Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Other act Bugs related to Grimora Mod #97

Open
Arackulele opened this issue Apr 20, 2023 · 2 comments
Open

Other act Bugs related to Grimora Mod #97

Arackulele opened this issue Apr 20, 2023 · 2 comments
Labels
beta bug bug that only happens in a beta version bug Something isn't working

Comments

@Arackulele
Copy link
Owner

Im opening this as a Discussion of Bugs that happen during other Acts (especially act 1) caused by Grimora Mod.

Please Comment under this Issue with any Bugs you encounter of this Sort.

@Arackulele Arackulele added bug Something isn't working beta bug bug that only happens in a beta version labels Apr 22, 2023
@GhostGlitch
Copy link

GhostGlitch commented Jul 4, 2023

The mod seems to break leshy runs of KM (It does not seem to effect the actual act 1). The very first battle softlocks. You can not interact with cards, and clicking on items just has them jiggle as though battle has not started, the only interaction that seems to work is opening up and flipping through the rule book.

I have tested this on a completely fresh save with only GM and dependencies, even tried with and without the unlock mod just in case. in every test I ran it spat out this error:

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
GrimoraMod.TurnManagerPatches+<PostfixAddStartingBones>d__0.MoveNext () (at <20cc2a3ac2eb4e799f758561ef1eb675>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <3f8c35799b544274b189c23afcaaf82e>:0)

@parkerdangaruss
Copy link

The mod seems to break leshy runs of KM (It does not seem to effect the actual act 1). The very first battle softlocks. You can not interact with cards, and clicking on items just has them jiggle as though battle has not started, the only interaction that seems to work is opening up and flipping through the rule book.

I have tested this on a completely fresh save with only GM and dependencies, even tried with and without the unlock mod just in case. in every test I ran it spat out this error:

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
GrimoraMod.TurnManagerPatches+<PostfixAddStartingBones>d__0.MoveNext () (at <20cc2a3ac2eb4e799f758561ef1eb675>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <3f8c35799b544274b189c23afcaaf82e>:0)

having the same issue.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
beta bug bug that only happens in a beta version bug Something isn't working
Projects
None yet
Development

No branches or pull requests

3 participants