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Bug Hag was played and immediately killed by a sentry, it gave annother card the bonus anyway. After killing this card it soft locked.
Slot_Grimora (1)] Dying card does not have ice cube? [True] hidingOnSlot [CardSlot_Grimora (1) (DiskCardGame.CardSlot)] is deathSlot? [True]hiding under card [Card (Boneless) (DiskCardGame.PlayableCard)] is dying card? [True] [Info :GrimoraMod] [CrawlerSlot.OnOtherCardDie] Resolving [Boo Hag] to deathSlot [1] [Error : Unity Log] NullReferenceException Stack trace: DiskCardGame.BoardManager3D+d__19.MoveNext () (at <4bde92741da1454db82522c215e393a6>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <3f8c35799b544274b189c23afcaaf82e>:0)
The text was updated successfully, but these errors were encountered:
I just noticed the other similar issue, but it didn’t mention a soft lock
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boo hag, tagging this as wont fix
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Bug Hag was played and immediately killed by a sentry, it gave annother card the bonus anyway. After killing this card it soft locked.
Slot_Grimora (1)] Dying card does not have ice cube? [True] hidingOnSlot [CardSlot_Grimora (1) (DiskCardGame.CardSlot)] is deathSlot? [True]hiding under card [Card (Boneless) (DiskCardGame.PlayableCard)] is dying card? [True]
[Info :GrimoraMod] [CrawlerSlot.OnOtherCardDie] Resolving [Boo Hag] to deathSlot [1]
[Error : Unity Log] NullReferenceException
Stack trace:
DiskCardGame.BoardManager3D+d__19.MoveNext () (at <4bde92741da1454db82522c215e393a6>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <3f8c35799b544274b189c23afcaaf82e>:0)
The text was updated successfully, but these errors were encountered: