, "Save/test.bmp");
-
- dtl::fileWrite_pbm(big_dungeon_stl_matrix, "Save/test.pbm");
- dtl::fileWrite_svg(big_dungeon_stl_matrix, "Save/test.svg");
- dtl::fileWriteColor_svg(big_dungeon_stl_matrix, "Save/test_color.svg",0xdab870,0x756228);
-
- //---------- FractalIsland ----------
-
- dtl::dungeonPuts("-- Fractal Island STL Class --");
- dtl::dungeonInit(big_dungeon_stl_matrix);
- dtl::FractalIsland fractal_island_stl(big_dungeon_stl_matrix);
- dtl::dungeonBinarization(big_dungeon_stl_matrix, 160);
- dtl::noiseShoreBothBool(big_dungeon_stl_matrix, 0.3);
- dtl::dungeonStringOutputBool(big_dungeon_stl_matrix, "##", "..");
-
- //---------- ChunkIsland ----------
-
- dtl::dungeonPuts("-- Chunk Island STL Class --");
- dtl::dungeonInit(big_dungeon_stl_matrix);
- dtl::ChunkIsland chunk_island_stl(big_dungeon_stl_matrix);
- dtl::dungeonBinarization(big_dungeon_stl_matrix, 160);
- dtl::noiseShoreBothBool(big_dungeon_stl_matrix, 0.3);
- dtl::dungeonStringOutputBool(big_dungeon_stl_matrix, "##", "..");
-
- constexpr std::size_t ds_x_size{ 33 };
- constexpr std::size_t ds_y_size{ 33 };
- std::array, ds_y_size> ds_dungeon_stl_matrix{ {} };
-
- //---------- SimpleDiamondSquareAverageIslandCorner ----------
-
- dtl::dungeonPuts("-- Simple Diamond Square Average Island Corner STL Class --");
- dtl::dungeonInit(ds_dungeon_stl_matrix);
- dtl::SimpleDiamondSquareAverageIslandCorner simple_diamond_square_average_island_corner(ds_dungeon_stl_matrix);
- dtl::dungeonBinarization(ds_dungeon_stl_matrix, 160);
- dtl::noiseShoreBothBool(ds_dungeon_stl_matrix, 0.4);
- dtl::dungeonStringOutputBool(ds_dungeon_stl_matrix, "##", "..");
-
- //---------- SimpleDiamondSquareAverageIsland ----------
-
- dtl::dungeonPuts("-- Simple Diamond Square Average Island STL Class --");
- dtl::dungeonInit(ds_dungeon_stl_matrix);
- dtl::SimpleDiamondSquareAverageIsland simple_diamond_square_average_island(ds_dungeon_stl_matrix);
- dtl::dungeonBinarization(ds_dungeon_stl_matrix, 160);
- dtl::noiseShoreBothBool(ds_dungeon_stl_matrix, 0.3);
- dtl::dungeonStringOutputBool(ds_dungeon_stl_matrix, "##", "..");
-
-
-
- return 0;
- //---------- Border ----------
-
- dtl::dungeonPuts("-- Border STL Function --");
- dtl::dungeonInit(dungeon_stl_matrix);
- dtl::createBorder(dungeon_stl_matrix);
- dtl::dungeonStringOutputBool(dungeon_stl_matrix, "##", " ");
-
- dtl::dungeonPuts("-- Border Default Function --");
- dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- dtl::createBorder(dungeon_default_matrix, x_size, y_size);
- dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- dtl::dungeonPuts("-- Border Array Function --");
- dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- dtl::createBorder_Array(dungeon_array_matrix, x_size, y_size);
- dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- dtl::dungeonPuts("-- Border STL Class --");
- dtl::dungeonInit(dungeon_stl_matrix);
- dtl::Border border_stl(dungeon_stl_matrix);
- dtl::dungeonStringOutputBool(dungeon_stl_matrix, "##", " ");
-
- dtl::dungeonPuts("-- Border Default Class --");
- dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- dtl::Border border_default(dungeon_default_matrix, x_size, y_size);
- dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- dtl::dungeonPuts("-- Border Array Class --");
- dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- dtl::Border_Array border_array(dungeon_array_matrix, x_size, y_size);
- dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- //---------- BorderOdd ----------
-
- dtl::dungeonPuts("-- BorderOdd STL Function --");
- dtl::dungeonInit(dungeon_stl_matrix);
- dtl::createBorderOdd(dungeon_stl_matrix);
- dtl::dungeonStringOutputBool(dungeon_stl_matrix, "##", " ");
-
- dtl::dungeonPuts("-- BorderOdd Default Function --");
- dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- dtl::createBorderOdd(dungeon_default_matrix, x_size, y_size);
- dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- dtl::dungeonPuts("-- BorderOdd Array Function --");
- dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- dtl::createBorderOdd_Array(dungeon_array_matrix, x_size, y_size);
- dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- dtl::dungeonPuts("-- BorderOdd STL Class --");
- dtl::dungeonInit(dungeon_stl_matrix);
- dtl::BorderOdd border_odd_stl(dungeon_stl_matrix);
- dtl::dungeonStringOutputBool(dungeon_stl_matrix, "##", " ");
-
- dtl::dungeonPuts("-- BorderOdd Default Class --");
- dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- dtl::BorderOdd border_odd_default(dungeon_default_matrix, x_size, y_size);
- dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- dtl::dungeonPuts("-- BorderOdd Array Class --");
- dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- dtl::BorderOdd_Array border_odd_array(dungeon_array_matrix, x_size, y_size);
- dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- //---------- PointGrid ----------
-
- dtl::dungeonPuts("-- PointGrid STL Function --");
- dtl::dungeonInit(dungeon_stl_matrix);
- dtl::createPointGrid(dungeon_stl_matrix);
- dtl::dungeonStringOutputBool(dungeon_stl_matrix, "##", " ");
-
- dtl::dungeonPuts("-- PointGrid Default Function --");
- dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- dtl::createPointGrid(dungeon_default_matrix, x_size, y_size);
- dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- dtl::dungeonPuts("-- PointGrid Array Function --");
- dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- dtl::createPointGrid_Array(dungeon_array_matrix, x_size, y_size);
- dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- dtl::dungeonPuts("-- PointGrid STL Class --");
- dtl::dungeonInit(dungeon_stl_matrix);
- dtl::PointGrid point_grid_stl(dungeon_stl_matrix);
- dtl::dungeonStringOutputBool(dungeon_stl_matrix, "##", " ");
-
- dtl::dungeonPuts("-- PointGrid Default Class --");
- dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- dtl::PointGrid point_grid_default(dungeon_default_matrix, x_size, y_size);
- dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- dtl::dungeonPuts("-- PointGrid Array Class --");
- dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- dtl::PointGrid_Array point_grid_array(dungeon_array_matrix, x_size, y_size);
- dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- //---------- PointGridField ----------
-
- dtl::dungeonPuts("-- PointGridField STL Function --");
- dtl::dungeonInit(dungeon_stl_matrix);
- dtl::createPointGridField(dungeon_stl_matrix);
- dtl::dungeonStringOutputBool(dungeon_stl_matrix, "##", " ");
-
- dtl::dungeonPuts("-- PointGridField Default Function --");
- dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- dtl::createPointGridField(dungeon_default_matrix, x_size, y_size);
- dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- dtl::dungeonPuts("-- PointGridField Array Function --");
- dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- dtl::createPointGridField_Array(dungeon_array_matrix, x_size, y_size);
- dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- dtl::dungeonPuts("-- PointGridField STL Class --");
- dtl::dungeonInit(dungeon_stl_matrix);
- dtl::PointGridField point_grid_field_stl(dungeon_stl_matrix);
- dtl::dungeonStringOutputBool(dungeon_stl_matrix, "##", " ");
-
- dtl::dungeonPuts("-- PointGridField Default Class --");
- dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- dtl::PointGridField point_grid_field_default(dungeon_default_matrix, x_size, y_size);
- dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- dtl::dungeonPuts("-- PointGridField Array Class --");
- dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- dtl::PointGridField_Array point_grid_field_array(dungeon_array_matrix, x_size, y_size);
- dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- //---------- PointGridFieldPutBlock ----------
-
- //dtl::dungeonPuts("-- PointGridFieldPutBlock STL Function --");
- //dtl::dungeonInit(dungeon_stl_matrix);
- //dtl::createPointGridFieldPutBlock(dungeon_stl_matrix);
- //dtl::dungeonStringOutputBool(dungeon_stl_matrix, "##", " ");
-
- //dtl::dungeonPuts("-- PointGridFieldPutBlock Default Function --");
- //dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- //dtl::createPointGridFieldPutBlock(dungeon_default_matrix, x_size, y_size);
- //dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- //dtl::dungeonPuts("-- PointGridFieldPutBlock Array Function --");
- //dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- //dtl::createPointGridFieldPutBlock_Array(dungeon_array_matrix, x_size, y_size);
- //dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- dtl::dungeonPuts("-- PointGridFieldPutBlock STL Class --");
- dtl::dungeonInit(dungeon_stl_matrix);
- dtl::PointGridFieldPutBlock point_grid_field_put_block_stl(dungeon_stl_matrix);
- dtl::dungeonStringOutput(dungeon_stl_matrix, " ", "##", "//");
-
- dtl::dungeonPuts("-- PointGridFieldPutBlock Default Class --");
- dtl::dungeonInit(dungeon_default_matrix, x_size, y_size);
- dtl::PointGridFieldPutBlock point_grid_field_put_block_default(dungeon_default_matrix, x_size, y_size);
- //dtl::dungeonStringOutput(dungeon_default_matrix, x_size, y_size, " ", "##", "//");
- dtl::dungeonStringOutputBool(dungeon_default_matrix, x_size, y_size, "##", " ");
-
- dtl::dungeonPuts("-- PointGridFieldPutBlock Array Class --");
- dtl::dungeonInit_Array(dungeon_array_matrix, x_size, y_size);
- dtl::PointGridFieldPutBlock_Array point_grid_field_put_block_array(dungeon_array_matrix, x_size, y_size);
- //dtl::dungeonStringOutput_Array(dungeon_array_matrix, x_size, y_size, " ", "##", "//");
- dtl::dungeonStringOutputBool_Array(dungeon_array_matrix, x_size, y_size, "##", " ");
-
- //---------- Reversi ----------
-
- dtl::dungeonPuts("-- Reversi STL Class --");
- dtl::dungeonInit(dungeon_stl_matrix);
- dtl::Reversi reversi_stl(dungeon_stl_matrix);
- dtl::dungeonStringOutput(dungeon_stl_matrix, "..", "//", "##");
-
- //---------- Chess ----------
-
- dtl::dungeonPuts("-- Chess STL Class --");
- dtl::dungeonInit(dungeon_stl_matrix);
- dtl::Chess chess_stl(dungeon_stl_matrix);
- dtl::dungeonStringOutput(dungeon_stl_matrix, "..", "aa", "AA", "bb", "BB", "cc", "CC", "dd", "DD", "ee", "EE", "ff", "FF");
-
- return 0;
-}
\ No newline at end of file
diff --git a/DungeonTemplateLibrary/Others/OldCPP/SampleColorCode.cpp b/DungeonTemplateLibrary/Others/OldCPP/SampleColorCode.cpp
deleted file mode 100644
index a3682a0..0000000
--- a/DungeonTemplateLibrary/Others/OldCPP/SampleColorCode.cpp
+++ /dev/null
@@ -1,77 +0,0 @@
-//ダンジョン生成チェック
-
-#include
-#include
-#include
-
-#include "DTL.hpp"
-
-int main() {
-
- using int_map_t = std::uint_fast8_t;
- constexpr std::size_t dungeon_size_x{ 128 };
- constexpr std::size_t dungeon_size_y{ 96 };
-
- std::array, dungeon_size_y> dungeon{ {} };
- std::array, dungeon_size_y> dungeon_bool{ {} };
-
-
- //std::vector> dungeon(dungeon_size_y, std::vector(dungeon_size_x, 0));
-
- if(!dtl::dungeonArrayCheck(dungeon)) return 0;
- if (!dtl::dungeonArrayCheckBitset(dungeon_bool)) return 0;
-
- //ローグライク(穴掘り)
- //RogueLike
- dtl::RogueLike rogue_like(dungeon, 50);
- dtl::dungeonStringOutput(dungeon, "\x1b[40m ", "\x1b[47m ", "\x1b[46m ", "\x1b[45m ", "\x1b[44m ");
-
- dtl::dungeonInit_RangeBasedFor(dungeon);
- std::cout << "\n";
-
- //島(ボロノイ)
- //Simple Voronoi Island
- dtl::SimpleVoronoiIsland simple_voronoi_island(dungeon, 100, 0.5);
- dtl::noiseShoreBool(dungeon, 0.5);
- dtl::dungeonStringOutputBool(dungeon, "\x1b[42m ", "\x1b[44m ");
-
- dtl::dungeonInit_RangeBasedFor(dungeon);
- std::cout << "\n";
-
- //島(フラクタル)
- //Fractal Island
- dtl::FractalIsland fractal_island(dungeon, 0, 255);
- dtl::dungeonBinarization(dungeon, 150);
- dtl::noiseShoreBool(dungeon, 0.5);
- dtl::dungeonStringOutputBool(dungeon, "\x1b[42m ", "\x1b[44m ");
-
- dtl::dungeonInit_RangeBasedFor(dungeon);
- std::cout << "\n";
-
- //迷路(穴掘り法)
- //Maze Dig
- dtl::MazeDig maze_dig(dungeon);
- dtl::dungeonStringOutputBool(dungeon, "\x1b[47m ", "\x1b[40m ");
-
- //dtl::dungeonStringOutputBool(dungeon, " ", " ");
-
- dtl::dungeonInit_RangeBasedFor(dungeon);
- std::cout << "\n";
-
- //ローグライク(区域分割法)
- //Simple RogueLike
- dtl::SimpleRogueLike simple_rogue_like(dungeon);
- dtl::dungeonStringOutputBool(dungeon, "\x1b[47m ", "\x1b[40m ");
-
- std::cout << std::endl;
-
- dtl::dungeonInit_RangeBasedFor(dungeon);
- std::cout << "\n";
-
- //その他
- dtl::SimpleTerrain1 simple_terrain_1(dungeon, 1);
- dtl::dungeonStringOutputBool(dungeon, "\x1b[47m ", "\x1b[40m ");
-
- std::cout << std::endl;
-
-}
\ No newline at end of file
diff --git a/DungeonTemplateLibrary/Others/OldCPP/SampleMatrixTypeSTL.cpp b/DungeonTemplateLibrary/Others/OldCPP/SampleMatrixTypeSTL.cpp
deleted file mode 100644
index 83025a2..0000000
--- a/DungeonTemplateLibrary/Others/OldCPP/SampleMatrixTypeSTL.cpp
+++ /dev/null
@@ -1,123 +0,0 @@
-#include "DTL.hpp"
-#include
-#include
-#include
-#include
-#include
-
-int main() {
-
- using dungeon_t = std::uint_fast8_t;
- constexpr std::size_t x_size{ 17 };
- constexpr std::size_t y_size{ 11 };
-
- //---------- std::array STL ----------
-
- std::array, y_size> dungeon_stl_matrix_array{ {} };
-
- dtl::output::puts("-- std::array STL --");
- dtl::generation::stl::dungeonInit(dungeon_stl_matrix_array);
- dtl::generation::stl::createPointGridField(dungeon_stl_matrix_array);
- dtl::output::stl::stringBool(dungeon_stl_matrix_array, "■", " ");
-
- //---------- std::bitset STL ----------
-
- std::array, y_size> dungeon_stl_matrix_bitset{ {} };
-
- dtl::output::puts("-- std::bitset STL --");
- dtl::generation::stl::dungeonInit(dungeon_stl_matrix_bitset);
- dtl::generation::stl::createPointGridField(dungeon_stl_matrix_bitset);
- dtl::output::stl::stringBool(dungeon_stl_matrix_bitset, "■", " ");
-
- //---------- std::vector STL ----------
-
- std::vector> dungeon_stl_matrix_vector(y_size, std::vector(x_size, 0));
-
- dtl::output::puts("-- std::vector STL --");
- dtl::generation::stl::dungeonInit(dungeon_stl_matrix_vector);
- dtl::generation::stl::createPointGridField(dungeon_stl_matrix_vector);
- dtl::output::stl::stringBool(dungeon_stl_matrix_vector, "■", " ");
-
- //---------- std::deque STL ----------
-
- std::deque> dungeon_stl_matrix_deque(y_size, std::deque(x_size, 0));
-
- dtl::output::puts("-- std::deque STL --");
- dtl::generation::stl::dungeonInit(dungeon_stl_matrix_deque);
- dtl::generation::stl::createPointGridField(dungeon_stl_matrix_deque);
- dtl::output::stl::stringBool(dungeon_stl_matrix_deque, "■", " ");
-
- //---------- default array Default ----------
-
- dungeon_t dungeon_default_matrix_default_array[y_size][x_size]{};
-
- dtl::output::puts("-- default array Default --");
- dtl::generation::normal::dungeonInit(dungeon_default_matrix_default_array, x_size, y_size);
- dtl::generation::normal::createPointGridField(dungeon_default_matrix_default_array, x_size, y_size);
- dtl::output::normal::stringBool(dungeon_default_matrix_default_array, x_size, y_size, "■", " ");
-
- //---------- std::unique_ptr Default ----------
-
- std::unique_ptr dungeon_default_matrix_unique_ptr(new dungeon_t[y_size][x_size]);
-
- dtl::output::puts("-- std::unique_ptr Default --");
- dtl::generation::normal::dungeonInit(dungeon_default_matrix_unique_ptr, x_size, y_size);
- dtl::generation::normal::createPointGridField(dungeon_default_matrix_unique_ptr, x_size, y_size);
- dtl::output::normal::stringBool(dungeon_default_matrix_unique_ptr, x_size, y_size, "■", " ");
-
- //---------- default array Array ----------
-
- dungeon_t dungeon_default_array_default_array[x_size*y_size]{};
-
- dtl::output::puts("-- default array Array --");
- dtl::generation::array::normal::dungeonInit(dungeon_default_array_default_array, x_size, y_size);
- dtl::generation::array::createPointGridField(dungeon_default_array_default_array, x_size, y_size);
- dtl::output::array::stringBool(dungeon_default_array_default_array, x_size, y_size, "■", " ");
-
- //---------- std::array Array ----------
-
- std::array dungeon_default_array_array{ {} };
-
- dtl::output::puts("-- std::array Array --");
- dtl::generation::array::normal::dungeonInit(dungeon_default_array_array, x_size, y_size);
- dtl::generation::array::createPointGridField(dungeon_default_array_array, x_size, y_size);
- dtl::output::array::stringBool(dungeon_default_array_array, x_size, y_size, "■", " ");
-
- //---------- std::bitset Array ----------
-
- std::bitset dungeon_default_array_bitset{ {} };
-
- dtl::output::puts("-- std::bitset Array --");
- dtl::generation::array::normal::dungeonInit(dungeon_default_array_bitset, x_size, y_size);
- dtl::generation::array::createPointGridField(dungeon_default_array_bitset, x_size, y_size);
- dtl::output::array::stringBool(dungeon_default_array_bitset, x_size, y_size, "■", " ");
-
- //---------- std::vector Array ----------
-
- std::vector dungeon_default_array_vector(y_size*x_size, 0);
-
- dtl::output::puts("-- std::vector Array --");
- dtl::generation::array::normal::dungeonInit(dungeon_default_array_vector, x_size, y_size);
- dtl::generation::array::createPointGridField(dungeon_default_array_vector, x_size, y_size);
- dtl::output::array::stringBool(dungeon_default_array_vector, x_size, y_size, "■", " ");
-
- //---------- std::deque Array ----------
-
- std::deque dungeon_default_array_deque(y_size*x_size, 0);
-
- dtl::output::puts("-- std::deque Array --");
- dtl::generation::array::normal::dungeonInit(dungeon_default_array_deque, x_size, y_size);
- dtl::generation::array::createPointGridField(dungeon_default_array_deque, x_size, y_size);
- dtl::output::array::stringBool(dungeon_default_array_deque, x_size, y_size, "■", " ");
-
- //---------- std::unique_ptr Array ----------
-
- std::unique_ptr dungeon_default_array_unique_ptr(new dungeon_t[y_size*x_size]);
-
- dtl::output::puts("-- std::unique_ptr Array --");
- dtl::generation::array::normal::dungeonInit(dungeon_default_array_unique_ptr, x_size, y_size);
- dtl::generation::array::createPointGridField(dungeon_default_array_unique_ptr, x_size, y_size);
- dtl::output::array::stringBool(dungeon_default_array_unique_ptr, x_size, y_size, "■", " ");
-
- return 0;
-}
\ No newline at end of file
diff --git a/DungeonTemplateLibrary/Others/OldCPP/Source.cpp b/DungeonTemplateLibrary/Others/OldCPP/Source.cpp
deleted file mode 100644
index d2e4d00..0000000
--- a/DungeonTemplateLibrary/Others/OldCPP/Source.cpp
+++ /dev/null
@@ -1,63 +0,0 @@
-//ダンジョン生成チェック
-
-#include
-#include
-
-#include "DungeonOutput.hpp"
-#include "DungeonNoise.hpp"
-#include "DungeonBinarization.hpp"
-
-#include "RogueLike.hpp"
-#include "SimpleVoronoiIsland.hpp"
-#include "FractalIsland.hpp"
-#include "MazeDig.hpp"
-
-template
-constexpr void dungeonInit_RangeBasedFor(STL_& stl_) {
- for (auto&& i : stl_)
- for (auto&& j : i)
- j = 0;
-}
-
-template
-constexpr void dungeonInit_RangeBasedFor(STL_& stl_, const Int_ value_) {
- for (auto&& i : stl_)
- for (auto&& j : i)
- j = value_;
-}
-
-int main() {
-
- using int_map_t = std::uint_fast8_t;
- std::array, 96> dungeon{ {} };
-
- //ローグライク
- dtl::RogueLike rogue_like(dungeon, 50);
- dtl::dungeonStringOutput(dungeon, "_", "#", " ", "*", "-");
-
- dungeonInit_RangeBasedFor(dungeon, 0);
- std::cout << "\n";
-
- //島(ボロノイ)
- dtl::SimpleVoronoiIsland simple_voronoi_island(dungeon, 100, 0.5);
- dtl::noiseShoreBool(dungeon, 0.5);
- dtl::dungeonStringOutputBool(dungeon, "#", "_");
-
- dungeonInit_RangeBasedFor(dungeon, 0);
- std::cout << "\n";
-
- //島(フラクタル)
- dtl::FractalIsland fractal_island(dungeon, 0, 255);
- dtl::dungeonBinarization(dungeon, 150);
- dtl::noiseShoreBool(dungeon, 0.5);
- dtl::dungeonStringOutputBool(dungeon, "#", "_");
-
- dungeonInit_RangeBasedFor(dungeon, 1);
- std::cout << "\n";
-
- //迷路(穴掘り法)
- dtl::MazeDig maze_dig(dungeon);
- dtl::dungeonStringOutputBool(dungeon, "#", "_");
-
-
-}
\ No newline at end of file
diff --git a/DungeonTemplateLibrary/Others/OldCPP/SourceOMP.cpp b/DungeonTemplateLibrary/Others/OldCPP/SourceOMP.cpp
deleted file mode 100644
index f5f908d..0000000
--- a/DungeonTemplateLibrary/Others/OldCPP/SourceOMP.cpp
+++ /dev/null
@@ -1,123 +0,0 @@
-#include "DTL.hpp"
-#include
-#include
-#include
-#include
-#include
-
-int main() {
-
- using dungeon_t = std::uint_fast8_t;
- constexpr std::size_t x_size{ 17 };
- constexpr std::size_t y_size{ 11 };
-
- //---------- std::array STL ----------
-
- std::array, y_size> dungeon_stl_matrix_array{ {} };
-
- dtl::dungeonPuts("-- std::array STL --");
- dtl::dungeonInit(dungeon_stl_matrix_array);
- dtl::createPointGridField(dungeon_stl_matrix_array);
- dtl::dungeonStringOutputBool(dungeon_stl_matrix_array, "■", " ");
-
- //---------- std::bitset STL ----------
-
- std::array, y_size> dungeon_stl_matrix_bitset{ {} };
-
- dtl::dungeonPuts("-- std::bitset STL --");
- dtl::dungeonInit(dungeon_stl_matrix_bitset);
- dtl::createPointGridField(dungeon_stl_matrix_bitset);
- dtl::dungeonStringOutputBool(dungeon_stl_matrix_bitset, "■", " ");
-
- //---------- std::vector STL ----------
-
- std::vector> dungeon_stl_matrix_vector(y_size, std::vector(x_size, 0));
-
- dtl::dungeonPuts("-- std::vector STL --");
- dtl::dungeonInit(dungeon_stl_matrix_vector);
- dtl::createPointGridField(dungeon_stl_matrix_vector);
- dtl::dungeonStringOutputBool(dungeon_stl_matrix_vector, "■", " ");
-
- //---------- std::deque STL ----------
-
- std::deque> dungeon_stl_matrix_deque(y_size, std::deque(x_size, 0));
-
- dtl::dungeonPuts("-- std::deque STL --");
- dtl::dungeonInit(dungeon_stl_matrix_deque);
- dtl::createPointGridField(dungeon_stl_matrix_deque);
- dtl::dungeonStringOutputBool(dungeon_stl_matrix_deque, "■", " ");
-
- //---------- default array Default ----------
-
- dungeon_t dungeon_default_matrix_default_array[y_size][x_size]{};
-
- dtl::dungeonPuts("-- default array Default --");
- dtl::dungeonInit(dungeon_default_matrix_default_array, x_size, y_size);
- dtl::createPointGridField(dungeon_default_matrix_default_array, x_size, y_size);
- dtl::dungeonStringOutputBool(dungeon_default_matrix_default_array, x_size, y_size, "■", " ");
-
- //---------- std::unique_ptr Default ----------
-
- std::unique_ptr dungeon_default_matrix_unique_ptr(new dungeon_t[y_size][x_size]);
-
- dtl::dungeonPuts("-- std::unique_ptr Default --");
- dtl::dungeonInit(dungeon_default_matrix_unique_ptr, x_size, y_size);
- dtl::createPointGridField(dungeon_default_matrix_unique_ptr, x_size, y_size);
- dtl::dungeonStringOutputBool(dungeon_default_matrix_unique_ptr, x_size, y_size, "■", " ");
-
- //---------- default array Array ----------
-
- dungeon_t dungeon_default_array_default_array[x_size*y_size]{};
-
- dtl::dungeonPuts("-- default array Array --");
- dtl::dungeonInit_Array(dungeon_default_array_default_array, x_size, y_size);
- dtl::createPointGridField_Array(dungeon_default_array_default_array, x_size, y_size);
- dtl::dungeonStringOutputBool_Array(dungeon_default_array_default_array, x_size, y_size, "■", " ");
-
- //---------- std::array Array ----------
-
- std::array dungeon_default_array_array{ {} };
-
- dtl::dungeonPuts("-- std::array Array --");
- dtl::dungeonInit_Array(dungeon_default_array_array, x_size, y_size);
- dtl::createPointGridField_Array(dungeon_default_array_array, x_size, y_size);
- dtl::dungeonStringOutputBool_Array(dungeon_default_array_array, x_size, y_size, "■", " ");
-
- //---------- std::bitset Array ----------
-
- std::bitset dungeon_default_array_bitset{ {} };
-
- dtl::dungeonPuts("-- std::bitset Array --");
- dtl::dungeonInit_Array(dungeon_default_array_bitset, x_size, y_size);
- dtl::createPointGridField_Array(dungeon_default_array_bitset, x_size, y_size);
- dtl::dungeonStringOutputBool_Array(dungeon_default_array_bitset, x_size, y_size, "■", " ");
-
- //---------- std::vector Array ----------
-
- std::vector dungeon_default_array_vector(y_size*x_size, 0);
-
- dtl::dungeonPuts("-- std::vector Array --");
- dtl::dungeonInit_Array(dungeon_default_array_vector, x_size, y_size);
- dtl::createPointGridField_Array(dungeon_default_array_vector, x_size, y_size);
- dtl::dungeonStringOutputBool_Array(dungeon_default_array_vector, x_size, y_size, "■", " ");
-
- //---------- std::deque Array ----------
-
- std::deque dungeon_default_array_deque(y_size*x_size, 0);
-
- dtl::dungeonPuts("-- std::deque Array --");
- dtl::dungeonInit_Array(dungeon_default_array_deque, x_size, y_size);
- dtl::createPointGridField_Array(dungeon_default_array_deque, x_size, y_size);
- dtl::dungeonStringOutputBool_Array(dungeon_default_array_deque, x_size, y_size, "■", " ");
-
- //---------- std::unique_ptr Array ----------
-
- std::unique_ptr dungeon_default_array_unique_ptr(new dungeon_t[y_size*x_size]);
-
- dtl::dungeonPuts("-- std::unique_ptr Array --");
- dtl::dungeonInit_Array(dungeon_default_array_unique_ptr, x_size, y_size);
- dtl::createPointGridField_Array(dungeon_default_array_unique_ptr, x_size, y_size);
- dtl::dungeonStringOutputBool_Array(dungeon_default_array_unique_ptr, x_size, y_size, "■", " ");
-
- return 0;
-}
\ No newline at end of file
diff --git a/DungeonTemplateLibrary/Others/OldCPP/TestCode.cpp b/DungeonTemplateLibrary/Others/OldCPP/TestCode.cpp
deleted file mode 100644
index aa669c7..0000000
--- a/DungeonTemplateLibrary/Others/OldCPP/TestCode.cpp
+++ /dev/null
@@ -1,447 +0,0 @@
-#include "DTL.hpp"
-#include
-#include
-#include
-#include
-
-int main() {
-
- using dtl::utility::stl::init;
- using dtl::utility::normal::init;
- using namespace dtl::generator;
-
- const std::chrono::system_clock::time_point& start{ std::chrono::system_clock::now() };
-
- using dungeon_t = std::uint_fast8_t;
- constexpr std::size_t size_x{ 64 };
- constexpr std::size_t size_y{ 32 };
- constexpr std::size_t layer_num{ 2 };
-
- std::array, size_y> stl_matrix;
- std::array array_matrix;
- std::array, size_x>, size_y> layer_matrix;
-
- //STL - Class
-
- init(stl_matrix);
- common::stl::Border border_stl(stl_matrix);
- init(stl_matrix);
- common::stl::BorderOdd border_odd_stl(stl_matrix);
- init(stl_matrix);
- boardGame::stl::Chess chess_stl(stl_matrix);
- init(stl_matrix);
- terrain::stl::ChunkIsland chunk_island_stl(stl_matrix);
- init(stl_matrix);
- common::stl::DungeonInit dungeon_init_stl(stl_matrix);
- init(stl_matrix);
- terrain::stl::FractalIsland fractal_island_stl(stl_matrix);
- init(stl_matrix);
- dungeon::stl::MazeDig maze_dig_stl(stl_matrix);
- //init(stl_matrix);
- //common::stl::Mountain mountain(stl_matrix);
- init(stl_matrix);
- common::stl::PointGrid point_grid_stl(stl_matrix);
- init(stl_matrix);
- common::stl::PointGridField point_grid_field_stl(stl_matrix);
- init(stl_matrix);
- common::stl::PointGridFieldPutBlock point_grid_field_put_block_stl(stl_matrix);
- init(stl_matrix);
- boardGame::stl::Reversi reversi(stl_matrix);
- init(stl_matrix);
- dungeon::stl::RogueLike rogue_like_stl(stl_matrix);
- init(stl_matrix);
- dungeon::stl::RogueLikeCave rogue_like_cave_stl(stl_matrix);
- init(stl_matrix);
- terrain::stl::SimpleDiamondSquareAverageIsland simple_diamond_square_average_island_stl(stl_matrix);
- init(stl_matrix);
- terrain::stl::SimpleDiamondSquareAverageIslandCorner simple_diamond_square_average_island_corner_stl(stl_matrix);
- init(stl_matrix);
- dungeon::stl::SimpleRogueLike simple_rogue_like_stl(stl_matrix);
- init(stl_matrix);
- terrain::stl::SimpleVoronoiIsland simple_voronoi_island_stl(stl_matrix);
-
- //STL - Function
-
- init(stl_matrix);
- common::stl::createBorder(stl_matrix);
- init(stl_matrix);
- common::stl::createBorderOdd(stl_matrix);
- init(stl_matrix);
- boardGame::stl::createChess(stl_matrix);
- //init(stl_matrix);
- //common::stl::createChunkIsland(stl_matrix);
- init(stl_matrix);
- common::stl::initDungeon(stl_matrix);
- //init(stl_matrix);
- //common::stl::createFractalIsland(stl_matrix);
- //init(stl_matrix);
- //common::stl::createMazeDig(stl_matrix);
- //init(stl_matrix);
- //common::stl::createMountain(stl_matrix);
- init(stl_matrix);
- common::stl::createPointGrid(stl_matrix);
- init(stl_matrix);
- common::stl::createPointGridField(stl_matrix);
- //init(stl_matrix);
- //common::stl::createPointGridFieldPutBlock(stl_matrix);
- //init(stl_matrix);
- //common::stl::createRogueLike(stl_matrix);
- //init(stl_matrix);
- //common::stl::createRogueLikeCave(stl_matrix);
- //init(stl_matrix);
- //common::stl::createSimpleDiamondSquareAverageIsland(stl_matrix);
- //init(stl_matrix);
- //common::stl::createSimpleDiamondSquareAverageIslandCorner(stl_matrix);
- //init(stl_matrix);
- //common::stl::createSimpleRogueLike(stl_matrix);
- //init(stl_matrix);
- //common::stl::createSimpleVoronoiIsland(stl_matrix);
-
- //Normal - Class
-
- init(stl_matrix,size_x,size_y);
- common::normal::Border border_normal(stl_matrix,size_x,size_y);
- init(stl_matrix,size_x,size_y);
- common::normal::BorderOdd border_odd_normal(stl_matrix,size_x,size_y);
- init(stl_matrix,size_x,size_y);
- boardGame::normal::Chess chess_normal(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::ChunkIsland chunk_island_normal(stl_matrix,size_x,size_y);
- init(stl_matrix,size_x,size_y);
- common::normal::DungeonInit dungeon_init_normal(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::FractalIsland fractal_island_normal(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::MazeDig maze_dig_normal(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::Mountain mountain(stl_matrix,size_x,size_y);
- init(stl_matrix,size_x,size_y);
- common::normal::PointGrid point_grid_normal(stl_matrix,size_x,size_y);
- init(stl_matrix,size_x,size_y);
- common::normal::PointGridField point_grid_field_normal(stl_matrix,size_x,size_y);
- init(stl_matrix,size_x,size_y);
- common::normal::PointGridFieldPutBlock point_grid_field_put_block_normal(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::Reversi reversi(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::RogueLike rogue_like_normal(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::RogueLikeCave rogue_like_cave_normal(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::SimpleDiamondSquareAverageIsland simple_diamond_square_average_island_normal(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::SimpleDiamondSquareAverageIslandCorner simple_diamond_square_average_island_corner_normal(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::SimpleRogueLike simple_rogue_like_normal(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::SimpleVoronoiIsland simple_voronoi_island_normal(stl_matrix,size_x,size_y);
-
- //Normal - Function
-
- init(stl_matrix,size_x,size_y);
- common::normal::createBorder(stl_matrix,size_x,size_y);
- init(stl_matrix,size_x,size_y);
- common::normal::createBorderOdd(stl_matrix,size_x,size_y);
- init(stl_matrix,size_x,size_y);
- boardGame::normal::createChess(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::createChunkIsland(stl_matrix,size_x,size_y);
- init(stl_matrix,size_x,size_y);
- common::normal::initDungeon(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::createFractalIsland(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::createMazeDig(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::createMountain(stl_matrix,size_x,size_y);
- init(stl_matrix,size_x,size_y);
- common::normal::createPointGrid(stl_matrix,size_x,size_y);
- init(stl_matrix,size_x,size_y);
- common::normal::createPointGridField(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::createPointGridFieldPutBlock(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::createRogueLike(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::createRogueLikeCave(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::createSimpleDiamondSquareAverageIsland(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::createSimpleDiamondSquareAverageIslandCorner(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::createSimpleRogueLike(stl_matrix,size_x,size_y);
- //init(stl_matrix,size_x,size_y);
- //common::normal::createSimpleVoronoiIsland(stl_matrix,size_x,size_y);
-
- //Array - Class
-
- dtl::utility::array::init(array_matrix, size_x, size_y);
- common::array::Border border_array(array_matrix, size_x, size_y);
- dtl::utility::array::init(array_matrix, size_x, size_y);
- common::array::BorderOdd border_odd_array(array_matrix, size_x, size_y);
- //dtl::utility::array::init(array_matrix, size_x, size_y);
- //common::array::Chess chess_array(array_matrix, size_x, size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::ChunkIsland chunk_island_array(array_matrix,size_x,size_y);
- dtl::utility::array::init(array_matrix, size_x, size_y);
- common::array::DungeonInit dungeon_init_array(array_matrix, size_x, size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::FractalIsland fractal_island_array(array_matrix,size_x,size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::MazeDig maze_dig_array(array_matrix,size_x,size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::Mountain mountain(array_matrix,size_x,size_y);
- dtl::utility::array::init(array_matrix, size_x, size_y);
- common::array::PointGrid point_grid_array(array_matrix, size_x, size_y);
- dtl::utility::array::init(array_matrix, size_x, size_y);
- common::array::PointGridField point_grid_field_array(array_matrix, size_x, size_y);
- dtl::utility::array::init(array_matrix, size_x, size_y);
- common::array::PointGridFieldPutBlock point_grid_field_put_block_array(array_matrix, size_x, size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::Reversi reversi(array_matrix,size_x,size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::RogueLike rogue_like_array(array_matrix,size_x,size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::RogueLikeCave rogue_like_cave_array(array_matrix,size_x,size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::SimpleDiamondSquareAverageIsland simple_diamond_square_average_island_array(array_matrix,size_x,size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::SimpleDiamondSquareAverageIslandCorner simple_diamond_square_average_island_corner_array(array_matrix,size_x,size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::SimpleRogueLike simple_rogue_like_array(array_matrix,size_x,size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::SimpleVoronoiIsland simple_voronoi_island_array(array_matrix,size_x,size_y);
-
- //Array - Function
-
- dtl::utility::array::init(array_matrix, size_x, size_y);
- common::array::createBorder(array_matrix, size_x, size_y);
- dtl::utility::array::init(array_matrix, size_x, size_y);
- common::array::createBorderOdd(array_matrix, size_x, size_y);
- //dtl::utility::array::init(array_matrix, size_x, size_y);
- //common::array::createChess(array_matrix, size_x, size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::createChunkIsland(array_matrix,size_x,size_y);
- dtl::utility::array::init(array_matrix, size_x, size_y);
- common::array::initDungeon(array_matrix, size_x, size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::createFractalIsland(array_matrix,size_x,size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::createMazeDig(array_matrix,size_x,size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::createMountain(array_matrix,size_x,size_y);
- dtl::utility::array::init(array_matrix, size_x, size_y);
- common::array::createPointGrid(array_matrix, size_x, size_y);
- dtl::utility::array::init(array_matrix, size_x, size_y);
- common::array::createPointGridField(array_matrix, size_x, size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::createPointGridFieldPutBlock(array_matrix,size_x,size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::createRogueLike(array_matrix,size_x,size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::createRogueLikeCave(array_matrix,size_x,size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::createSimpleDiamondSquareAverageIsland(array_matrix,size_x,size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::createSimpleDiamondSquareAverageIslandCorner(array_matrix,size_x,size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::createSimpleRogueLike(array_matrix,size_x,size_y);
- //dtl::utility::array::init(array_matrix,size_x,size_y);
- //common::array::createSimpleVoronoiIsland(array_matrix,size_x,size_y);
-
- //Layer STL - Class
-
- dtl::utility::layer::stl::init(layer_matrix,layer_num);
- common::layer::stl::Border border_layer_stl(layer_matrix,layer_num);
- dtl::utility::layer::stl::init(layer_matrix,layer_num);
- common::layer::stl::BorderOdd border_odd_layer_stl(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::Chess chess_layer_stl(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::ChunkIsland chunk_island_layer_stl(layer_matrix,layer_num);
- dtl::utility::layer::stl::init(layer_matrix,layer_num);
- common::layer::stl::DungeonInit dungeon_init_layer_stl(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::FractalIsland fractal_island_layer_stl(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::MazeDig maze_dig_layer_stl(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::Mountain mountain(layer_matrix,layer_num);
- dtl::utility::layer::stl::init(layer_matrix,layer_num);
- common::layer::stl::PointGrid point_grid_layer_stl(layer_matrix,layer_num);
- dtl::utility::layer::stl::init(layer_matrix,layer_num);
- common::layer::stl::PointGridField point_grid_field_layer_stl(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::PointGridFieldPutBlock point_grid_field_put_block_layer_stl(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::Reversi reversi(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::RogueLike rogue_like_layer_stl(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::RogueLikeCave rogue_like_cave_layer_stl(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::SimpleDiamondSquareAverageIsland simple_diamond_square_average_island_layer_stl(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::SimpleDiamondSquareAverageIslandCorner simple_diamond_square_average_island_corner_layer_stl(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::SimpleRogueLike simple_rogue_like_layer_stl(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::SimpleVoronoiIsland simple_voronoi_island_layer_stl(stl_matrix);
-
- //Layer STL - Function
-
- dtl::utility::layer::stl::init(layer_matrix,layer_num);
- common::layer::stl::createBorder(layer_matrix,layer_num);
- dtl::utility::layer::stl::init(layer_matrix,layer_num);
- common::layer::stl::createBorderOdd(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::createChess(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::createChunkIsland(layer_matrix,layer_num);
- dtl::utility::layer::stl::init(layer_matrix,layer_num);
- common::layer::stl::initDungeon(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::createFractalIsland(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::createMazeDig(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::createMountain(layer_matrix,layer_num);
- dtl::utility::layer::stl::init(layer_matrix,layer_num);
- common::layer::stl::createPointGrid(layer_matrix,layer_num);
- dtl::utility::layer::stl::init(layer_matrix,layer_num);
- common::layer::stl::createPointGridField(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::createPointGridFieldPutBlock(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::createRogueLike(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::createRogueLikeCave(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::createSimpleDiamondSquareAverageIsland(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::createSimpleDiamondSquareAverageIslandCorner(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::createSimpleRogueLike(layer_matrix,layer_num);
- //dtl::utility::layer::stl::init(layer_matrix,layer_num);
- //common::layer::stl::createSimpleVoronoiIsland(layer_matrix,layer_num);
-
- //Layer Normal - Class
-
- dtl::utility::layer::normal::init(layer_matrix,layer_num, size_x, size_y);
- common::layer::normal::Border border_layer_normal(layer_matrix,layer_num, size_x, size_y);
- dtl::utility::layer::normal::init(layer_matrix,layer_num, size_x, size_y);
- common::layer::normal::BorderOdd border_odd_layer_normal(layer_matrix,layer_num, size_x, size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num, size_x, size_y);
- //common::layer::normal::Chess chess_layer_normal(layer_matrix,layer_num, size_x, size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::ChunkIsland chunk_island_layer_normal(layer_matrix,layer_num,size_x,size_y);
- dtl::utility::layer::normal::init(layer_matrix,layer_num, size_x, size_y);
- common::layer::normal::DungeonInit dungeon_init_layer_normal(layer_matrix,layer_num, size_x, size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::FractalIsland fractal_island_layer_normal(layer_matrix,layer_num,size_x,size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::MazeDig maze_dig_layer_normal(layer_matrix,layer_num,size_x,size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::Mountain mountain(layer_matrix,layer_num,size_x,size_y);
- dtl::utility::layer::normal::init(layer_matrix,layer_num, size_x, size_y);
- common::layer::normal::PointGrid point_grid_layer_normal(layer_matrix,layer_num, size_x, size_y);
- dtl::utility::layer::normal::init(layer_matrix,layer_num, size_x, size_y);
- common::layer::normal::PointGridField point_grid_field_layer_normal(layer_matrix,layer_num, size_x, size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num, size_x, size_y);
- //common::layer::normal::PointGridFieldPutBlock point_grid_field_put_block_layer_normal(layer_matrix,layer_num, size_x, size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::Reversi reversi(layer_matrix,layer_num,size_x,size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::RogueLike rogue_like_layer_normal(layer_matrix,layer_num,size_x,size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::RogueLikeCave rogue_like_cave_layer_normal(layer_matrix,layer_num,size_x,size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::SimpleDiamondSquareAverageIsland simple_diamond_square_average_island_layer_normal(layer_matrix,layer_num,size_x,size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::SimpleDiamondSquareAverageIslandCorner simple_diamond_square_average_island_corner_layer_normal(layer_matrix,layer_num,size_x,size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::SimpleRogueLike simple_rogue_like_layer_normal(layer_matrix,layer_num,size_x,size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::SimpleVoronoiIsland simple_voronoi_island_layer_normal(layer_matrix,layer_num,size_x,size_y);
-
- //Layer Normal - Function
-
- dtl::utility::layer::normal::init(layer_matrix,layer_num, size_x, size_y);
- common::layer::normal::createBorder(layer_matrix,layer_num, size_x, size_y);
- dtl::utility::layer::normal::init(layer_matrix,layer_num, size_x, size_y);
- common::layer::normal::createBorderOdd(layer_matrix,layer_num, size_x, size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num, size_x, size_y);
- //common::layer::normal::createChess(layer_matrix,layer_num, size_x, size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::createChunkIsland(layer_matrix,layer_num,size_x,size_y);
- dtl::utility::layer::normal::init(layer_matrix,layer_num, size_x, size_y);
- common::layer::normal::initDungeon(layer_matrix,layer_num, size_x, size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::createFractalIsland(layer_matrix,layer_num,size_x,size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::createMazeDig(layer_matrix,layer_num,size_x,size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::createMountain(layer_matrix,layer_num,size_x,size_y);
- dtl::utility::layer::normal::init(layer_matrix,layer_num, size_x, size_y);
- common::layer::normal::createPointGrid(layer_matrix,layer_num, size_x, size_y);
- dtl::utility::layer::normal::init(layer_matrix,layer_num, size_x, size_y);
- common::layer::normal::createPointGridField(layer_matrix,layer_num, size_x, size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::createPointGridFieldPutBlock(layer_matrix,layer_num,size_x,size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::createRogueLike(layer_matrix,layer_num,size_x,size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::createRogueLikeCave(layer_matrix,layer_num,size_x,size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::createSimpleDiamondSquareAverageIsland(layer_matrix,layer_num,size_x,size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::createSimpleDiamondSquareAverageIslandCorner(layer_matrix,layer_num,size_x,size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::createSimpleRogueLike(layer_matrix,layer_num,size_x,size_y);
- //dtl::utility::layer::normal::init(layer_matrix,layer_num,size_x,size_y);
- //common::layer::normal::createSimpleVoronoiIsland(layer_matrix,layer_num,size_x,size_y);
-
- //File
-
- dtl::file::write::stl::all(stl_matrix, "Save\\Test\\All\\picture");
- dtl::file::write::stl::bmp(stl_matrix, "Save\\Test\\picture.bmp");
- dtl::file::write::stl::csv(stl_matrix, "Save\\Test\\picture.csv");
- dtl::file::write::stl::dtlm(stl_matrix, "Save\\Test\\picture.dtlm");
- dtl::file::write::stl::folderAll(stl_matrix, "Save\\Test\\", "picture");
- dtl::file::write::stl::md(stl_matrix, "Save\\Test\\picture.md");
- dtl::file::write::stl::objBoard(stl_matrix, "Save\\Test\\picture_b.obj");
- dtl::file::write::stl::objTerrain(stl_matrix, "Save\\Test\\picture_t.obj");
- dtl::file::write::stl::pbm(stl_matrix, "Save\\Test\\picture.pbm");
- dtl::file::write::stl::svg(stl_matrix, "Save\\Test\\picture.svg");
- dtl::file::write::stl::svgColor(stl_matrix, "Save\\Test\\picture_c.svg");
- dtl::file::write::stl::txt_0_9(stl_matrix, "Save\\Test\\picture.txt");
-
- //std::vector> make_csv_matrix{ dtl::file::read::stl::make_csv>>("Save\\Test\\picture.csv") };
-
- //Binarization
-
- dtl::utility::stl::binarization(stl_matrix);
- dtl::utility::stl::binarizationBool(stl_matrix, stl_matrix);
- dtl::utility::stl::binarizationBool(stl_matrix, stl_matrix,1);
- dtl::utility::stl::binarizationOver(stl_matrix, 1);
- dtl::utility::rangeBasedFor::binarization(stl_matrix);
- dtl::utility::rangeBasedFor::binarization(stl_matrix, 1);
-
- //Output
-
- dtl::console::output::stl::number(stl_matrix);
- dtl::console::output::endl();
- dtl::console::output::stl::number(stl_matrix, ",");
- dtl::console::output::endl();
- dtl::console::output::stl::string(stl_matrix, ".", "#","9");
- dtl::console::output::endl();
- dtl::console::output::stl::stringBool(stl_matrix, "#", ".");
- dtl::console::output::endl();
- dtl::console::output::stl::stringMirrorBool(stl_matrix, "#", ".");
- dtl::console::output::puts("a");
-
-
- std::cout << std::chrono::duration_cast(std::chrono::system_clock::now() - start).count() << std::endl;
-
- return 0;
-}
\ No newline at end of file
diff --git a/DungeonTemplateLibrary/Others/OldCPP/Test_030.cpp b/DungeonTemplateLibrary/Others/OldCPP/Test_030.cpp
deleted file mode 100644
index 3454bce..0000000
--- a/DungeonTemplateLibrary/Others/OldCPP/Test_030.cpp
+++ /dev/null
@@ -1,151 +0,0 @@
-#include
-#include
-#include
-#include
-#include "DTL.hpp"
-
-int main() {
-
- using shape_t = std::uint_fast8_t;
- constexpr std::size_t size_x{ 18 };
- constexpr std::size_t size_y{ 12 };
- constexpr std::size_t layer{ 2 };
-
- std::array, size_y> a{ {} };
- std::array b{ {} };
- std::array, size_x>, size_y> c{ {} };
-
- constexpr std::pair point{ std::make_pair(2, 2) };
- constexpr std::pair length{ std::make_pair(10,10) };
-
- //constexpr std::pair id{ std::make_pair(1,2) };
-
- const std::string before_str{ "//" };
- const std::string after_str{ "##" };
-
- //STL
- dtl::utility::Init(0).draw(a);
- dtl::console::OutputString(before_str, after_str).draw(dtl::shape::RandomRect(1, 0.2).createOperator(a, [](shape_t a_) {return a_ == 0; }));
- std::cout << '\n';
-
- //Normal
- dtl::utility::Init(0).draw(a);
- dtl::console::OutputString(before_str, after_str).draw(dtl::shape::RandomRect(1, 0.2).createOperator(a, size_x, size_y, [](shape_t a_) {return a_ == 0; }));
- std::cout << '\n';
-
- //Array
- dtl::utility::Init(0).drawArray(b, size_x, size_y);
- dtl::console::OutputString