Releases: AntiqueAtlasTeam/AntiqueAtlas
Releases · AntiqueAtlasTeam/AntiqueAtlas
5.0.6-fabric
- Update to 1.14.3
- Fixed death markers
5.0.5-fabric
- Fixes atlas combining recipe
5.0.4-fabric
- Fixes OpenGL error log spam on some machines
- Fixes Atlas cloning recipe
5.0.3-fabric
- Fixed crash with atlas in off-hand
- Slightly improved overlay rendering
5.0.2
v5.0.1-fabric
Fixed some issues of the ongoing fabric port
- Adds ravine detection
- Atlas doesn't pause the game anymore in singleplayer
- Fixed Atlas changed position upon reopening
- Fixes water pond and lava pool detection
- Improved texture selection for default biomes
5.0.0-fabric
This release is a port of AntiqueAtlas to the fabric toolchain for Minecraft 1.14. It is an alpha version and not yet wholly done.
Known issues:
- The overlay isn't ported yet
- Biome detection isn't done yet
- Config has to be done, once a config API raises from the ashes after beating every other API
Big thanks to @asiekierka for his initial push of the port.
1.12.2 Update
- Fixes missing logo in "Mods" menu
- Register all biomes on load
- Sort biome_texture.json by resource location
- Fixes crash when opening a map near an end city
- Reduced debug output
1.12.2 Update
- Added language files for es_ar and pt_br
- Improved API
- Only load chunks, if rescan is required
- Save atlas
- Changed handling of BiomeTextures to use resource locations instead of ids
ATTENTION This means we have a new version for the biome_textures.json config file with resource locations instead of biome ids. - Added support for JEID
- Improved support for modded swamp biomes
- Plains are no longer miscategorized as deserts
- Added an option to disable the automatic creation of the nether portal markers
- While pressing the shift key in the atlas GUI, a click to "Add marker" will create a new
marker on the exact position of the player - Added a support to track ravines
1.12.2 Update
4.4.8 had a biomeid fix that was never actually merged.
I had an examplemod in my workspace. That's been fixed.