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First of all, I apologize for using an unofficial version built by ByteDevEsg, as the 1.20.1 version is not supported yet. I haven't encountered any major bugs (or perhaps I just haven't run into them).
I noticed that Antique Atlas uses the default test texture when displaying unknown biomes, which significantly affects the visual experience in the game. To address this, I modified the source files of the .jar and replaced the "test.png" texture with a version I created in Photoshop, based on "swamp3.png". This looks much more appropriate in the game, unlike the jarring appearance of ”test.png“.
It's clear that "test.png" was originally intended as a texture for testing map rendering, would it be possible to add a "default texture" in future versions to handle unknown or mod-loaded biomes?
Assisted by GPT for language translation :P
before:
after:
ps work:
The text was updated successfully, but these errors were encountered:
Hello,
First of all, I apologize for using an unofficial version built by ByteDevEsg, as the 1.20.1 version is not supported yet. I haven't encountered any major bugs (or perhaps I just haven't run into them).
I noticed that Antique Atlas uses the default test texture when displaying unknown biomes, which significantly affects the visual experience in the game. To address this, I modified the source files of the .jar and replaced the "test.png" texture with a version I created in Photoshop, based on "swamp3.png". This looks much more appropriate in the game, unlike the jarring appearance of ”test.png“.
It's clear that "test.png" was originally intended as a texture for testing map rendering, would it be possible to add a "default texture" in future versions to handle unknown or mod-loaded biomes?
Assisted by GPT for language translation:Pbefore:
after:
ps work:
The text was updated successfully, but these errors were encountered: