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The mod seems to break leshy runs of KM (It does not seem to effect the actual act 1). The very first battle softlocks. You can not interact with cards, and clicking on items just has them jiggle as though battle has not started, the only interaction that seems to work is opening up and flipping through the rule book.
I have tested this on a completely fresh save with only GM and dependencies, even tried with and without the unlock mod just in case. in every test I ran it spat out this error:
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
GrimoraMod.TurnManagerPatches+<PostfixAddStartingBones>d__0.MoveNext () (at <20cc2a3ac2eb4e799f758561ef1eb675>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <3f8c35799b544274b189c23afcaaf82e>:0)
The mod seems to break leshy runs of KM (It does not seem to effect the actual act 1). The very first battle softlocks. You can not interact with cards, and clicking on items just has them jiggle as though battle has not started, the only interaction that seems to work is opening up and flipping through the rule book.
I have tested this on a completely fresh save with only GM and dependencies, even tried with and without the unlock mod just in case. in every test I ran it spat out this error:
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
GrimoraMod.TurnManagerPatches+<PostfixAddStartingBones>d__0.MoveNext () (at <20cc2a3ac2eb4e799f758561ef1eb675>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <3f8c35799b544274b189c23afcaaf82e>:0)
Im opening this as a Discussion of Bugs that happen during other Acts (especially act 1) caused by Grimora Mod.
Please Comment under this Issue with any Bugs you encounter of this Sort.
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